Cat God vs Sun King

Cat God vs Sun King

by nerdook
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Cat God vs Sun King

Rating:
4.0
Released: July 25, 2011
Last updated: July 27, 2011
Developer: nerdook

Tags for Cat God vs Sun King

Description

You are Cat God! Using various God Powers, prevent the Sun King's minions from completing the Temple.

How to Play

Click to deploy/switch powers. You can also use hotkeys 1-6 to change powers.

FAQ

What is Cat God vs Sun King?
Cat God vs Sun King is an action strategy game developed by Nerdook, where you play as the Cat God trying to stop the Sun Kingโ€™s followers from building a golden temple.

How do you play Cat God vs Sun King?
In Cat God vs Sun King, you control the Cat God and use various spells to attack waves of temple builders as they try to construct structures across the level.

What are the main progression systems in Cat God vs Sun King?
The game features a level-based progression system, and between levels, players can unlock and upgrade new spells to make the Cat God stronger.

What unique features does Cat God vs Sun King offer?
Cat God vs Sun King includes a variety of unlockable spells, different types of enemy worshippers, boss battles, and several levels with increasing difficulty.

Is Cat God vs Sun King a multiplayer game?
Cat God vs Sun King is a single-player action strategy game; it does not have multiplayer features.

Developer Updates

Jul 25, 2011 10:26am

Thanks for LoonyLizard, PuruPanda and BrainFRZ for testing and feedback!

Disclaimer: This game is very loosely based on Babel Rising for the iOS.

Comments

0/1000
Seiyastar avatar

Seiyastar

Jul. 25, 2011

689
16

Workers are simply walking along, minding their own business, when A GIANT SANDWORM OM NOMS THEM!!! Well played, nerdook.

cute__kitty avatar

cute__kitty

Jul. 25, 2011

5187
146

i dont think anyone would keep building if they saw fireballs, skeletons, and giant worms.

nerdook
nerdook Developer

nature, u so scary

Tamrael avatar

Tamrael

Jul. 25, 2011

4277
131

My only complaint is that spell XP generation seems to be tied to the number of times you cast a spell rather than the effectiveness of that spell's use. For example, a single cast of skeleton warrior that kills everyone on a level gives virtually no XP, while spamming the spell uselessly gives a ton of XP. Similarly, a flawless fireball that kills eleven guys seems to give as much XP as one that missed entirely.

Still a ton of fun though. 4/5 given the weird spell leveling system.

nerdook
nerdook Developer

* facepalm * why didn't i think of that?

raycrazy avatar

raycrazy

Jul. 26, 2011

4246
157

Ultimate upgrades for spells:
Fireball: 3 fireballs instead of 1
Sandworm: Gets bigger
Polymorph: More enemies morph
Curse: More enemies cursed
Locust Swarm: Makes a bigger swarm
Concrete Fist: 3 damage instead of 2
Confusion: Longer confusion time
Desert Wind: Stronger wind
Killer Spikes: 3 damage instead of 2
Spirit Blade: 3 damage instead of 2
Reaper: Health regeneration
Earthquake: 2 damage instead of 1
Skeleton: 3 skeletons instead of 2
Lightning: Bigger lightning
Soul Jar: + mana storage
+ to keep alive.

nerdook
nerdook Developer

...what he said. :p

CourtRecords avatar

CourtRecords

Jul. 25, 2011

3511
141

The title itself drew me in. Nice work, and good luck on the rpg!

nerdook
nerdook Developer

thank you! glad you enjoyed the game.