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Actual gamers are dumb and make mindless decisions. They also get bored and bail on a raid with no prizes. 4/5 because I want all my tile money back when I decide to change a layout.
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I don't know if this is the same for everyone else, but for platinum you need to get rogues, because those traps are killer. Also, later in ther game, you want to use as many "At _% health this adventurer will be teleported back to the town" items. It usually sves them from dieing, and the rest of the adventurers get to keep going. Hope this helps! ^^
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I really, really see no reason to even have a time feature.
Adventurers should just stay in the dungeon until they A) die, or B) run out of floors.
Having to go through and manually click every third tile, then back to the gold button, then back to the NEXT third tile is unbelievably boring.
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amazing game, with the exception of the...... mentally lacking heroes. they cant honestly be that dumb and still survive.
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As far as the concept goes, I love it. I've always been a fan of dungeon-crawlers, and this is a really nice twist on the genre. Like a lot of people have said, though, the adventurer's behavior is frustrating. Obviously that's supposed to be part of the challenge, but it goes a bit far here. I'd say just make it so they never backtrack and you should achieve the right balance. And/or you could add tiles that cost larger amounts of gold (maybe 30g?), but guarantee that the adventurers will go a certain way.
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A fun original idea. However there is real problem with the heros navigation. The littles guys will turn around on a straight path for no reason. Then run back and forth till their endurance ran out. Only giving a 4/5 but if there is ever an update that fixes their sense of direction I would have a change of heart.
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ok, so i would say it was an amaizing game, but the ai sucks sooooooo bad, i had 3 palidens waist an entire day by walking between the exit and a turn, this happend 5 times, also there should be a way to determin what unit you will gain next, it seems to be random to me.
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Nerdook's game production makes him a one man game factory! If I had any money at all I'd definately donate some dammit! You deserve a REAL medal Nerdook!
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on the first level, one of the characters kept going around and around a square that i made that still led to the exit
please fix that he looks dillusional when he does that
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man nerd book i realy love your games but this game needs some things 2 be bettel like the built rebuild thing and wy do you need 2 keep paying them and do somting about the mindles retards please your number one fan ME!!!!!!!!!! 5/5 though for the efford and hey its stil a good game love it keep making games please!!!!!!
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Um, how come it glitched, cuz no matter if I connect the entrances and connect the floors, the dudes always start at the first floor, and whenever they advance, it glitchs and puts em back into the village.
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hey guys, i just wanted to clarify something. this is related directly to cquyot, but for every person out there that writes a comment question, there are 15 who have the same question who didn't write. money is added when A. the advernturers kill an enemy or pick up a gem. the goal is to get to the bottom floor, where you kill a boss. you should direct your tiles in a direction so that you can avoid traps, possibly portals (unless you use them strategically), sometimes avoid enemies, get the gems, experience books, treasure chests, and obviously: the exit. you need to place coins so that they will keep going, or else they will just stop and go back to floor 0. hope i answered the questions that you put up in that comment.
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A glitch I found or bug that needs to be fixed is that wehn I buy something from the shop I earn Money instead of loosing em Thanks :D
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Nerdook, you must be having so much fun. As a game designer working on AAA titles, I am a bit jealous of your freedom to develop as you please. :)
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Never give your adventurers an alternate route. Never give them a place they can turn around. Make a single path that they have to walk and you avoid a lot of headaches.
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I can find no logic that explains why one adventurer will abandon his party to re-walk the first floor while his party goes on ahead and dies.