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Good, fun game, a bit short though. I can't sell useless items directly from shop though, which is annoying. Would be nice with an 'auto-update' button that automaticly replaces equipped items with better ones from the shop (i.e. Damage +3 items are replaced with Damage +5, if present). Hoping to see a sequel :)
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Hey everyone, go to endeavor game, and slide down to Most recent comments, THERE IS MY CRAZY 2010 " 4 COMMENT GAME" IS RANNING, vote vote vote (Its starting from my first Most recent area on the top)......
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LOVE the fact that you don't have to success in managing to clear the dungeon again in such a miraculous time, love the badges <3
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it be nice if you could chose the adventurs you want to go in instead of random altho i started with 2 mages so im not complaining :P
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I don´t understand this game, there should be some tutorial. Who I am playing ? The dungeon (aka dungeon keeper), the adventurers?, the king who tries to make money on it all?
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Epic game 5/5 but what i would like (if possible) is that u can choose to skip floors or not cos im only at lv 4 but i would like it if all my caracters went from the start to end. Thx for the EPIC game anyway!
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great game just needs more inteligence to the heros and first time i played i got cleric and cleric and cleric and so on...
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Great game. It's main flaw is an unclear goal. I was stumbling around a lot until I started putting myself in the mindset of "be a dungeon master," meaning make the dungeon as hard as possible for the adventurers without killing them.
Also, not exactly a criticism of the game, but I killed the dragon within 25 days on my first playthrough, even with the stumbling I mentioned. Too easy for a "Hard" badge.
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You should defenitly make a full game of the dungeon crawl instead of just a mini-game, as it is now, or add way more floors =D
Next to that, I think the Extra damage to undead kind of useless, ESPECIALLY in dungeon crawl.
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The secret for the floors is to make several paths, and for the final level make an huge corridor ,so the adventurers can regain their life. The better is to wait a bit to buy the final level.
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ok, WTF?! the game has gitched-NONE of my heros can reach the SECOND FLOOR!? they all EXIT the dungeon at the end of the first floor! and yes, some of them are level 2!
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Why can't a cleric have an axe? What if your a big beafy Cleric. or a Palidian with stronger magic. that prefers a strong staff?
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1st (rational): why can I sometimes plant every block possible on the floor (more than 'max blocks')? 2st (rage): Why does my first try ever to use the space bar instead of clicking to start raid on day 25 result in 2 inputs setting me one day further MAKING IT IMPOSSIBLE TO REACH THE HARD BADGE ON THIS PAIN-IN-THE-ASS-RUN???2
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The shop inventory is kinda small... Plus, some of the equipment just doesn't fit right. A paladin with a +20 dmg STAFF? Or a cleric with an AXE?
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i liked the dungeon crawl mode
but it need a bit of working out the way we chose the equips from the chest
after the first 3 it just switch equips randomly which sucks
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Reminds me of my first Dungeons and Dragons Game. It had multiple levels with a red dragon as the last enemy. The early D&D games where just dungeons that went down for like what seemed like forever. I really enjoyed this game. I'd like more floors and maybe a multiplayer part where you can go through the dungeon with some buddies or just go solo but with more chars to help you out.
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Wtf ^^ Perhaps they meant deepest floor, but last time I checked lvl 15 isn't the "lowest level" 1 First and foremost, your music absolutely almost always bores the hell out of me. I could get more into the game and enjoy it alot more even if you played Bethoven 2) This game really confuses people because most of us start out trying our absolute hardest to pwn the adventurers 3)You randomly get adventurers and they all have their own bonuses. If your not happy with it, screw yourself? That really sucks for us because I personally feel that if I had a group of mages, this badge would be less annoying 4) OMG If my adventure does not stop gold camping between the entrance and where he needs to find the tunnel leading straight to the exit, I may just blow my brains onto my computer monitor 5) Your game is so easily ruined depending on how lucky your dungeon randomizes. 6) Maybe the goal is unclear. Are traps good? If you see alot of careless, easy to fix flaws in the game, rate this up.
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Ahh, nevermind. I just saw that adventurers do save experience...however, the second part of my first comment stands.