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guys, to reach another floor, first buy floor 2 (or whatever) and have the heroes reach the exit after touching a coin bag that you need to place.
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From a good idea, this is a good game. Just boring for the last level, make us a second and correct it and I´ll give 5
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Tip: always sell all of the merchant items to the characters even if you have to delete them all, it gives you money.
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Im pretty much stuck on floor one. It is taking around 100 days and I cant seem to get to the other 13 dungeons I have unlocked.
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Honestly, I thought it was a little too easy...I beat it in 24 days on my first try and I'm still not quite sure if I was doing things right...When your heroes die in battle they come back as a new one at level 0 right?? I couldn't figure that out until day 23...It was actually pissing me off how they "randomly" disappeared on me...I didn't understand why I was losing gold instead of gaining it for a really long time...For my first 3-4 days I would put as many out as I could...Also, I'd say leave the info screen up for a long time or a click to exit idea...I still don't know what that thing said, though it had a lot of numbers...Overall I really enjoyed this, I was just confused half the time on what I was actually doing...
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lol i love that end song xP great game btw, only thing is that the adventurers dont always go where they need to so the eat you out of house and home :( and for those people who dont know how to read, the game does in fact tell you that your characters will skip floors if their level is high enough. Lvs being, 4, 7, 10, and 15.
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@ xBerzerk: Well, if he is level 4 or higher, he will skip to the level 4 if you got it, unless he is level 7 or higher; then he will skip to level 7, and so on.
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Day 22 victory, pair of rogues was all that ever made it to the dragon.... If you have rogues out front buy out the entire floor except for two spots around the dragon, traps won't matter and you'll be able to continuously regnerate your heroes when they wander around between attacks....
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My lvl 18 warrior solo'd the dragon - 2 other guys were 2 lvls behind him (On lvl 13) and the rest were fighting their way down...
Day 51 - Heh heh heh
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Okay well i found a bug, i have a dungeon level that doesnt have an exit on level 10 to be specific, no this isnt one of those i cant go up floors. I got to floor 10 i think i know the basics.. there is litterally no exit door and im allowed to buy the next level which they cant get to because theyre stuck on level 10 -_-
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It would be nice if you could use the left and right arrows to scroll between the heroes. You also probably shouldn't be able to get money for selling items to the heroes, just seems odd to reward yourself for helping the heroes succeed. If the objective was to kill the heroes then getting money for powering up the heroes would be good but since its not it seems like a poor choice. Also it would be nice if when a hero died some kind of message told you that they died.
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Hint is u want nothing more then the card just simply press space bar 125 times then buy all the dungeons... simply as that, no need to play..
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im a fan of these games but i dont like this one the others were great though its just the concept of dugeon building seems boring compared to being the adventurers
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You know what would be nice is if all the adventurers always started on lvl 1 and went down from there instead of randomly popping up at lvl 1,4,7,10 ect. and if all the monsters respawned after being killed by one adventurer so all the adventurers have to all fight that monster. Other then that i think it's a really fun game! :)
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My only problem with the game is that pathfinding is random. Every time you go through the dungeon they choose a different way. What is the point of placing coins if it is going to be random anyways?
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It was a good game.. a little rawrgargleblatherish when you actually have to put decent equips to kill the dragon xD But my 16 barbarian solo'd it
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@DarthNaner. Sure it also costs one day each time you do so, and your adventures will gain no exp. So it doesn't really help you in any way.
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great game, love the idea, really addicting. Ive played through twice now, first time got 34 days second i got 30. Any tips on how to get it in 15 or at least 26 days?
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Hint is u want nothing more then the card just simply press space bar 125 times then buy all the dungeons... simply as that, no need to play.
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it does work on chrome. Very interesting game in which randomness induces its natural fun of expectation on the unlock of a new level.
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Finished in 30 days on my first try. It took me a while to really understand what the "point" of the game was, because, possible because initially I thought I was going to be killing the adventurers, and then because what I was doing felt too easy. However, towards the end of the game I realised I'd had a lot of fun choosing the equipment, making paths to get the most of the floor as possible and simply watching my strategies work out. So, not an especially challenging quasi-dungeon crawler, but quite a lot of simple fun with a layer of replayability.
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I honestly can't understand how this game could get rated so highly.
Even though I have to give nerdook credit for the original idea for this game (especially compared to the rest of what he produced so far), the gameplay needs a lot more fleshing out to do before it comes even close of its current rating so far.
I'd advise nerdook to spend more time on fleshing future games out before spewing it out for the world to play. A monthly deadline for a new game is meaningless if the quality of the games are on a steady decline.
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I have to say though, I don't quite get why people are having so much trouble with the way the heroes move. You use the bags of gold to keep them moving in the right direction, or to get them to go past the trap that's there after a couple of fights when they might be low damage. Also, day 23! Woo.
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ARRRRGH! I've lost so many excellent items because the spot that gets filled is random even if there's an empty slot! YOU CAN GET AN ITEM WHEN A MONSTER IS DEFEATED
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Nerdbook, I hate you. All your games after they load they show only a black screen or start zooming throught the game..
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In the "dungeon crawl" mode, I'd like to see some changes, as some of these can ruin the game. First off, can we choose which slot an item goes to? I hate losing my best equipment because my guy decided to throw it out for some crappy item. The "return" and "town portal" items need to be changed dramatically. They practically offer unlimited full heals, so long as the previous problem is fixed. One way to change this is to make them one use, or have them be grab-able potions. + is you agree.
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Well, that was some fun. Not a whole lot, but some. A dungeon builder where you want the adventurers to win is an interesting concept. Also, the little song at the end was funny. Having said that, most of the music was annoying. Also, I was dissapointed with how little control I had over the adventurers; I ended up building a lot of single path dungeons because of that. All the same, not a bad twenty or so minutes, but I don't feel the need to continue playing. 3/5
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Infinite Gold: Click Start and then click Stop immediately afterwards. You'll get quite a bit of money. Keep doing that for infinite loot.
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I still don't get it... You place bags of gold, but all they do is SUBTRACT gold when your heros walk over them? How does that make sense? You wanna keep the bags of gold to a minimum if you want lots of gold, is that it?