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Wow this game has come far, hate to ask it but can I get a x1000 upgrade for the developers?
Also we need more than 4 categories to keep the game going. IDK what it would be like mechanics, testing, or level design.... But keep up the good work man.
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Really surprised when I came back to this game and it animations. Really coming along now, I love watching it grow into something amazing. Keep up the good work!
And you will definitely be getting them! Right now, I'm working on getting the training system fiasco all cleaned up, and then it is on to more features for you to spend that hard earned developer money on :D. Thanks for the feedback!
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im not sure what triggered this, but after coming back from offline (over 500 games created 4B ish cash), my money does not drop when I spend it. After abusing this a little and increasing stats, it looks like my gold will not drop even if I gain more cash than I was previously stuck at. Also note that the training costs are still not the same across the staff. I would recommend that you trial on your computer after giving yourself a lot of cash (1T+) and see what each max train comes out to on each person.
Yikes! I see what you mean! After some pretty extensive testing, I've narrowed down what is causing the training cost issues, and will have it fixed in the next update. Thank you very much for the report!!
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Could you add the ability to speed up selling? EG: building up from sneaker-net deployment to 56k deployment to ADSL deployment to Terabit deployment.
Upgrades like these are currently in the planning phase of this game's development, and will be implemented in the near future. Thanks for the suggestion!
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x1000 and even x10,000 buttons between x100 and MAX please. Unless you have some major ways to spend money coming up there is way too much to spend. Also could you please make the area of influence for clicking buttons both a little clearer, and a little more responsive. i.e. boxes around the defined area able to be clicked. Thanks.
(See Below Comment to TerrorTera) Training system is undergoing a major overhaul. Next patch should have it all worked out to be far more user friendly. Thanks for the feedback! EDIT: Done :D
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Maybe in Option can set the current amount of multiplier, which change the train x1, x10 & x100. Multiplier can use 1000 like K,M,B,T..., or a new Max All skills of one member with currrent cost of 5-8x of one current Max, to train all skills of one member. Without its hard to cklick 1 million times all skills x100, because max one only would progress 500 million times only one skill.
Some very good ideas here! The training system is undergoing a massive overhaul, due to bugs and errors in the code. As soon as it is finished, I will get the new patch out. I particularly like the Max All idea. That is definitely going in. Thanks for the suggestions!
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Tikkun, upgrading doesnt seem to function properly for Art,
If i do x100 for every character (inc the first 3 for Tikkun) it goes up in a lump. However Tikkuns art barely moves. Even spending 5M and clicking max, it trains the same amount as when I click x10.
Bug needs to be fixed
This was a bug from a previous version. Refresh to ensure you are running the most recent version (1.2.4), and, if you are, you will simply need to level his art up once, and the bug will be fixed. If you don't feel like doing that, you can hard reset, and that will fix it as well. Thank you for the report!
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Clicking max on anything but design lets me constantly level up without spending any money... one of my characters has 55k sound
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I don't know if this was planned, but it costs quite a bit more to train with "max" button than to train incrementally.
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Thanks for the timely updates. Next improvements I would like to see is offline idle, and my options saved. I prefer the game on mute and when I reload I have to always menu hunt for the mute button. Thanks,
The mute save option has been implemented in the latest patch, and, provided no more game breaking bugs pop up, offline progress is the very next feature I am going to add. Thanks for the feedback!
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would be nice to see the game change to more complex games the more skilled you are instead of just looking at the most advanced scripts for pong in history
More screens will be implemented as I get them created. Between Coding, Debugging, Responding to comments, and Creating Graphics, I have to decide what is the most important to work on at any given time. Right now, I'm trying to focus more heavily on the feature side, but I will try and add at least a few more screens over the next couple of days. Thanks for the feedback!
Assuming you are talking about Tikkun, this has been fixed. Check the options page, make sure you are playing v1.2.3. If you are, this bug will fix itself after he gains one more level. Thanks for the report!
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Hmm this i s great game but.. I have +20k every stats on GORO and 1374167 level coding in Tikkun. Yes, over 1 million, and i dont use ANY hacks or change the game everything is just from pressing max button. This game is so great but it has loads of bugs i hopw they will be gone in the future
Yikes!!! This has been fixed in the latest patch, and you may want to consider a reset, as this will very like destroy all balance of any future features. Thank you very much report!
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So I have a lil bug. I hold around 250 mil money. When I try to max out any of Tikkun's stats the Shockwave player crashes every single time.
I'm using Google Chrome 39.0.2171.95 m on a Windows 7.
Also, Tikkun can level up Art over 42 for me. Don't know if this is a bug though.
Thanks in advance for looking into that issue :)
P.S. really good job with this prototype. I'm excitedly waiting for new content ;)
As a dev, one can only hope for players like you that give such detailed reports :D. It was an issue with the training calculation, and has been fixed in v1.2.3. Thank you very much for the bug report!
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Hmm i have an idea. Why dont you make an custom nuber of upgrades we want? For exampe i have been afk for few hours and i havea lot of money and i dont want to spend them on 1 upgrade but pressing 100x takes a lot of time isnce its millions allready. It would be cool to have (your number)x
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It is to the players benefit, but it looks like the price on Goro's designing and Tikkun's coding might be low. But both of those make up for Tikkun's art being very high priced.
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Year and month counters should probably start at 0 :P I loved the game so far and want this to become something great :D
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Stats over 1000 can't really fit in theirs space.
+ game lags. For example, when i used 51 mil on maxing stat, i had to wait like 10 secs for game to unfreeze :D
v1.2.3 addresses both of these issues. The staff info and hire screen fonts have been made smaller, so that larger numbers will be able to fit, and in the future, I will be able to add at least 2 more skills. MAX training has been optimized, so it should function without any lag or crashes. Thanks for the feedback!
He wasn't meant to, but a coding error caused his xp to go wonkey. This has been fixed in 1.2.3, and requires you to get his art up one more level to be fixed, or Hard Reset.
This was caused by an issue up to v.1.2.2. It has been fixed in 1.2.3, however, you may have to spend a small fortune in his art skill to level it up once, before the fix takes effect. The other option is a reset, which I know NOBODY wants to do. Thanks for the report.
Soft Reset, or "Prestige", is definitely on the To-Do list! As you said, once the base game is up and running, this is definitely a high priority feature. Thanks for the suggestion!
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Add to the menu project, and from there have multiple choices to make projects and add research point.
Just one idea!
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Same problem as wesnnn with max train. I'm "skewing" my trains to find a more dynamic balance. Each staff will have a main train and a secondary, so I use max train a lot. But last max train after buying third staff put me thousands into the negative. Thanks.
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In the future, would suggest You to divide the working classes (designer, programmer, etc) and that each class has brought more + than it does, and to create the labour exchange where you could choose different specialists with different characteristics
I will definitely look in to this. Right now, I'm working on offline progress and options for game development, but a screen/resource saver mode is certainly not a bad idea. Thanks for the idea!