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Great game like usual, 10/10 for the ending song (like usual). like the concept (the fact that we don't control the "dudes") and hero pathing (face it, in dungeons the heros race randomly around ALWAYS...)
Only thing i might mention is maybe add a save to slot button in the store so an item you want isn't overwritten when you accidentally press "space bar".
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The only thing i didnt like was on Dungeon Crawl mode, the items you got changed without you knowing. I'd rather select which one to discard, or whether to actually use the item.
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Good game. 10/10 but a mistake can ruin it ... And i have to say The EndGame Song is awesome :D Thanks to the developer.
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Woot! 23 days! Couple tips:
1) Only place one treasure bag per level.. really cuts down on costs.
2) Buy ALL items in the store. That gives you gold. If you're out of inventory space with your heroes, pick one slot that you can afford to lose, then buy and sell with that one slot (buying the most useful item last).
3) All heroes have their uses.. so you don't really need to drop any at the start. Level and items count for more than their abilities... 2 of my heroes killed the dragon in 2 attempts... a warrior and paladin.
4) If you get the paladin, I stacked hp+ items on him... he becomes a huge tank and even the dragon takes a minute or two to get him low enough to recall.
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Bug: If you buy a new floor, then lay out pieces, then start a raid, and then click "Back," then choose to Continue your game, you will restart your building phase on the same day with the same funds as before, but when you rebuy the floor you purchased earlier it will retain the paths you had built before, but without charging you for them. It seems to only work once per level, though. Also, it is very annoying how newly-found loot overwrites random loot already in your inventory. I had a blue +25% damage ring overwritten by a green +20% damage sword a split second before I could put it on a waiting hero. I've seen white items overwrite blues even when there were multiple empty slots in town. Its incredibly frustrating to see a great item pop up, clear a slot for it on a hero, and suddenly find it replaced with useless junk. Otherwise, the game was rather fun. I only wish the early levels weren't so effortless for low-level unequipped heroes.
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Poor monsters. What did they do to deserve a painful and bloody death, I ask you. And that dragon was just sleeping at the quietest and lowest point in the dungeon not awaiting or deserving a death sentence.
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I just realised something. The portal on the floor where they start (floor 0) is the same portal that is on demons took my daughter. The adventures must be demons!
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nerdook you are a kongregate treasure! i'm sure i'm not the only one looking forward to watching you refine your already well-honed skills in the coming months.
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i dont like how the hero bounces back and goes back through the whole level, usually by himself, thus dieing. which maybe im not that knowledgeable in the game but so far once a character has died hes never been able to catch up cause he no longer can make it thought the first areas alone. i also dont understand how one of them can go back to level one by them selves with all the gold being used to direct them forward (saying he is one of the higher level guys who seemed to bounce off of something).
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LITTLE TIP: Don't put the coin bags YET if there is no dungeon next to the last one. Put coin bags only when another dungeon is next.
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The game interface is very cluttered and hard to look at, and the randomness of the adventurers' movements are just frustrating. The game has an interesting concept, but it could've been executed a lot better.
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lvl 26 cleared the dungeon xD need to make more routes to "capture" the monsters..
great song again nerdbook! :D "2 thumbs up" hehe
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One thing about the games made by nerdook,for sure is that they are not only enjoyable but also one of the fastest games to be appear on kongregate...Good job on that!!And let the games keep coming!!!
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This game could improve on the point where the characters are walking around in circles and this always result in a serious waste of time and sometimes they even wander into traps.Just try to make the characters smarter...
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this game seriously makes no sense to me. all i can do is click on the money tiles and they don't do anything. i know i'm supposed to connect the entry to the exit, but how do i do it????? i've tried clicking everywhere, and nothing happens except that i get thrown back to the first floor view...so...can someone pm me about how this game is supposed to work???
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I cant complete the game because my high level character has been killed by the red dragon =( My low level character do NOT want to enter the dungeon.
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THe hard badge was too easy...
I didn't try to level eahc character, jsut to make it to the edn as fast a possible...
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[+] This up if it needs a better tutorial, explaining everything. I have the feeling when I started that I had a lack of information..
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Nerdook, It's a great game, only could you explain me one thing: Why do my Dungeon-Raiders leave the dungeon after a certain amount of floors? I have made paths, added goldbags and well, their HP is high enough, still they leave. Are they chicken out or what?!
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Not bad, though it did take me a few minutes to figure out what to do at the beginning. I enjoyed everything, but the music. Frankly, it's a bit annoying. Otherwise, very interesting idea.
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I don't believe it! I got 3 clerics as my new people... why not a mage or some one else who's useful instead, because that is rediculous