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I'm impressed. It's a pretty complete game. I look forward to seeing what comes next with this game and hopefully future projects by the two of you.
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I'm really liking this game, probably the best idle that's come out in quite a long time. My only thought is if income could also be increased through prestige at a much smaller percentage.
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This game is so fun, even though its premise is super simple, I still find myself guessing what the next painting will be, and with a checkable goal, (colors and paintings) I could see myself playing this for a long time. I would like some more detail, like how much white goes into red when white finishes painting, and how much you need for a prestige point. Other than that, really well done!
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Great game - gets better the more I play :) Definitely needs polishing. Would like info on the ink - how much white goes into red etc.
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@sirspikey dyes are exchanged at a ratio of 1:100, 100 white dye = 1 red dye, so it is basically telling you that you need 100 white dye to buy X upgrade
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I actually enjoyed this game, mostly because it just works, it's reasonable with waiting times, and the prestige system works. Well thought out game, even if it was simple, it kept me entertained. 5 stars for this! Well done!
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Best New idle game to grace this site in quite some time, fantastic concept, well executed, nailed all the standards of the genre, might want to look into optimisation, possible memory leak or overflow error, got odd crashes on Chrome
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Tried hitting reset and nothing happened. So I clicked saved and refreshed. Stuck at 90%. Did a reload. Still 90%. What's going on?
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After the main quest line, consider adding in procedurally generated paintings with randomized names to keep things going.
Also, you can't go wrong with adding in ways to spend prestige points. I think you've got solid potential here, please keep adding onto it!
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@ Hairyviking You get 48 dye per tick. A tick IS a fll bar. The dye is used to fill your pixels and a full pixel will improve your income per second. Every new picture needs more dye per pixel.
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To anyone wondering what a "tick" is, it's when a bar fills up. The amount you get goes into the painting, and each pixel is a different amount depending on the picture. So if you get let's say, 10 white dye per tick, then each time the bar fills up, 10 dye is added to the painting, which might fill in a pixel if it hits the amount needed. The amount of dye you get per second is underneath the picture. ex: 2.2 per second. Hope that helps some people understand better.
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Probably a stupid question, but what is a tick? I see that the colours will give you "..." per tick, but I cant really see anything that reflects that, or am I being a bit blind? My green says 48 per tick, but it certainly doesnt give me 48 each time the bar fills...
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% somewhere on screen on how much the current painting is completed would be not that necessary but i would really like it
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Really nice buttons to make players go busy. It is a very nice -------- achievements game. @cocodog44 you delete cookie or using another computer network? Cookie can't be shared XDDDD
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Contrary to what @Harperson posted, I am very glad there is NO highscore table as those usually lead to cheating and otherwise breaking of games. Just enjoy the game for the games sake and don't worry about where others are at.
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Finished it in approximately 10 hours. Idle about half the time. Fine as it is, but developing it further would be nice if you have the time and interest.
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Talents or something from prestige points and being clearer whether or not clicking to paint more is actually happening or not i really can't tell.
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Love the concept, a lot of the fun comes from trying to guess what the painting is before it's completed (Or before it gives you the name)
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An option some kind of magnification for present picture would also be nice. Even if it was a temporary pop up as you hover over an area. Like the "detail" system in artbooks.
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Nice game. Kind of a color version of pixels filling squares, but better planned IMO. One nice addition might be a clearer indication on when you can start generating the next color, so you have a better idea of how long to wait on present upgrades.