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W00t! 24 days... the assassin/ninja people are the best imo, it only took 4 of them at about 1 at a time to take down the dragon across 3 days
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A few suggestions for dungeon crawl mode. First if there is an empty equipment slot the adventurer should put any new item into that slot rather than tossing out an item, it just feels broken as the idea in dungeon crawl is that you are playing as the adventurer.
Second please remove the no coins warning on the lowest level, it's meaningless and covers up too much stuff.
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I played this game last week or so when it came out, and I was thinking: Woohoo! Platinum! That ought to be a few points when badges come out! Well, badges are out. You have to beat it in 25 days or less. I beat it in 26. >.<. WHY? Why not just 30 like the game says? Thumbs up if you agree.
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Awesome game (I haven't even tried it yet lol, i can only tell via it is by Nerdook)
Also, is it just me or does the song on the main menu sound like Deadly Neighbores (also by Nerdook)
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o i c now... sorry about the last comment. 5/5 u need to put gold on every floor... that should be written more clearly... besides that, great game
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Finally...25th day..both my Paladin and Rogue lay dead at the feet of a severely wounded dragon...and a greedy mage who barely made it to 13..and between you and me I suspect he was there only for the gold..came and finished the dragon off. Phew..what an epic struggle.
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there is a pretty annoying bug in the game, when my guys come out of the the dungeon their levels stay the same but their classes switch. I go in with a lvl 12 mage and comeout with a lvl 12 cleric.
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it took me about 5 days before i realized how to actually play. More clear instructions please. I was like, "what the hell do i do??
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I wish there was a tool that lets you place multiple gold coin paths without constantly grabbing another... Great Game BTW very catchy music too
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that's awesome! especially the ending song. it's a goofy little game, and it made me laugh til i peed my pants! okay, i didn't really pee my pants, but i did snort milk out of my nose!
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The only items that matter: Regen hp on empty tile (critical) and restore full hp at x% one time (insurance for if your guys start pathing suicidal). Load your team up on those, autowin. Fun game, end boss super easy just by laying tile everywhere and watching your dudes rune around regening and occasionally pathing over the dragon.
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It keeps deleting my best characters. I mean i have all the character spaces filled, one of them is a lvl 13 and he disappears and a lvl 0 replaces him.
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i love it when ur waiting for your higher level guys to get back to give them better equipment, then that equipment is over-taken by some POS that you won't use
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So I have to downgrade my original rating to a 4/5. I was trying to go about this in a smart manner where my party was all level 15 and simultaneously reached the dragon as a group, where the rouge is at the front disabling traps, etc. This is doable, but not under 26 days.
Then I just connected the dots with as few passageways, and let the guys run around crazy like, and made a big loop with one entry and exit at the dragon, and was able to finish in 21 days. So there is no real thought or planning that needs to be done, just luck. This would be so much better if there were objectives, and some sort of logic went into the planning to meet goals.
Ah well, I really enjoyed the game anyway. I hope you can make an improved version soon!
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from playing the dungeon crawler mode I found out why THe guys walk back and forth. Its to regain health. you regain health as you move. if they didn't do it they would die. I rate it 5/5. Not because i perticuallarly like the game. But because it managed to catch my interest for an hour and a half.
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lol nerdook games are the only ones i watch all the credits for.... solely for the songs! nice work once again, great game 5/5
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I am really depressed...nerdook always makes fantastic games but this one is getting boring after a while....please make games like monster slayers :(
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Pretty cool concept, but these damn guys execute like Lemmings. The dungeons aren't big or spacious enough to get them to execute in maze fashion like you want them to. This excruciating agony costs the game its fun factor, and quite frankly there are too many items to end up managing.
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master nerdook strikes again with a small, short, but fine piece. like all your games quick and enjoyable, relatively easy and fun to play.
now, we are all waiting for the grand jewelry, a big one, probably and RPG, that makes us all sweat and grind to finish... 5/5
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Hard badge seems very random
The game is fun. Having the opportunity to control wether heroes start from deep levels would be usefull