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Stop saying this is like loops of zen. This is way harder than that, so its not that simple. Not only you need to connect al the pieces, you also need to pick the right color. 5/5
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Play this game, you hav to sign up and download it. Combatarms.nexon.net. Combat Arms is a free FPS game. Over 100 customizable weapons and over 50 things to customize your guy. It has about 12 maps. And 5 game modes. Spy Hunt, Team Elimination, One Man Army, CTF, and Search And Destroy. It is an amazing game.
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I know its not ripped but is similar to the loops of zen, plus i hated that game anyway, just a bit too simplistic for me, i didnt find it rewarding enough, 3/5
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Only a vague similarity to 'Loops Of Zen' so I'm not understanding all the 'rip' comments. This is brilliant! Some sound effects or music would make this a first-class game. I love it.
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The one addition I would make is the ability to lock/unlock individual tiles, so there is a quick visual cue that the person working on the puzzle has decided the position of a tile must be the final position. That would help considerably on larger puzzles.
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For some reason, the arrow keys feel backwards. But, I still celebrate solving a level by holding down the up key. Whee!
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This is quite an intresting game, and rewarding too when you solve the really tough puzzles. I really like how there's a random level generator.
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To those complaining about there being multiple solutions: That's what makes it hard/fun. Also, because I can't say it enough, playing five levels in a row with the same settings sucks. Remove every other level. Really.
Also, a size limit of 25? Come on, that's really not that impossible. I want 40!
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this game is a great improvement of loops of zen. just why is there a lvl 200 achievement? that takes forever! also a level almost always has more than 1 solution. just now I had finished a game with 3 dummies left, when there should only be 1 (also found the 1 dummie solution, but still)
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click... click .... clickclicklickclick.... click clikc.. yeah after about level 10 I said screw it too much pure repetion. Neat concept though so 3/5
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Stages of the game(play): 1) copy of "loops of Zen". 2) totally different then "loops of Zen". 3) Pretty fun game. 4) this is dam frustrating!!!. in total- 4/5 => great game
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This is a great game. I havent finished playing through it yet, but fully intend to. The only suggestion i have is that the puzzles be made to have a unique solution. i realize that this might be a very hard thing to do (if its even possible) but feel that it would improve the game greatly.
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Hello, I am a trained monkey. I have noticed that this game looks like another game, and I will comment to that effect. Can I have a banana?
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As someone who's played all 50 levels of Loops of Zen, and is on level 107 of this game, I have to say they are quite different. In Loops of Zen, you complete the perimeter of the board, then use all the four-way blocks as starting places to finish the puzzle. In this game (with wrap/dummies/links), you have to spot a color group that looks like it might be one circuit, try to connect it up, and attempt to use that as a starting place. The gameplay is similar ay first, but is very different after an hour or so. Try it.
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The biggest problem with this game might be that it hesitates to show what makes it truly interesting. The developers should have known that most gamers are too used to instant gratification.
That said, this is one of my favorite puzzle games so far, at least in Kongregate.
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Well, I finished lvl 13, and I'm pretty bored. If they add badges, I'll do them, because I'm all about easy badges, but there's no real added gameplay here for me.
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Anyone who says this game is "the most mind-numbingly simple type of game around", "exactly like Loops of Zen", or "the colors don't do anything", please to everyone a favor and actually play a decent amount of the way through the game before passing judgement. Or, if you have no patience, just hit "Quick Play" and do a Medium or Hard Color game (or, if you just want to stop playing out of fear, take a quick glance at Impossible). That way, at least you'll only be rating it 1/5 for being too hard, which is only slightly less stupid by doing so because you haven't played past level 5 (out of a freaking 200 levels).
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The gameplay is almost similar to "Loops of Zen". I am not sure how the colors come into play but at level 10 they seem like nothing but eye candy. Despite the effort the developer(s) spent in developing this game, I am afraid it is turning out to be a case of "seen it, played it, got the badge(s) to prove it".
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pastaboy needs some help from the nearest asylum, just the idea of badges makes him go insane.
Now, there's so many reasons this game doesn't need badges. 1, because it is the most mind-numbingly simple type of puzzle around. 2, because the programmer didn't have any effects in this game (in all the good games, even puzzle games, there's some kind of special effects). 3, there's almost no point because you can just click randomly wherever you think you need it and solve all the puzzles in a minute.
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You really did your best in giving Greg an excuse to giving this game the most teeth-gritting hour slurping impossible badge he can possibly think of didn't you? :P
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