Under rating threshold (hideshow)
Whew, that hard badge was quite tough. For the mono-colour one, I recommend generating a new grid until all 3 sources are a 4-way (i.e. no shifting them around). I found that helped a lot. The multi-colour one, it was much easier I found. Just focus on the RBG nodes then build out from there. Save white for last and then just tinker with the paths.
Under rating threshold (hideshow)
I'm very impressed at how smoothly the difficulty ramps up as extra dummy pieces are added.
This, for such a simple concept, is a tremendously addictive game for those who enjoy making order out of chaos.
And to top it off, no obnoxious music to turn the brain to mush while working away twisting components.
Under rating threshold (hideshow)
This game could benefit from a colorblind mode. Perhaps making the the lines have different patterns. I cannot see the difference between many of them because the colors are close together.
Under rating threshold (hideshow)
This game might benefit from a story (like) mode, where you're trying to fix a rocket or some other machine, and you can see things coming online or going offline as you wire up major portions of the network, with sound effects and sparks and blowing circuit breakers.
Under rating threshold (hideshow)
Quick for a hard badge. Trick is to just start lining shit up and eventually you just have a few that don't light up and you can puzzle those out pretty easily.
Under rating threshold (hideshow)
After 3 hours trying the colour impossible puzzle, I restarted and completed the new one in under 30mins. For those struggling with the impossible puzzles, don't be afraid to let go and restart, you may get a better puzzle rather than slogging away for hours on 3 or 4 nodes.
Under rating threshold (hideshow)
Some people also don't seem to realize that there's such a thing as dummies. Maybe you guys should read the instructions.
Under rating threshold (hideshow)
something looks wrong with this hard badge levels. Even on "Mono hard" game begins to spawn strange pieces - like line shape in corner, or ) ( shape at edge of the screen. Some combinations sure look like they are mathematically impossible to connect fully. Either it's level generator who's broken, or there are additional rules to such cases. Like "a piece is fully light if at least one of it parts is light". or "you don't need to light not-node shapes".
Under rating threshold (hideshow)
completely confused on the hard badge, I hit quick play, but I get these impossible situations, like four squares set up like this:
A B
C D
Where A and D have four connectors but B will be a straight line, so I can't get the puzzle to work.
Under rating threshold (hideshow)
god please take away the impossible badge, it's freaking hard and i won't be able to play anything else until i've done it
Under rating threshold (hideshow)
Great game, it's so satisfying to win a hard game. Wrapping is a really interesting mechanic, it makes it much harder. We're basically playing on a torus, I wonder if it would be possible to play on a more complicated surface like a Klein bottle or projective plane? That would be awesome...
Under rating threshold (hideshow)
I know that the Hard badge is, indeed, possible but... damn i have no idea how to get it. Seriously, the Mono and Colour impossibles just don't work for me. It's like i start to figure it out... and then there's this one problem that makes me start all over again or make me start a new puzzle. It's frustrating and annoying.
Under rating threshold (hideshow)
Some tips for those after the Hard badge: Sources of the same color tend to not want to connect in any way to each other. An easy starting point for Color Impossible is to search out and try to connect all of the single-color points to a source. As always, if the loops go back around to its parent, it's most likely oriented the wrong way.
Under rating threshold (hideshow)
It starts off challenging, then becomes fairly easy once you get the hang of it. Then it introduces Wrapping and your brain pretty much explodes. Mark of a damn good puzzle game right there.
Under rating threshold (hideshow)
I see a whole bunch of comments saying how red and green don't make yellow or that blue and yellow make green. Apparently some of you have never heard of RGB? It's the standard additive color scheme. What you guys may be thinking about is RYB, a subtractive color scheme. That's totally different.
Under rating threshold (hideshow)
Adding to Rbinnetje's comment, I found that if I got stuck, just moving the grid around at all helped. Stops you from staring at the same thing while not actually thinking of ways to solve it.
Under rating threshold (hideshow)
Did you know that you can move the field with the arrow keys, while in wrap mode? that way, you can avoid the wrapping completly.