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@dedwerg: "since there are no primary colors used, here is a list when combining colors which color you will get: red+green= yellow red+blue= purple blue+green= licht blue red+blue+green = white
+- (2)"
Red, green, and blue are the primary colors of light. that is what the in-game colors are based on. FFOD
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PROTIP: One *can’t* “steal” ideas. Because one can’t “own” (or sell) ideas. That’s the whole point of why we oppose ACTA, after all!
One can only employ in *plagiarism*. But the difference between inspiration and plagiarism, is how much your work differs from the original. If there is so little difference, that there is no original thought of your own, then you should openly say who you copied. Otherwise it’s plagiarism, and not cool, because of who the respect goes to. If you built on the original, adding ideas of your own, it’s inspiration. And then it’s nice to thank the one who inspired you, but it’s not plagiarism if you don’t. (And if you count observation of nature, then there is no such thing as a idea that wasn’t inspired by *something*. It’s a mandatory result of the principle of cause and effect.)
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since there are no primary colors used, here is a list when combining colors which color you will get:
red+green= yellow
red+blue= purple
blue+green= licht blue
red+blue+green = white
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unique and innovative game. Only one request: please add a pause button :( I'd like to be able to take a break from some of the more intensive puzzles. (And perhaps the Main Menu button should have a confirm dialog as well?)
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This game most certainly wasn't "stolen" from Loops of Zen. I remember having a game like this where you had to connect PCs in a web from at least 15 years ago back on Windows 95. Feels very nostalgic playing this now.
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I can't tell the difference between the Cyan and White targets... This really is impossible. Did the monochrome one, though...
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This may help some people who missed this in the instructions:
In wrap mode, you can use the arrow keys to move the grid around. That way you can connect them more easily.
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"For all of you who think this was stolen from loops of zen"
I remember Russian game with same concept from 1992 year, "Vetka" (Branch).
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This is a great game! It's hard, though. Took me like 10 minutes trying to find out how to connect a single light without disconnecting the others.
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29 minutes into the Impossible Color Quick play, done with the mono, ONE LIGHT LEFT. Great game 5/5 since before it had badges.
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reminds me a lot of loops of zen but this requires more thinking (especially with dummies) whereas in loops I just sort of clicked semi-randomly for about 10 minutes and won 5/5
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very nice difficulty gradient, starts off simple, stays that way long enough for you to figure out the mechanics decently. after that... nice and hard
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1/5 for making stages that cannot be completed. I'm not cool with wasting a bunch of time getting everything set up only to find out that all the required colors arent available
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*Earns medium badge*
*Feels satisfied: "Hey, that was easy."*
*Attempts to complete impossible mode*
*Realizes that level 20 was a cakewalk*
*Gives up to no avail- haunted by failure*
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200 levels... averaging about 2 minutes for first 20 levels then 3.5 minutes for next 20 and so on... you deserve a medal if you can complete this game in a single day...
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The difficulty difference between wrapped and unwrapped is insane. Level 20 took 10x as long as the previous ones. Maybe the grid size should shrink on that jump.
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I love how there's an add that says: "Do you run an ad-block program? Ads help developers in making more game! Please disable it!" and after I did, when I load a game "Tired of Kongregate ads? Uprage for a small fee!". lol sorry, but I'll rerun my ad-block if I wanted... but I won't
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Probably the easiest 'hard'-badge ever.
The game is incredible though, very simple rules, but quite challenging at some point (unfortunately the hard badge is given before really reaching that point)... but still 5/5