Under rating threshold (hideshow)
AWESOME, THAT''S SO FRICK'IN AWESOME..21 DAYS BEAT IT BEAT IT NAH NA NAH NA NAH, SLAYED, MURDERED..KILLED DAT RED PESKY DRAGON 21 DAYS LATER YO YO..I er WE JUST JOINED THE FELLOW 6057 PEEPS WHO HAVE EARNED DA HARD BADGE..thanks to my gf and her er suggestion(s), i figured out what i had done wrong and fixed it, LACY BABE..U ROCK!! PEACE!! n goodnight, so very happy n quite content wit me-self, WHAT?? but nerd dude still rocks pb and j's yo yo, byeee n yippeee
Under rating threshold (hideshow)
Nerdook, the credits song subtitles are not timed correctly with the audio. Nice ending song. Great game, kind of short and the adventurers' AI(or lack there of) can drive you insane at times, but still very fun. 5/5
Under rating threshold (hideshow)
The updates were a huge improvement, particularly the simplification of the gold mechanic. Updated my score from 4 stars to 5 :D
Under rating threshold (hideshow)
Good Game, but it would be a bit better if the "Heroes" didnt take the same consecutive path 50 fricking times in a row, going nowhere.
Under rating threshold (hideshow)
For people not able to make their adventurers come further down, you have to make atleast one gold coin (bag) somewhere on the floor you wish to get further up from
Under rating threshold (hideshow)
dang.......28 days completed, just two days shy, no complaints but a really fun super awesome gg nerd dude!!n the building aspect of it too, very creative and original..big props fo dat nerd man, PEACE!!
Under rating threshold (hideshow)
I thought I had it in 21 days! But then on the dragon I let two of my best 3 die. Luckily the best one survived. I had to send him down three more times, each time hitting stop before he died and finally killed the dragon in 24 days... So glad I got it, although if I had hit stop before my other two had died I might of got it done faster. XD
Under rating threshold (hideshow)
really awesome game. I like it tons!! I think the idea of making and having to make dungans are awesome. wish we could chose the style of mosters though....
Under rating threshold (hideshow)
I don't understand this at all. They keep poofing back to the main lobby for no reason. Not out of health.. they just decide "we're done" - wish there was a better instruction to this game
Under rating threshold (hideshow)
Yea main issue is with the hot tips / day stats. I always seemed to press space during this time. Maybe if there is a window up let space just clear it first then set them on their next run.
Under rating threshold (hideshow)
YEAH BABY!
I had for my top 3 characters a lvl 16, and two lvl 11s. Day 25, the lvl 16 got the dragon down to 1200 HP. I figured dammit I wasn't gunna get it. Then, somehow, the two lvl 11s made it from room 10 to 15, and beat the hell out of the dragon! Oh yeah
Under rating threshold (hideshow)
I would like to see an option to take on another party member and not just get them automatically. Some pathing issues but otherwise a fun quick game.
Under rating threshold (hideshow)
Beat it in 20 days on third run. The trick was lots of room to amble about the dragon, giving my hp per tile items a chance to work
Under rating threshold (hideshow)
I noticed several things after two playthroughs:
1. sometimes your people die, sometimes they delevel. the difference is whether or not they keep their magic items.
2. If you have too many people going through one part of the dungeon, you're screwed. any more than 4, and its impossible for anybody to level enough to make it very far.
3. Character movement sucks. sometimes, they randomly turn around. if they come to a straight or a turn, they are more likely to take the straight, making left or right decisions the only way to split you're party.
In my opinion, theere should be directors that alternate between two paths, making it easier to split parties to even out exp.
Under rating threshold (hideshow)
Aw man, I wish we could continue playing after we beat it. Also, great game! I managed to get 25 days on my first try.
Under rating threshold (hideshow)
Great job man. As for why people's adventurers don't always progress, here's why: It's based on level. Wouldn't want your level 4 mage going to level 8 would you? Great system, and when they're ready for the level you've created, they'll go.
Under rating threshold (hideshow)
Nerdook this is an amazing game and I love that you are bringing another dungeon crawler esque game to flash as they are severely underrated. People who are upset because of the Ai can suck it, roguelikes are all about random generation.
Under rating threshold (hideshow)
WHAT YELLOW BAR?!?!?! It sucks when on day 25, all of your adventurers decide to say "Ah fnck it..." and just leave because they just don't know where to go and lack the motivation to try. I originally voted this game up, but after watching two 15th level characters not make it to level 15 (which was available on day 23), my score for this game goes down. You would thing that high level characters would be motivated by something other than $$$. Vote my comment down if you want, you can't vote my rating down...