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Only major problems in this game are a lack of knowing whether you'll be turning certain pieces, and info on when certain elements are added. As it's not obvious the first time through that the information for each stage is on the side, and is not offset by a different color. Otherwise clean, and decent work. And an interesting game mechanics wise, if not done before.
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Firesword, you must be 12, because if you knew anything you would know that england, the UK, Canada, New zealand, Australlia, and all those other guys he mentioned all spell it "colour" and, COLOUR!!!
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GOD! the next person who spells color like colour IM GONNA KILL!
NOBODY LIKES IT THAT WaY!
it sounds like coluoar when u spell it like that!
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This game is like loop of zen but better, also this person DID NOT copy loop of zen, after a while i dont want to beat 200 levels so i think thats a little long, so i rate it 4/5
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from wiki answers:
"Why does mixing red green and blue light make white light?"
"White light is made up of a wide range of frequencies, representative of a glowing ball of gas at 6500K. Your eye has only three types of color receptors, so it can be fooled into seeing white light by only providing three colors of light."
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Emoduck, you obviously don't know how colors work on a computer. Anyway, the game isn't aesthetically pleasing, and it lacks music. With a waxing it could be quite fun. 3/5
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THIS NOT A RIP-OFF!!!
Look at the he already did, there is game like that that came way before loops of zen. Everyone that says its a rip-off are so retarded.
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emoduck:
How do you think your monitor produces white light? The correct combination of red, green, and blue *looks* white.
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When you're working on a large grid and you have only one or two unlit lights left, it's hard to see where they are. You should make them stand out somehow.
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I'm probably being pedantic/nerdy but to create white light you need blue green red in this game yet technically you would need red yellow green blue violet to make white light. Just thought maybe you should add that in or something.
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This game is the same game difference of loops of zen but it beats loops of zen though but its the same thing so tiebreaker.
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To those people who said that all the colors make black: If you mix LIGHT, it comes out to white. Black is caused by mixing the lack of light, since something like paint works by absorbing all light EXCEPT what you see.
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I now have to repeat myself...
It is not a copy of loops of zen. If anything, loops of zen is a copy of this. Check out the first game this person had posted. It was around before loops of zen.
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@ trojanmaster
Actually, yes it is. Take a look at an old monitor or TV screen next chance you get. It's called additive color, and your eyes work the same way. The primary colors, as in the game, are Red, Green and Blue, and the combinations they make are Yellow, Cyan and Magenta. As for the game itself, I think those comparing it to a "loops of zen" copy are totally missing the added challenge that this game provides. It would be like comparing kickball to baseball. Sure there are similarities in the game layout and play, but the possibilities for customization and difficulty in this game are so much greater. That said, I think 200 levels is a bit much for the standard game. The difficulty does not ramp up at a rate relative to the number of levels, and yes, the graphics could use a bit of improving. Overall, a 5/5 for concept and 4/5 for execution.
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I really like this game. I like the idea of mixing the colors. It's addictive. I think the progression should happen a bit faster though. 100 levels is a lot.
5/5
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definately a good game, top marks...
got a bit confused bout the Wrap thing on level 20, but when i worked it out i thought thats an excellent feature!