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PS ... yes, it IS really annoying to restart the game 20 times to get a badge, and then lose the badge because of bugs in the game. This is the opposite of fun.
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SO MANY BUGS ... 1. When you have lots of characters, they "randomly" crash at end of level - they have full hitpoints but just "disappear". 2. On last level, about to win platinum, my Rogue vanished - PERMANENTLY - even though he still had almost fill HP etc. 3. the random-number generator for direction isn't random ... and doesn't do what the instructions claim ("go straight"), e.g. in certain cases it will always go left, I counted examples with 30 times in a row it turned at the same point. ... 1/5 for the bugs. Sorry - fix your bugs, and the game would be fun.
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Seriously... best ending of a game i've ever seen/heard. Your games never fail to amuse me, Nerdook. Thanks for creating this great and amusing game! :-)
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i agree with vondier99, Being able to place enemies would be awesome, maybe for the dungeon crawler thing, how about you do something where, you add solid blocks - chests - enemies - traps -portals etc for all 15 floors, you can either share it right away for other people to complete, or start a new game and you will see your map...... if i explained it simple enough and you get my idea plus this ---------------------------------------------------------------------->
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Nerdook, you have made me change my mind from 3/5 to 5/5, due to the latest uptades such as: Sharing your dungeon, having more control over the men etc, its really good!
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tips: 1) Restart if you cannot get straight floor plan in first 3 floors. 2) Planning at 15th floor is important. 2a) dig around the boss 2b) place around the boss: 2-3 for entrance and all others exit. 2c) keep open space and let them run around. 2d) use +HP/Tile weapons. 3) See my sharing Dungeon for reference (especially the final stage. only spend 1-2 days to beat the boss)
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Someone needs to explain to my why in my town, it clearly says "day 25," but when I slay the dragon on that day, it says it took me "26 days." What's up with that, nerdook?
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sorry about comenting twice in a row...
i like the update, being able to point the advetureres is good but it shouldent cost gold again again and again the more times the adventurer stupidly runs back the way they came from. and the randomley generated tiles can be SOOOO badley placed thats its imposible to help the adventurers and it costs waaay to much beacuse of the placements of everything, i think you should be able to place them youreself. the way this should work is you HAVE to place a number of things on the map, like you have to place x amount of monsters and traps and chests per level each time you unlock a new floor, you should also gain something for traps going off (gold?) and you should be able to re enchant items at the COST of youre own gold the randome generator is just too randome fro me and i always get what i dont want and the items normaly suck too much to replace the bad items the adventurers already have
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my only 2 problems are 1. my heroes always take the side paths unlike what you say. they keep taking my money. I'm losing hundreds every raid! 2. you can't fill a tile back in.
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For all those noobies who are saying 'ahhhh the charecters are getting stuck / _ \, you know, there is a big fat 'STOP' button at the top left of the screen!
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my main problem is the charecters, you should be able to select what the "Adventurers" are and maybe level there stats for them.
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Thirdy, level 4 adventurers start at level 4 and do not go through earlier levels anymore. It is nicely explained ingame as soon as you unlock level 4. Best not click mindlessly through all the text like all the idiots in the world, eh?
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If i press start all except 1 of the adventurers go to Level 4 without taking out and helping the adventurer on level 1-3! Its a skip bug actually, Can't we just fix this or is the skipping maximum really 3 adventurers each?
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This game is pure genius, not a perfect execution, but a prime concept. Hail Nerdook the kongregate champion, never leave us!
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is anyone else getting all thier heros constantly repeating the same floor when they press go and coming back out at the end of it? its really ticking me im on day 50 cus of this nonsence
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i just want to know.. how to choose the job of adventuers? I only got warrior, rogue and bar only, but I want to use a cleric / paladin
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I think there should be a better way to lure adventurers, I sort of enjoy the randomness, but it's tedious to watch them walk around a 4 block square 10+ times to get it right
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GREAT GAME !! Really :-) I love to build the dungeons and see the guys fight through them.
Some suggestions would be a few different types of tiles to place, adventurers that start as peasants and develop into characters and more difficulty. I did get to the final level in 20 days on my first try.
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This was a refreshing take on the flash game genre. Excellent job. The end song cracked me up. Definitely would like to see this game expanded upon.
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To take out the dragon fairly easily, fill in every square on level 15. Your guys will spend *far* more time wandering around, getting their HP back than attacking the dragon.
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HUGE PROBLEM WITH THE GAME i now have a level where the entrance is in a corner and the exit is rite next to it... PLEASE FIX (im sugesting fixing the random generator so that is has to spawn the exit at least 2 blocks away.. i want ahead and got the next 2 levels just to see what wouldv happend and i have 2 levels with entrance/exit -_-