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WELL NEEDED TIP: OK, so for some people (including me) it was hard to make your heros go onto farther level/floors, the solution to this is to place a directional gold bag somewhere on your map, if they do not pass by on eon EVERY floor, they will not proceed and they will return to the top at the beginning (keep this message alive)
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needs a button the comes up in menu after you beat te game to play that song over again i love it but i dont want to waste half a hour trying to get all my people up so i can beat the game and listen to it
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i'm finding it very hard (actually impossible) to beat dungeon crawler mode (the mode with only one character of your choice) without having to pace back and forth, to and fro to regain health. Is there any way to take out a percentage of the damage that creatures, especially the dragon, do? Even debuffing just red dragon would be fine but I honestly spent about 30 minutes of even this dungeon which was well made with a respectable amount of creatures throughout.
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I have no idea why I cannot get my guys to go past the first floor. They were doing fine just doing one floor at a time but suddenly they just will not go past the first floor no matter what I do and no hints in game will tell me what to do.
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Done in 23 days. Here's how:
1) I built paths to everything EXCEPT for traps. Monsters are good for experience, potions heal and treasure allows for improvements. Traps are only good for saving money you would have otherwise just had to spend on a path.
2) Try to give your best heroes items that give them +2 steps for empty spaces. When they reach the dragon, they'll weave in and out taking potshots at it and be able to heal when they leave.
3) Include long walks and dead end paths at the final level. Your hero will keep going down those paths over and over again, which will maximize their recovery with the +2 item.
4) If a hero gets killed, give their replacement a gold increaser. They won't be able to do jack against the dragon on account of level grinding, but they can increase your revenue for the next day.
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Restating before it drops too low: Adventurers need to PASS OVER a bag of Gold, or they won't pass on to the next Level. Simply having a bag of Gold on the level is not enough; I put a bag on each level AFTER the exit (Hey, why would I want to pay the dumb brutes if I don't have to?) and they would only do the first level. As soon as I put a bag in the path they'd pass over, then they would go on to level 2.
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its far 2 boring waiting for your adventures to go through, you need to give the player something to do while he/she waits, its fine at first, but by level 15 it takes like 10 minutes...
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There seems to be a glitch where even if the path leads to the Exit the adventurers will be returned to the Town, no matter the path. Sadly, I can't get my adventurers past level 4.
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I sorta don't understand this game completely but I like it. I just don't know why some guys don't folllow the money bags while other guys do. It's a little wierd.
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I would change few things. Add option to switch off tool-tips, they are pissing me off when I start the game second time, not to mention all other times xd. There should be option to choose if on T junction heroes should turn right or left (part even if you select left, and then place gold coin to make them go right, they would go right). Random isn't nice and sometimes makes heroes go back if place setup allows that. And i would like one stuff being repaired (if its bug that is) or changed (if it isn't bug ^_^) - that heroes after stopping to fight won't go back after that. Not sure if that happens on treasure boxes, exp tomes etc stuff too.
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when i played this i saw that sometimes they would sometimes turn around (like 180 degree turn) after killing a monster. nevertheless it was still a great game 5/5
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FEEDBACK FOR NERDOOK: this game is very great but there needs to be two modes, kill them and save them, then it would be really interesting, + if you aggree
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It is nice to see the "adventures are deathly afraid of the exit to the point that they will go out of their way to kill themselves" glitch is gone. Sure, took me 56 days to complete, but the fact that I was able to complete the game this time makes it all worth it. My last file was at 219 days before I said fork it.
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Dear god, never mind, I feel like an idiot. The gold coins warning needs to be made much clearer though, it gives the wrong impression.
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to continue gameplay, maybe a way to add additional rooms after lv15
OR
ability to 'upgrade' a room where it basically refreshes the room (re-randomize all the monsters/items) and adds additional monsters in it, so you can keep making more and more complex rooms.
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Nerdook this game is really good like all your other games almost just we need a more refined movement like let us click a path for them to take in stead of being stuck in a dead end going back and forth... 4/5 would like to see yous fix it! will then be 5/5 like all your other games.
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yay 22 days, loved it, can get a bit hectic when you get up to the 6 heroes & i tend to not like games that force you to do things within a time limit(the 26 days) and i love the fact you can also just play through the whole thing as a hero yourself
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You know, I hated this game the first time I played it, but since it is a card challenge, I gave it another shot. While not the best, it does grow on you a bit. The dungeon crawl mode is a welcome addition.
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I personally liked it. It took me awhile to get the hang of everything. After I got the 'full health after hp reaches 0' equipment the game was a piece of cake and I beat it in 19 days. Since the dungeon tiles for monsters/items were randomly generated, I found it much easier to find an arrangement that used less placement tiles in the beginning to save on money. Maybe it's cheating, but I'd just hit back and restart the game if the first level was all over the place. Very challenging! 5/5
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For a fast medium badge (Only for medium and card badges) - Start the game | Then rapidly press the Go - space bar button (for that you get money) | Save up to like 2000-3000 | Buy as many floors as you can | Then save like 1000 more | Build a path for the adventurers | The path should be as straight as possible, but try to add at least 1 mob in your path, cuz if u wont, you will not reach the dragon ||||||||||| Hope this helped, plus it up so players could see it :) Thnx.
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It would be nice if you had given the adventurers just a LITTLE BIT of A.I. They have a tendency to disregard the obvious exits and keep going down the same dead ends OVER AND OVER AND OVER. It makes this the first Nerdook game that I officially despise. 2/5.
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Suggestion:Maybe you should allow us to control one of the heroes. I hate watching my rogue go back and forth even after hitting a treasure bag.