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i liked the dungeon crawl mode
but it need a bit of working out the way we chose the equips from the chest
after the first 3 it just switch equips randomly which sucks
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Reminds me of my first Dungeons and Dragons Game. It had multiple levels with a red dragon as the last enemy. The early D&D games where just dungeons that went down for like what seemed like forever. I really enjoyed this game. I'd like more floors and maybe a multiplayer part where you can go through the dungeon with some buddies or just go solo but with more chars to help you out.
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Wtf ^^ Perhaps they meant deepest floor, but last time I checked lvl 15 isn't the "lowest level" 1 First and foremost, your music absolutely almost always bores the hell out of me. I could get more into the game and enjoy it alot more even if you played Bethoven 2) This game really confuses people because most of us start out trying our absolute hardest to pwn the adventurers 3)You randomly get adventurers and they all have their own bonuses. If your not happy with it, screw yourself? That really sucks for us because I personally feel that if I had a group of mages, this badge would be less annoying 4) OMG If my adventure does not stop gold camping between the entrance and where he needs to find the tunnel leading straight to the exit, I may just blow my brains onto my computer monitor 5) Your game is so easily ruined depending on how lucky your dungeon randomizes. 6) Maybe the goal is unclear. Are traps good? If you see alot of careless, easy to fix flaws in the game, rate this up.
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Ahh, nevermind. I just saw that adventurers do save experience...however, the second part of my first comment stands.
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I really hate the fact that the adventurer's don't stack experience when they leave the dungeon. Also, once you lose one adventurer at a high level, it's really hard to bounce that adventurer back to match the others' levels.
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WORST GAME IDEA EVER!! so much wrong with this game like retared ai and there are alot of little glitches ive noticed while playing this game i give it a 1/5
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Ive beaten the game, kept the dungeon and gold i left off with but there is a problem i am having... when all my toons began at lvl 0 there was only one toon that makes it up to lets say level 7 then it disappears and i have an entirely different toon at lvl 0
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the ending song is very funny and watch out at the dragon. watch your minions health if its below 25% stop they start at f 15 again for further killing
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The game was unique and somewhat silly but at the end in the credits is what really made it a awesome game for me. The song at the end was funnier then what I've seen for a flash game in a long long time.
Great work man
I would suggest turning arrows like ones you can fill 3 tiles with that will more or less say go around this corner but cost more
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@MrSl0th: You need to place coin bags on the floors to make the heroes stay longer. I didn't understand that a first, but that's what you do.
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5 Star Cuz of the Cataclysm Trailer! xD Outside the joke i gotta admit just sayen "Good Game" Isnt enough for thath one,kept me amused for hours
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okay that was hilarious, i beat it on EXACTLY day 25 but it took 30 minutes for my hero to kill the dragon!? I made a giant loop around the dragon with only one way in, and only one hero stayed alive on floor 15 and kept looping and looping doing like one hit, then looping again, over and over for 30 minutes. just like it says TIME IS THE MOST IMPORTANT RESOURCE ROFL ;D
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sorry to say but your "singing" is annoying as hell to me, i didn't even listen to all of it, after the first two lines clicked back and skipped it. i didn't like it in that other game either...
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nice update with the dungeon crawl mode :D
in my opinion to make this a better game you'll need to do the following:
(1)make an AI!! random directions are ridiculous and a lot of people hate it!! try to make it so that they go towards objects of interest (monsters, gems, heck even traps if you want them to still be "stupid")
(2) the amount of gold obtained from a killed hero is horrible, it should be more of an exponental function like gold=10*(level^2) or something, geting 200 gold for a level 20 hero dying is absurd. heck better yet don't make their level reset when they die, just toss their equips
(3)IMPORTANT ONE: SHOW WHY EACH HERO RETURNED!! IT'LL HELP EVERYONE!!
other than that though i love the game, just really hard to get it done in 25 days >_<;
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Got to level 14, rolled seven characters. Two paladins, five barbs. Loaded them with +dmg, steamrolled everything.
lackinglack1, they split up specifically because of the experience issue. Say I've got a bunch of level tens and a level zero joins. The zero gets the first nine levels and everything in it to himself and ends up level 6-7 in one run. then next raid he gets 3-4 to himself.
Once you think you are ready for floor 15, make all your other dungeons run straight to the exit and liberally use coins to make them go straight there
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okay a lot of people seem to be confused as to why the heroes return before going through all the floors... couple of reasons:
1. there has to be ONE BAG OF GOLD ON EACH FLOOR to advance
2. they won't go higher than a floor 1 higher than their level, example lv 10 hero will only go to floor 11 then return.
3. they had a RETURN AT % ITEM on them
4. they ran into a blue portal and returned because their HP WAS LESS THAN 50%
5. they died
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Congratulations! You just won the Dungeon Dash Badge and 30 points!
The bad thing is, it depends on luck if you win the badge...
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this game sucks, its such a crapshoot which of your guys if any will make it to floor 15 any given go. i hate having to always use all the guys at the same time since they steal exp from one another early on and then about half or more of them get booted? thats retarded