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The dye per second is nice, but the numbers are all so big that it's hard to read them. Can we get notation on them when they reach a certain size?
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save doesn't work on firefox. maybe chrome, but i'm not starting over to try. I should have used export, yes, my fault, but I'm really tired of losing games on kongo.
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Lot of good stuff added in the update. One thing that I would like is the ability to scroll through the upgrades. Lots of times I want to purchase the color converters first, but I can't because they're not on the screen.
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I like it! Would be nice if it ran while in a background tab instead of having to open a separate window. And some offline gains will be critical for wanting to play long-term.
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Visually, I like the update. Now, each picture doesn't immediately fill up with lower colors, leaving me to wait 99% of the time on the highest color filling in. That being said, the update slows overall progress, which is discouraging to players.
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could you maybe make the line on the zeros higher or remove the line altogether. It's too small to differentiate from the 8's
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lost 6 hours of progress from yesterday.... Not sure i want to restart from scratch... At least if you know game won't save on firefoxe, give a warning when the game start so there is no bad surprise like the one i had today..
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3rd version, 3rd savegame lost because this game can't save and worse still, WON'T NOTIFY YOU IF IT FAILS TO SAVE, WHICH HAPPENS CONSTANTLY
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It says that I get income from the current and past pictures, yet when I make a second or third copy of the last picture, I do not retain those earnings.
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The massive balance overhaul version is much the same as the last one; it will pretend to save data, but not actually do it, or fail to load it correctly or notify of any savegame corruption. DON'T ENCOURAGE GAMES THAT DON'T SAVE.
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Yep, spent hours playing yesterday. Enjoyed it. Hit save and returned today and nothing. I'm not starting over. Too bad, it was fun. But I gotta have data.
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@Aerovium It takes a certain amount of dye to fill up each pixel. This increases with each new picture. You get dye per second. If you get 100 dye per second, and it takes 1000 of that dye to fill up 1 pixel, it will take 10 seconds to get one pixel of that dye down. In the next picture, that could go up to 2000 per pixel, and if you're still at 100 per second, it'll take you twice as long to fill up one pixel of that color.
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Trying to interpret dye per second and that weird menu that shows that white is somehow 40000 yet green is 4000 of "dye"
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Could there be a slight adjustment with the Save feature? I believe it would be beneficial to have some sign showing that the game was saved so players knew that their games were saved and going to be there when they logged on again.
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Would it be possible to add a "dye per second" amount visible for each color? The "dye per tick" value is hard to interpret, especially when there are 3 or 4 bars going simultaneously.
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My saves work just fine, but when the last painting is finished, the P.P. and total income reset back to where they were before starting the last painting. Also, I'd be happy to see a New Game+...
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This was a beautiful refresher after a lot of unbalanced and unfinished games from previous months. Thank you, 5/5 :)
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Very nice visual twist to the idle genre. I hope you can figure out a sequel that takes this concept to the next level, and you continue to innovate!
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5/5... as someone said random art at the eng game would be nice and I personally would love how much dye is each color doing per second.
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Sorry, aside from the criticism, I also meant to say that this is a nice, fresh concept for an idler. Please keep at it.
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The bars stopped displaying, so I clicked save and reloaded. Now, I'm starting over with no prestige points. Please don't worry about high score tables or percentage of painting done until you've got the basic mechanics working in all major browsers.