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Anyone looking for a quick strategy.... go around the outside pieces and turn them to the inside. Or to how they fit best with the other things... The later parts use all the pieces which strangely enough makes the game easier. Few false pieces could slow things down.
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Oddly fun game. I love a good puzzle game and this one just gives that odd rewarding feeling when you do thing successfully.
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As far as I can see, the sole purpose of the timer is to be an animation that drains my laptop battery. Given that it seems not to affect the gameplay in any way, could it be removed, please?
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Nice work. There is something about this game that is really addictive, but in a soothing kind of way. Would love to see an upgrade with more color combinations. 3D could be done by mapping onto a cube like 3D logic, but that may be to ludicrously difficult.
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on wrap the edge of the screen should glow or show something to help u line up around the screen... right now i just turn stuff on the other side to figure out what lines up where
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You'd have to be tenacious (and somewhat of a masochist) to get all the achievements and reach level 200. Sounds like the perfect conditions for adding an "Impossible" badge?
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just completed lvl 75, and all achievements (non-lvl related) it only took me 3 days of random play to get this far, 125 lvls to game completion :D
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Beat 20 levels, woot. Then do impossible and almost burst out in tears. Don't even wanna think about impossible color one. But I'm gonna do it!
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GEN
-Start on a map where a source is a 4 Way
-4 Ways: 1 side is connected; ALL sides connected.
-Cross and Double-Turns can be half used.
-Bulb next to 4 way = MUST connect to 4 way (unless dummy)
-NEVER have a loop. Every circuit end on a bulb (complete).
MONO
-One source can’t merge with another source's circuit.
-Choose 1 path from your source and connect it to bulbs until the circuit is complete; move on to the next path. NO LOOPS and NO MERGE
-Indicator of error = 3 or 4 way have loose end or a loop.
COLOR
-Focus on an R/B/G that has the least bulbs first.
-Light up every bulb and make sure the circuits are complete.
-Then the R/B/G w/ most bulbs, then white bulbs, then the last 2 colors.
-Your x color circuit is complete the moment all x bulbs are lit up with NO extra openings in your circuit. *a light source can have 1-4 different colors going out each end depending on what type of block it is.
Up vote if this was useful.
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YESSS!!! Those impossible ones took me half an hour each- with quite a reasonable amount of frustration.
Thank you for the feeling of epic accomplishment! I'm split between 4/5 and 5/5.... Gah!
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In quickplay, at first, I thought the fewer colors, the better.. well, that changed over time:D
5* of course, good thing I'm playing this type of game from Simon Tatham's collection for years now.
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each puzzle was completed fairly quickly most in under a minute. I did however take more time on level 20 achieved around 4 minutes because I failed to realize the "wrap" feature quickly.
Fun puzzle game 4/5 It got boring.
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Liked it, but to some extent on the harder boards it was a matter of obvious selection until you got down to the last few lights and only then did you need to ponder,
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Found out the hard way on impossible mono that "new grid" button doesn't have any sort of confirmation.....
I had like 4 nodes left to light, you bastard!!!
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Good game, Unfortunately it is not Color-blind friendly. When you get to the levels with multiple colors, the yellow and the green both blend in and the exactly the same for me. It is then left to a guessing game as to which one is which color... :(
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Love this game!! It would be nice to have some kind of 'unlock' system for the quick play levels... i.e. beating the intro is necessary for unlocking the easy, beating easy unlocks medium, etc. Would be good to have incentives to build confidence/skill before getting into the impossible levels!
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mhdside, the Kong Mods decide whether a badge is hard or impossible. They play the game, then (I'm, guessing.) discuss it with the creator, if the creator does or doesn't want badges, that's his choice. Also, the creator might not want an impossible badge on the game because it's a puzzle game, and puzzle games are notorious for being hard. (For some people.) Thus, the creator may think the game would get lower ratings, plays, etc.