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White pixels slow things down way too much and it gets considerably worse as you get more upgrades. Not to mention white pixels seem to avoid foresight 95% of the time.
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Nice update of the previous version. My main issue is (still) the readability of the text and particularly the numbers. It's hard to see if there's a dot or not. The old style console font was nice in the previous century, but fonts have evolved since those days.
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All these painting idle games, but only one of them was truly succesful. And that was the one that allowed you to fetch images from reddit. And please give people the option to use m,k,b, etc. I don't need the scientific or engineering equivalent of such low numbers as millions-nonillions, when you're going past 30+ zeros I can see the use of it. But before then, please.
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Something is wrong with the Paint Power upgrade. It is supposed to boost all tools 10%, but it actually boosts them 10 times, which is 1000%.
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The downtime between finishing one painting and starting the next can become quite annoying in later prestiges when you blast through the early paintings. An option to disable these animations would be nice.
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No, Nefron is correct. The regular +5% speed to feather (or whatever) works fine. But the global +5% speed to all tools gives only a small fraction of that. The dev probably has an extra zero in his formula.
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@Neferon the +5% speed works fine. Change display to dye per second, then multiply the value quoted by 1.05 just before you purchase the upgrade - it's the correct value afterwards.
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I think the 10% increase to all tools instead multiplies some or all tools by 10.
The 5% speed increase for all tools seems to do much less than that. Maybe
0.05%?
Fun game though!
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How about unlocking temporary perks/boost that you can only start using after reaching certains milestones ? Like 1 hour play time would unlock you a button with a description : ''50% boost to all dye for 30 seconds'' - with a time delay of 5-10 minutes or something and it would become more effective with that milestones being reached again. e.g lvl 2 of that button would now give 100% etc.
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5% cost reduction is too little to be worth anything at all. Each team you buy a tool it increases in cost by about 13%. I currently have level 274 feather and 9 levels of the cost reduction upgrade. Those 9 levels at 5% each are only getting me about 3 extra purchases of the tool level, so less than 1% increase in feather dye production. Totally worthless in all situations. A better upgrade would be a decrease in the cost increase per level. i.e. 13% increase goes to 12%, etc. That would yield real benefits.
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As you progress there will be 1 very good uppgrade, 1 good one and then a few decent ones that gives at least some kind of boost. The rest will do nothing for your progress. Would be more fun if most uppgrades had a purpose and that they changed as you go deeper into the game.
It is still a fun game, but could have better balance.
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Why all of the background's black ? I refresh my game twice since I though it doesn't load properly. At least give the canvas portrait or something. Really minor gripes
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I was going to make the same comment as Lechter. It's not clear that more interesting mechanics are going to appear later - better to have come hint such as greyed out with lock symbol as one easy option.
Also to mention - it is fun for some people to try to guess what the picture will be - but holidays has several that would be impossible to guess when thinking of normal holidays.
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These reduce cost by 5% are not really helping much. In total I am sure you spend more money buying them than you gain by the reduction.
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I hate the fact that once you buy a new tool, the others become very useless and the game forces you to keep upgrading them because you can't access other upgrades without doing so. Overall a very bad experience.
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it seems the more interesting upgrades only unlock after finishing the starter kit, should be hinted at to motivate players, otherwise very easy to get bored before getting there...
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Don't be afraid to spend heritage points - other idles use these points as a multiplier, but if you spend them you decrease your mult. Not the case here
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Most uppgrades are bloody terrible. Only good one is the one that says 10% increase, but in reality it gives 500%-1000% increase. Sadly you have to buy a lot of crap in order to get to that one in the list.
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Filling up those pixel isnt half as satisfying as in the first game. I dont like that all tools just fill up one randomly chosen pixel. It was so great to see all different colours of a painting to be filled up at the same time but with different speed.
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A bit of odd question here, but, maybe you can tell me.
Where can I learn to draw/build nice pixel arts of various sizes?
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(continuation to my first message cause couldnt fit it all)
i never understood why devs do this: they launch a game its quite good but need improvements, the community give them tips what to improve then they launch a #2 version of the game that is a downgrade from the first doing the opposite of what people liked/wanted... also stil no bonuses for buying 10 or 25 or 50 or 100 total of one of the tools really... i played til the 8th painting where game slows down and wants you to do the first reset but playing to that point i feel no urge to want to play more...you made the different pens with different colors yet they all just do WHITE
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this is worse than the first sorry why give up on the color specific tools? it made more sense to have pen specifically used for 1 color, sure in this second game you can make the tools to do double paint if its a specific colored pixel BUT thats just silly why would every pen do white... just why?? also everything is so small even after zooming in.... when you have like 5 feathers you cant even tell the lines apart when they filling (another thing that was done way better in the first game...)
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The pacing on the game is strange. Once you finish the first 10 paintings your progress shoots up very quickly. It would be better to smooth that out, like by making paintings #8-10 a little easier.
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The idea is great. It's a game well worth spending a couple of evenings. On the other hand, there are a few things that may stop me from doing it.
Upgrades: totally useless at current prices. Buying obsolete tools: totally useless with their price growth. Buy 10, switch to next, repeat. Unfortunately, right now it's totally boring. How can this be fixed? As in every second game, add milestones (buy 25 pencils, their production increases drastically), reduce price multiplier at greater numbers (right now bying first 100 feathers costs about 1e7 coins, while their production equals 1 pen, which is way way cheaper). So I'd very muhc like the maker to dig into some maths and tweak the price vs production ratio for different tools.
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Something is wrong with the boost from achivevements. I am getting almost nothing from it even if it says 12% right now.
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maybe I'm colorblind, but that it definitely light blue. Anyway, an idea for the dev to make the lower level tools more interesting: maybe instead of blue only covering "blue", it could cover anything that includes blue. So cyan, purple, green, etc. That would make the lower tier tools have more lasting value.
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Could we maybe get a total for the dye per second? I understand this doesn't make much sense if you have set it up to show dye per tick, but it would definitely be nice to have in my opinion.