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edger43

Dec. 15, 2010

Under rating threshold (show) you know nerdook should make a secret passage hallway or somthing imagine an adventurer is at an dead end how does he get to the exit a secret passage or any kind

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(-2)

eirak

Dec. 15, 2010

Under rating threshold (show) this is nerdhook? 5/5 now what kinda game is this? lol your suppose to let them live? damn

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(-1)

madmaxk

Dec. 15, 2010

Under rating threshold (show) You can use the random movement to an advantage... For the dragon fight, open up most of the tiles and equip a few health/tile items. That way your heroes will get a chance to heal between fighting the dragon.

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(8)

deliworker

Dec. 15, 2010

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(-6)

accidentbear

Dec. 15, 2010

Under rating threshold (show) You pop out more games than a gumball machine but hey pal! I'm not complaining.

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(1)

LuDwig85

Dec. 15, 2010

Under rating threshold (show) the secret is to create a large dungeon on last level (remember two things: they regenerate while walking and that they donn't need to engage the dragon :) )

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(17)

Rickysan

Dec. 15, 2010

Under rating threshold (show) I love all of nerdook's games!

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(3)

AegisLite

Dec. 15, 2010

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(-7)

cslasher

Dec. 15, 2010

Under rating threshold (show) The greatest dungeon in the king's domain indeed.

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(1)

patrick321

Dec. 15, 2010

Under rating threshold (show) My crack team of killers were fighting the dragon on the 22nd day and knocked it down to 1700 life before falling. Unfazed, i stopped the day and immediately sent them in to finish the deal only to find them at level 0?! I was left with a level 11 cleric and an 8 warrior so i loaded the cleric down with -damage items and prayed that his gods watch over him. On day 25 he bravely fought the dragon alone and through virtue of RNG gods he fought, escaped, healed, and returned to smite the lizard. Mission accomplished and achievement unlocked!

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(7)

kiddkalen

Dec. 14, 2010

Under rating threshold (show) I think this game is a GREAT start with a really novel concept. But it needs a ton of refining and polish. I am a big fan of Nerdook games, but this one has 2 MAJOR problems: 1) Too Confusing - The "tutorial" bubbles or "tips" do NOT explain the game clearly or completely. 2) Too Random - Maybe I am still confused on the rules, but I have played for 30 minutes (way more than the average click-to-try-it player, and I cannot understand it still. Identify the prime strategies more clearly and sooner so we know how to play, and try to reduce the randomness. Keep up the good work guys, but this game is not yet up to the standards you have set.

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(3)

Elias02

Dec. 14, 2010

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(-8)

Daave

Dec. 14, 2010

Under rating threshold (show) This game should have the badges stripped from it, and be flogged in public. It is a disgrace.

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(2)

SarahGirl

Dec. 14, 2010

Under rating threshold (show) i cannot get onto the next floor, no matter how hard i try

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(2)

Ziroyia

Dec. 14, 2010

Under rating threshold (show) Oh my god STOP GOING IN A SQUARE!!!!

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(0)

JasonMel

Dec. 14, 2010

Under rating threshold (show) Text needs to stay on the screen until I dismiss it.

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(2)

Quagaar

Dec. 14, 2010

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(-5)

BraveDogBFG

Dec. 14, 2010

Under rating threshold (show) Fun game, but one thing if you are going for any sort of rating, only the first 3 adventurers are useful. The other 4 just can't advance quickly enough.

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(2)

Untelligent

Dec. 14, 2010

Under rating threshold (show) The game is taller than my resolution and browser window can display. I strongly dislike this.

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(0)

ChillaxingMonkey

Dec. 14, 2010

Under rating threshold (show) Ahh nerdook, already looking foward to playing as a weird character that looks like it could of been in a retro 8 bit game while apparently being in a dungeon of sorts. All your games are sick dude.... but have you ever considered changing your art style a bit at least for characters?

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(-1)

SeaBurial

Dec. 14, 2010

Under rating threshold (show) The adventurer pathfinding is poor if you give them an environment in which they have to go in anything but a straight line. Sometimes I got stuck making a 2x2 or 2x3 room for various reasons, and I had adventurers going around in huge circles, constantly going back, grabbing coins, and repeating the process. I think the biggest content suggestions I could make for you would be that if you're going to make the rogue vital in disarming traps, make it possible for me to get him out in front by anything other than the purest of chances. Maybe an option to ignore chests? Party lineup mode? Nothing's worse than him hanging at the back because he snagged a 5g item and watching my wizards get beat to crap by traps.

