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the colors mix, i thought how in hell should I finish the game when there's blue lamps and blue box, yellow lamps and yellow box, green lamps but no green box - yellow + blue = green, common knowledge :)
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@TruffulaTree: there are situations where you can fully use a piece that was intended to be a "dummy" as well as other situations where you can avoid using piece that was not inteded to be "dummy". I think, that the game creates correct solutions with prescribed dummy pieces in it and then randomly rotates the pieces. But there may be more than one correct solution to the puzzle, and the other solutions may have different numbers of "dummies" (and sometimes also different number of "links")
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Ah i see now that it has warp mechanics on the edges, i completely missed that since i didnt played campaign for more than few levels. My bad.
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@nebojsa986 then you aren't using the paths correctly, at the right side of the picture you see a path ending into nothing, so you've made a mistake there. I never had any map which wasn't possible
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http://i39.tinypic.com/2vv563t.png Here take a look at this, playing quickplay for 20min then getting to this kind of situation can be infuriating. 2/5 from me until these type of mistakes are fixed.
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The only real gripe I have against this game is that the dummy pieces are sometimes only "half-dummies" in that only part of the piece gets unused in the finished puzzle. I feel this makes logic and elimination next to impossible and eventually you just have to trial and error the puzzle >.>
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i love you, thank you sooo much, i can do this for hours and hours, well i actually already did, its great i've been looking for something like this, just keeping your mind occupied is amazing :D
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I got down to about 5 lights at the end of the mono impossible.. before.. caving. >.<
Impossibles right.. any tips? >.<
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Great game, I just hate the dummies, while they do add a lot of difficulty into the puzzle, the solution looks like a mess instead of a perfectly reconstructed board. 5/5 game, I love loops of zen and this really scratched that itch, thanks for making it!
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would like to have an option to make the parts fixed. when you know that a piece has to be in a certain position, you dont have to rethink whether its correct or not.
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*reaches level 20* OK, why is one of the sources cyan? There's no logical reason forAAAAAAAAAAAAAAAAMYBRAINMYPOORPOORBRAIN!
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Congratulations! You just won the The Quick and the Shifted Badge and 30 points!
omg YES finally :D /satisfied.. the impossible mono-mode was really hard
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oh gawd the hard badge is more of an impossible badge. just from seeing the grid on impossible turned me away. all these bright colors r making my eyes hurt.
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Wow. What a great game. I almost didn't try for the hard badge because "Quick Play" sounds like a high-pressure timed mode.
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The "impossible + impossible = hard" badge turned out to be an extremely satisfying exercise, after all. This is a very recommendable game. And I second the idea of "locking" squares that you know are right; even though the game is already winnable without it, it would increase playability quite a bit.
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@El Guap0
Did you know that you can move the field with the arrow keys, while in wrap mode? that way, you can avoid the wrapping completly.
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This game is pretty good and really makes you think out every level.
Easiest way for me was to work backwards from the "lights" to the sources. Once you can make sure that every "light" is gonna be hooked up to a source, then it's just a matter of getting the sources right. 5/5
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This game is a ripoff of Loops of Zen!!1!1 On a more serious note, could you please make it so (or add an option in settings) to use more toned down colours? Seeing them with all that intensity hurts my eyes! >.<
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this game is not good for color-blind users... specially the color impossible; I have no way of knowing exactly what color mix I need to even try to solve the puzzle :(
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I would really like a way to "lock" a square when I know that its position is correct. Ideally it would visually label that square as locked so I could work other pieces around it.
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A "Solution" button would be nice, for the set-ups that you just can't quite figure out.
As well, I'm not sure I trust the level generation to always work. With wrap off, I've had a level that appears to require wrapping to solve. A "Solution" button would at least let me know whether it is legitimately unsolvable or that I am just missing something that is probably obvious.
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I think that a 3D version would be mind numbingly awesome.....someone please look into developing this idea PLEASE!!!!!
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Would be easier to find solutions if colors would mix like paint: red + yellow = green and so on... so main colors red, green and blue. great game!