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Make it so that you can eventually buy a license to sell the game yourself (to get a small amount of money overtime) instead of selling it to another company (selling it once).
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Maybe have it so that the game's progress isn't increasing unless the character is actually at the desk? The moment the character starts walking in, the game's development starts back up.
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i think we should be able to customize our character appearance but then that would be a lot of work for something kinda worthless
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Life of an dev in a nutshell : 1.Make a crappy game. 2. Get a little money. 3. Use it to learn. 4. Make a better game. 5. Learn even more from money you earn'd. 6. Repeat untill rich. 7. Hire others and start your own company. 8. Get even more rich and dominate the game market. 9. Be happy with it :P
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If u upgrade xps from 0.9 to 10 the calculation is wrong? u pay 900 for 0.9 and then extremly kicked high from 900 to 10k ? is it right so ?
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Some Ideas: 1/a panel with the list of your last developped games. instead off auto sell, you can chose if you want to sell them later. The idea is to create a "market" with random price based on the actual demand : strategy games, actions games, so you can sell now if cash is needed or later for a better price etc.... 2/ art-code-music etc... should have a different influence depending on what sort of game you are developping. Pehaps you can let it on random or let the player chose what sort he want to develop. 3/ another Tab, with a small game shop, where you store and sell games. with upgrades and marketing features. 4/ i think that specialist should be more effective than an overall developper (like 100% of best coder + 50% of 2nd coder stat + 10% of third coder)... i have lot of other ideas but that's the first ones :D
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dont know if good or bad Ide maby do it so one can donsentrate fore exp art only and so on to get specialists or make planing of 2 working to geader
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Several suggestions 1 maybe have like a reputation system ( like every time you sell a game it goes up a little each time). 2 make it so we can buy new stuff like desks computers flooring walls to make it feel more like your own little place ( which also could incorporate suggestion 1). 3 maybe add different models for the characters and let us customize them too like adding glasses, change hair color and style and gender.
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Just tried the hard reset (on a fresh game, anyway). It would be nice if the counter reset if you close the menu. Two mistake clicks (people does that), could give some nerves later in game, if hours has been spent and just one mistaken click is away from complete start-over.
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I just got a very bright idea. Maybe add an EMail functiom, where you could get sponsorships, maybe if you`re famous get free softwares from your sponsors, maybe add a contract sistem or whatever to make this game even better. Now here`s a taco.
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Upgrade at 50M on worker number one knocked his upgrade cost to 510M for next tier, and more important ALL OTHER upgrades went x10 at the same time. Oops!
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it looks like the game is unable to display numbers after 999T. Once you get to 1 quadrillion, money and training goes blank.
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Hm, the game is telling me it's still version 1.2.3. Did you forget to bump the version number in the game, or did you forget to actually apply your updates?
This is a bug that was fixed a while ago. If you are playing the most recent version, this bug will fix itself when the character gains a level in Art, or you can hard reset to ensure that all features are up to date. Thanks for the report!
Perhaps you aren't spending enough time offline? Or is it just not working at all. If you could send me a screenshot of what happens when you open your game, we will work on getting this fixed for you. Sorry for the inconvenience!
Yeah, Momo Guru is one of my favorite devs on Kong. Everyone reading this, if you haven't played Momoguru's games, be sure to check them out. Astrox is amazing, and is updated regularly.
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Well I no longer have any visual representation of the money I have and after upgrading to 110/s the text disappears telling you how much it costs :/
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First, thanks for the MaJ, I see you're working on it, it's a good point!
At this point, having specialists isn't interresting at all, the better stratégie seems to be to buy the cheaper training, maybe it could be great to have some specializsation bonuses next?
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I was waiting for this idle game for a long time! But there's still a lot of things to implement! If you do it could be a great idle game.
It could be nice if:
--the developper take some break in there work, and you could buy activites for them (food, radio, etc...)
-you can send them on stages to become more powerfull
-you have something to interest the player since the first second
-you can have an influence on what kind of game your workers are working on
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Even though your always upgrading/updating/changing things it would be nice to have a bit more of an explanation of what to do, lol!
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Nadia, I encountered a bug! i was upgradeing and i had 20b i was maxing my upgrade and suddenly
it stopped counting it as cash being used.
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@koobadagon but.. but... "Noone is formed in parallel to the formation of nobody, anyone, and everyone, but it is often considered incorrect because of the doubled vowels creating a temptation to read and pronounce it as "noon" (/nuːn/)."
I actually looked this up, and Lucas, you are in fact the winner of the grammar/spelling bee! Noone, while technically not completely incorrect, is often considered a poor conjunction of the two words for the exact reason you described. Have a taco, on me, and I will fix this in the next update!
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Tikkun's art will not rise above 24 no matter what I do. I can't manually raise it, he won't train it himself, nothing. everything I do is for nothing.
This was a bug caused in a much earlier version. It will fix itself in the most recent version when Tikkun gains a level, or, if you aren't keen on waiting that long, you have the option of a hard reset which will fully update your game to 1.2.5. Thanks for the bug report!