I am definitely sorry to hear that. I will try not to do many updates that require a reset, but sometimes, when the fundamentals or a game are changed, even if they are just added to, it will be required to make sure that your game is completely up to date. Thanks for your feedback!
You don't have to reset this time :D. It's merely suggested on this update, mostly for the people who have over a million cash already. Thanks for playing!
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I see those blocks on the ground and think about it: maybe you can add an ability to get more workers, to more computers and then expand our company? maybe the game`s quality would depend on computers(,which we would be able to upgrade(video card, RAM, etc.)) AND the staff? Maybe add more than 1 facility for game making? really lots to do.
There really is lots to do, and I'm doing it all as expediently as possible. Definitely more upgrades and features to come. For now, I hope you enjoy v1.2 :D!
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Game randomly freezes for me. The progress bar stops, the clock stops, everything just stops. I have to hard reset all the time.
Sadly, this didn't quite make it in to v1.2, but is definitely on the To-Do list for 1.3. Hang in there, keep checking back for updates, and thank you for the feedback!
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Please show current gold in the menu screens, or make it in a place that is viewable in all screens. As it currently sits, you cant see how much gold you have while upgrading.
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mummm... 2.4m gold... now all I need to do is click 100k times to spend it all. With the income rate the way it is, it might be beneficial (when you implement the 10x and 100x) to make the prices per lvl, instead of a small increase.
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Just a quick word that I am working very hard to get the Hire system in and working, alongside a number of other fixes, and a few small feature additions. I appreciate your patience, and assure you the next update will be out soon. Also, due to popular request, pause in the menu will be removed. Happy Gaming Everyone!
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Why did you publish this update? There's no skill involved anymore, theres nothing. Its just like watching a very bad TV show. Please release some updates fast.
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so first i wanna see welcome back i hope this game and idle kingdom are gonna be good games, second Glitch if you start the day and before you reached pc develop is starting so you miss like 2 points everytime hi is gonna go to home and back it is 2 points in total. Is this a glitch or ...??
Nope, there is no glitch. Regardless of whether your people are at their computers, the produce continuously from 8am to 5pm. Thanks for playing, and thanks for the feedback!
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i would suggest a quicker method to upgrade yourself because when i have 70k i need "a year" till i upgraded all my skills
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THIS GAME IS AWESOME!! I am waiting for a new thing to do ... mb add some quests or something? A bit management would be good as well .. like advertising n stuff
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I went to sleep after playing a limited game with potential.
I have woken up to a prettier nothing, with potential.
The updates need to come quick to save this.
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Just since I'm feeling like a n00b here... Can I do anything else than wait for the dude to make and sell games, and the slowly upgrade him?
No, I have nto played the game for long, but this gets tedious fast. :/
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The 1.1 version is awesome! Besides that I have one small request. Could you add 10+ button? Upgrading stuff 1 by 1 takes times and is a bit anoying.
Those upgrades are basically placeholders for the time being, they are going to be replaced fairly soon. Just hang in there in there til tomorrow and i will have X10 and X100 controls put in. Thanks for the feedback!
I now have 6 tacos! Maybe when I reach a hundred tacos I will distribute awesomesauce in the form of an in game event :D. Thank you for the feedback, and for the taco!
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could be more responsive to mouse movement ans clicks and have more options other then reset is what i recommend but otherwise you guys made a game i think will go far if u contue to work on and improve it
I appreciate the vote of confidence. I am a one person dev team, so it requires a lot of time and effort to develop a good game, let alone keep up with all of the awesome players feeding me full of ideas, bug reports, constructive feedback, and the occasional taco :D. There is definitely a lot in store, so keep checking back, don't forget to rate, and favorite to be kept up to date on the latest updates.
Unfortunately, stencyl doesn't have an easy to use "When click outside of region", to my knowledge,and to just have it close when the mouse moves outside the menu and screens would be too imprecise, I think. Thank you for the idea, though!
