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2nd comment. I think the game will be replayable and still enjoyable. It's not really a game to be beaten as much as it's an experience. Deceptively simple game where you design a dungeon to help your adventurers without making it too easy for them. Most unique idea I've seen in a long time and I'm an ancient dungeon crawler type myself.
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Very creative and unique game with some pretty well designed balancing ideas. Easy to play but challenging too. Perfect game design needing no tweaks. It will be a game some love and some will claim it's too easy. Song the end is very cute.
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Lol. Silver rating. Solo'ed dragon with lv 18 rogue in 4 days. The rest of my chars can't past level 6 except a level 12 cleric.
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just click go, stop, go ,stop and you make loads of money from their wages- the more adventurers there are the more money you make.
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What i keep looking for is games are 1. take at least a couple hours to beat. 2. a game that requires lots of strategy, but can be replaced with lots of time playing. 3. A story to go along with the game. 4. a game where a walk through wouldn't be very helpful.
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I connected the tiles enter to exit, bought next lvl but after first floor my adventurers instead of going down exit the dungeon... did i miss something? For sure the instructions are not clear... 1/5 for me.
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Grrrr. I cant even get them to go to the second floor. they go through floor 1 and then pop out right outside the dungeon.
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concept is really interesting, but the randomness of movement was very annoying (a single random choice per intersection is fine, but going in circles 5 times is not). still fun though!
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why the hell i cant go next floor
igought 9 floors but all my heroes are in floor 4
they dont go in 5
i conected every enter to exit
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It would be nice if in a future game you could trade items between the individual heroes. I kept getting my level 0's killed because they were running by themselves with no items.
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one problum alot of your recent games have been looking the same its kinda bland but their fun but try useing new designs change it up
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Please make the adventureres less addicted to money. i had 1 bag on 1 level and they swarmed it. Get money, move, get money, move, too much repetition!
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nerdook- I love all your games but honestly, Dungeon Dev doesn't do much for me :(
aside from that, keep up the good work *thumbs up* :)
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I love this game, even tho it's lil bit too short. Even replayed couple times, atm my record is in 21 days. I had pretty good dungeons with this run, but 5 clerics :D
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Why do some of my adventurers start on the 4th floor, while others start on 1? I don't understand it and it's annoying.
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Nerdook be careful the games dont get too advanced or confusing like this 1.. but 5/5 because your so epic at making games anyway :D
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i like this game. But, i never knew that removing a tile gives u back only 1 gold =( made me got it in only 30 days since i wasted large amount of money for nth. P.S only realised it only gives u 1 gold at lvl 12
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5/5 but for a dungeon crawl mode, I want to be able to select WHAT artifact will I keep every time I get a new one. I don't like a replacement of 25%crit with a +12 against undead, especially while there's a +7 maxdam in a nearby slot left over from level 7.