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(3)

Teaj91

Dec. 14, 2010

Under rating threshold (show) ending song FTW!

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(1)

Lord_Salis

Dec. 14, 2010

Under rating threshold (show) Lol the ending song xD

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(2)

kinglrg

Dec. 14, 2010

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(-5)

alanpennington

Dec. 14, 2010

Under rating threshold (show) This is your best game yet. 5/5

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(-1)

OneDerBot

Dec. 14, 2010

Under rating threshold (show) Suggestions: 1. don't replace higher level items with lower level items. I hate seeing a 150g thing drop off for a 5g thing. 2. Let me specify if I want some guys to sit/go 3. I wish I coudl get it on day 25. 4 times day 26.

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(1)

KageShadowlance

Dec. 14, 2010

Under rating threshold (show) I am having trouble, I can't get the adventurers to get past level 1.

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(1)

immortius

Dec. 14, 2010

Under rating threshold (show) The only thing that annoys me is that heroes randomly go backwards sometimes, often after battles or just walk across squares where there have been battles.

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(0)

danni953

Dec. 14, 2010

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(-5)

Yodayar

Dec. 14, 2010

Under rating threshold (show) There needs to be a system in place so the AI recognizes when it's already gone down the same path, the whole "adventurers prefer straight paths" is complete garbage, more often then not they will turn corners and wind up doing the exact same path 30+ times before they figure things out. 3/5

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(1)

namdrib

Dec. 14, 2010

Under rating threshold (show) I don't get it. My guys are already level 3, and i have bought up to the 6th floor, and lined all of the tiles up, yet when they reach the exit of floor one, they go back to the outside

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(0)

Spud_of_Doom

Dec. 14, 2010

Under rating threshold (show) 4* on this one. Not because I found it fun (I'd be giving it a 2 or 3 for that), but because this is a solid original concept.

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(-2)

MichaelConvick

Dec. 14, 2010

Under rating threshold (show) Good game overall, but the pathfinding is super frustrating >< 4/5 though, killed a couple of hours with it :) wish it was longer though, just as your guys are getting amazing, you have to start over :(

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(4)

Blahbomb

Dec. 14, 2010

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(-18)

Blahbomb

Dec. 14, 2010

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(-11)

hel1zr1der

Dec. 14, 2010

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(-18)

Joks32

Dec. 14, 2010

Under rating threshold (show) "and in the end the dragon will be slain♪" nice song jajaja

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(7)

hiunknown

Dec. 14, 2010

Under rating threshold (show) oh look its nerdook, i can guess this will be great

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(-2)

elitedeathreaper

Dec. 14, 2010

Under rating threshold (show) should be able to delete any hero

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(4)

qaqz89

Dec. 14, 2010

Under rating threshold (show) My lvl 17 Rouge gone. NOOOOO

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(6)

samboni

Dec. 14, 2010

Under rating threshold (show) Awesome game. Ending song is of the same caliber as the on on http://www.kongregate.com/games/Mazapan/you-have-to-burn-the-rope . And that says a lot lol. I'm gonna find a way to get this ending song as a ring-tone now...

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(0)

ttorry

Dec. 14, 2010

Under rating threshold (show) ohno.... 27days....

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(0)

Ksmrulz

Dec. 14, 2010

Under rating threshold (show) 683 days. So close!

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(0)

qaqz89

Dec. 14, 2010

Under rating threshold (show) I want to keep my units!

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(1)

Elzik

Dec. 14, 2010

Under rating threshold (show) Is there a way to erase gold bags that I am not seeing?

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(-1)

guan2

Dec. 14, 2010

Under rating threshold (show) Great game. Finished it in exactly 25 days on first try

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(-1)

bloodark123

Dec. 14, 2010

Under rating threshold (show) Great game as well.I love the concepts of the game and the graphics of fun!

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(-1)

Wyrd42

Dec. 14, 2010

Under rating threshold (show) People keep complaining about the adventurers bouncing around in dead ends. What really annoys me is when they keep picking up gold, then turning around to get more, then coming back for even more. Greedy little ....

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(5)

Renzokuken3

Dec. 14, 2010

Under rating threshold (show) randomness... good stuff again... :D

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(-1)

Epic20422

Dec. 14, 2010

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(-6)

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