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Nerdook this game is really good like all your other games almost just we need a more refined movement like let us click a path for them to take in stead of being stuck in a dead end going back and forth... 4/5 would like to see yous fix it! will then be 5/5 like all your other games.
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yay 22 days, loved it, can get a bit hectic when you get up to the 6 heroes & i tend to not like games that force you to do things within a time limit(the 26 days) and i love the fact you can also just play through the whole thing as a hero yourself
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You know, I hated this game the first time I played it, but since it is a card challenge, I gave it another shot. While not the best, it does grow on you a bit. The dungeon crawl mode is a welcome addition.
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I personally liked it. It took me awhile to get the hang of everything. After I got the 'full health after hp reaches 0' equipment the game was a piece of cake and I beat it in 19 days. Since the dungeon tiles for monsters/items were randomly generated, I found it much easier to find an arrangement that used less placement tiles in the beginning to save on money. Maybe it's cheating, but I'd just hit back and restart the game if the first level was all over the place. Very challenging! 5/5
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For a fast medium badge (Only for medium and card badges) - Start the game | Then rapidly press the Go - space bar button (for that you get money) | Save up to like 2000-3000 | Buy as many floors as you can | Then save like 1000 more | Build a path for the adventurers | The path should be as straight as possible, but try to add at least 1 mob in your path, cuz if u wont, you will not reach the dragon ||||||||||| Hope this helped, plus it up so players could see it :) Thnx.
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It would be nice if you had given the adventurers just a LITTLE BIT of A.I. They have a tendency to disregard the obvious exits and keep going down the same dead ends OVER AND OVER AND OVER. It makes this the first Nerdook game that I officially despise. 2/5.
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Suggestion:Maybe you should allow us to control one of the heroes. I hate watching my rogue go back and forth even after hitting a treasure bag.
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I don't like the mechanic that sends your guys back if they didn't get a coin. It doesn't add any strategy since you just set one down in a place they have to go every time, and it's a total pain in the ass when you forget.
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Build Health Traps on the last levels. A health trap is a section of dungeon with loops all leading back to one room (a 2X2 empty floor). Build one entry corridor to the boss and several escape routes away. Use gold to make sure the adventures can only enter through one corridor. Occasionally, one will get in, score a few hits, and then escape to heal. Depending on the layout, it may take a while. Speed up the game.
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Wonderful game - I had a lot of fun, although I found the dragon fairly easy. The ending music is awesome! I look forward to seeing more!
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Great game 5/5. It would be nice if you could choose which Item should be replaced at the Dungeon Crawl Mode. By the way, the ending song is awesome ^^
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I like the concept and it is fun but the objective seemed confusing. I didnt understand what the purpose of the game was. I thought I was supposed to be killing the adventurers but i was getting resources for keeping them alive and the only way through the game was to fail at killing the adventurers. It also seemed kinda random that the adventurers could only go into floors two above their level, which is smart but it doesnt tell you that anywhere. I thought perhaps they were dying and it just wasn't telling me very well or something for a lot of the game before I figured it out. Dungeon crawl is kinda fun, playing through and exploiting the setup that you created that you watched the AI adventurers bounce between to collect the most stuff possible is a nice feature. I would love to see a mode where you could keep building farther than 15 floors, or a version where the objective is actually to kill the adventurers, or the addition of roaming monsters.
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Woot 21 days! Well, the hard badge is HARD to get. You really need luck on your side for the first few floors lol. Still great game, nerdook, keep up with the ending songs. :D 5/5
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Users who know about DDF\Dungeon diving floor, it is soo easy to get the card, all you need to do is, just go and at same time click stop.
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This may just be in my browser, but in order to see the whole screen (vertically), I had to zoom out something terrible. I do notice a lot of white space on the sides though; maybe try to make future games wider and shorter?
Lol, you know it's a great game when the only complaint is the screen resolution - also, I couldn't help but fill in the words from "Kill your neighbors" to the opening tune. Great work as usual!
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music is kinda annoying, but other than that, i thought it was cool. didnt realize how powerful the red dragon is. he killed a couple of my lvl 15s :(
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good game but the people are stupid they turn in same pattern for 10min they they chage and go back..................
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not sure if this is a bug... but if a bonus/ monster tile is i a corner... SOME advnturers, not all, but some will backtrack... REALLY dumb.... @_@ like they forget that this path is straight forward
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Um....there's kiinnnnnaaaa no exit on floor 13...bit of a problem..but doesn't mean i wont rate 5*, i mean it's just a fixable glitch, doesn't ruin all the awesome before it.
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please .. put the stop button near the start , but not in stead of .. i have done a double click .. and so I lost one day .. and .. did the game on 26 day instead of 25 ><
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Don't know if it is just my browser or what ever but when I try and play the game the home screen just flashes really fast.
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the game is great. It's really fun. I would just like to be able to add my own stuff in, like little minions. Maybe we could buy minions and the such from a little shop
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I don't know if this is a recent problem, or if it's a problem with my browser or my version of Flash, but I can't seem to export or import.
I've tried several times to import a dungeon, but nothing I try works. I've tried clicking the Import button in-game and the "Play Now" button in Kongregate's sidebox both in the same tab and by opening a new tab and window.
Can someone tell me if I'm doing it wrong or if there's simply a bug?
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RAWR why wont my people go past the first floor i mean seriously i have 9 floors and a lvl 5 but they wont go past the 1st floor someone offer advice please...
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It would be nice if the end of day summary didn't go away automatically. I'm slow at reading, and it goes away before I'm even half done analyzing what it says >.> Should just click it to get rid of the window, instead, I'd say.
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My adventurers keeps going back to town even after i connected the entrance to the exit with 4 levels unlocked. So my adventurers never reach floor 2. Why?
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Oh and Kennin you see at the top once you have enough money you are supposed to buy floor 2,3,4 and so on =)
Guide:
Keep restarting untill you get 1/2 people that you start with who is not: Mage Warrior Barbarian Then just make a path going through all the monsters and items and books etc but dodge the traps, the on the final level fill every square with floor and use the money to block out traps, and the other monsters then just send in your adventurers and yove done it!
Me: Completed in 14 days
Hope this helps! =)
Rate up if it does!
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I love the game although there should be a multiplayer like online where you choose a class and go through a hard dungeon with other players and you should make more classes! And when you do play as a adventurer you should be able to play as a team so you pick one character as you and the rest follow you. Rate up if you agree! =)