I understand. I also have a love for spreadsheety games. But there comes a time in every BASIC programmers life when they just have to accept the fact that in order for us to move forward in the development community, we have to meet a certain standard of features, and that usually entails no spreadsheety games :( I assure you in the future I will make at least one more with an epic amount of features, just for us text game loving fools :D
Top Priority on the To-Do list! I'm working on the code side of it now, once I get it up and running, I'm gonna play test it for a couple of hours or so, and, if all is well, should have the next update out tomorrow or the next day. Thanks for the feedback!
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Some suggestions to improve the game: Game is paused when MENU is open. Dont like this. Maybe add an upgrade shop to buy coffee machine, snack machine, microwave and refrigerator for longer and more productive work, buy plants or posters for better work conditions. Add an option to hire aditional workers for coding, sound, graphic and design (they get paid with a percentage of the money you earn). Add some tables and chairs and whatever is needed to make it look like a game developer company (or better: let us buy these things). You start with only one employee and computer and then slowly grow to a big company. This would be very cool, I think. What you think?
I completely agree! I agree so much in fact that all of these things were already on my list of things to implement! Purchasable furniture and decor, complete with benefits, hiring more employees, the full nine! You will definitely want to favorite this game, because all of what you suggested is exactly where this is going! Thanks for the feedback!
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2 side comments. first, is there any specific reason you made the game pause when in the menu? Second... what a lazy programmer, only working 9 hours a day... if I am his boss I should be able to force him to work forever. (joking aside) This actually could be a place to implement a little bit of user control back into the game. Allowing players to force some overtime, but eventually with lower reruns if you force it too much (or even a botched program that flat out fails to sell).
The specific reason I made the game seem to pause in the menu is this is an incremental game, not an idle game. It is more in the styling of Game Dev Story (Kairosoft is awesomesauce!), than an actual idle game, which, to my understanding requires very little from the player at all. I know it is tagged Idle, and that is purely for the fact that Kong does not have a tag for incremental. While I will definitely admit that this game's functionality right now makes it appear that it is purely an idle game, I believe it will actually start gearing more towards an incremental tycoon style game. I will agree, however, that there should be a way to extend employees working hours. I had considered having them work full time, but again, this is meant to be more an an incremental tycoon game, and I feel that them working a set shift each day adds a touch of realism and personality to the game.
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i like the new improvements. I am jus starting from a hard reset, and don't like the feel of how the day is setup. I assume the total time spent on each task is always the same and doesn't change with how you have reformatted the game, but I would think 1 cycle (start to sold) would be 1 day (so you can actually count how many times you have sold)
I suppose that could be done, but I am wary a few issues that could potentially cause. The first is that even minor time variations can end up building up, altering the overall time frame in which a game gets done, basically leading back to where we are at now, and 2) In the near future, I intend to add a "Game Scale" system, allowing the player to choose what size of a project (i.e. tiny, small, medium, large, huge, etc...) they want their devs to complete, each with different time frames for each phase, and 3) I currently have plans to add at least one more phase of development, and that being the case, it would shorten what is currently a 75s development cycle (At 15s per phase) down even lower than the proposed 52s (The length of real time between 8am and 5pm game time), equaling less time to develop each category (roughly 10.04s per cycle).
Thank you for the feedback!
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Man having 50k nad clicking train 10$ each is ridicolous, you should add 10x 100x trains or something , until then im not playing :3
I feel your pain. This is definitely a high priority on the To-Do list, and will most likely be done either tonight or tomorrow. Thanks for the feedback!
As of v1.1, there is only one set of upgrades that can be purchased. They can be found in the Staff Screen in the Menu. Plenty more will be added! I am working very hard to get new features, upgrades, and unlockables added, so keep checking back, and be sure to favorite so you receive update messages as they are posted.
Well, I'm Certainly glad you like the latest version. It really is meant to be more of Incremental game, but there is certainly no harm in having Idle game elements to it :D
Thanks for playing, and thank you for the feedback!
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Mucho Potential, can't wait to see what is in store! Some advice though, I played when you had the accuracy upgrades, and if you re-implement them,could you make it so that the upgrade losing it's value a lot less?
At present, no plans to re-implement Accuracy or Efficiency, at least not as they were. The current system uses a randomizer based on your skills, starting at any given check producing between 50% and 200% of 1/10th of your skill. If accuracy and efficiency do come back, they will be affecting that equation.
Thank you for your feedback :D!