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The only reason I'm not giving this a total 5/5 is...enemy progression. It seems problematic to have every single enemy in the game shown by what is essentially level 2. Still, it's fun, well designed, addicting, and fleshed out with music incredible enough to make up for the level progression, so you get one anyway.
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Find the pattern;
level 2 - kill 1 sun king,
level 4 - kill 2 sun kings,
level 6 - kill 3 sun kings,
level 9 - KILL 50 SUN KINGS
... I don't see it.
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is it just me or does anyone else have projectiles that live through a divine pillar blast, most notably fireballs from sun kings
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I'm in the same than igoricki: i've beat the epic battle and listened to the ending song, but then no badge, no nothing. It also seems there's a mini-level after after that (black square in the level menu) but it is not enabled.
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Yet another game that has no instructions. I have never played it before and have no clue what does what. It would be nice to know what upgrade do or any mechanics other then move the mouse.
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The in game music was actually very impressive, one of the best of many flash games. Was slightly let down by the ending song, but ignoring that the music was marvellous :)
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This will put you one match away from getting the 1000 kills achievement: r7lb1dCB2aFcjABSiuFUhu9mhuYbjAhlhAFahuBmhA5UjApmhxFSjAymhuFTjApmhxFTjAymhuFSjApmhxFSjApmhxFSjAYUhuB=
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THis game is cool at least this cat would want to stop people building in his ass good game rated 5 you know ill just sit here and play this through out this vacation
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5/5, but don't like how last level is based on how often you get meteor. Everytime I got 30-35 kills, they were already at top rung. Only won because I got 2 meteors to bring them back down..
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Rate of slave appearance should be boosted for all except shield guys and jackals, the scores require too much grinding as they sit. The only ones that should require grinding are the 100 and 150 slaves levels, and that's only because you need money to buy those combo coin boosts. Everything in the course of normal play should be completeable with a single combo booster, with those two levels as encouragement to keep trying for gold on the rest (because you should be able to get everything in the course of normal play with proper divine blast usage). Essentially it takes too long to get their tower to the point you can hit more than 2 people at once. Upping slave generation (or heck even give us a slider to do that) would help scores greatly, as well as eliminate most of the grind on upgrades. It doesn't feel as fun as the first one to me for other reasons, but those are the two most glaring 'errors' halting game completion and badge-getting and thus generating most complaints.
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please, nerdook, cute graphics and cool music do not make the game, so far, thats all your games have man, try an actually fun game for once, everyone of your games does this to me
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God spelled backwards is dog; god and dog are opposites and cat and dog are also opposites, thus god is a cat and the cat before god is unnecessary because god is already a cat. only problem i could find 5/5
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just answer my question, should i have to buy all the upgrades before i beat a game? i really dont think that spells a well made game