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I beat the game within 25 days the first time but all I ever got was one warrior, 3 barbarians and the rest were rogues. when some of my barbarians died they also became roques so in the end I had about 6 rogues and a warrior or something. I haven't even seen the other classes:(
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I agree with those who are irritated by the *completely* random paths. I've come back after ten minutes to have them *still* wandering around the same small area. Fortunately, the solution is pretty simple:
1. For each character, create a 2D array the size of the cells on a floor.
2. Each time each character enters a cell, increment the value of that cell.
3. Generate a random number (e.g. 1 - 5) for each legal exit from that cell, and add to it the value of the cell in that direction.
4. Choose the lowest value and travel in that direction.
Over time, the character will tend to drift in the direction of the cells that it has travelled over the least, while still wandering around.
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There should be some option do decide which item will be replaced next when a chest is picked up in Dungeon Crawl mode as it keeps randomly replacing my 2nd and 3rd item but not filling up the 1st slot.
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3/5....it is way too luck based for the hard badge...you have to literally get lucky enough to have good exp levels, but also good enough items to drop so that you can get more gold / kill things easier...make the items actually get drastically better so theres a chance to get the hard badge without grinding this game from start to finish constantly....or make the hard badge the dungeon crawl and not the 26 days...
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You should have the option of skipping floors instead of having two guys go to X floor, two to Y floor etc.. Otherwise awesome. 5/5
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The Dungeon Crawl item pick up is so bad... Most the time it puts the item in the same slot and leaves the other two empty. And keeps replacing that one item
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I think there's a bug in dungeon crawl. I am currently assigned the Barbarian and every chest I open it replaces the single middle slots item. I first had 25 percent gold, then 50, then +10 percent damage, then 15, now I have a +7 max damage. Each replacing the previous item without using the other 2 slots at all.
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How to win in 17 days
First: Make sure that you have two rogues as your starting characters. Rogues are very useful for disarming traps, they have a chance for critical strikes which deal great amounts of damage, and they level up quickly making them to be harder to kill.
Second: Set up your first map with the map scheme that you would like, but limit it to a minimum of blocks in order to have enough cash for your next level you will unlock.
Third: After giving your guys a go at the first dungeon in or to get some more cash, spend that cash on dungeon level 2's map scheme, but do not make your guys go in yet.
Glitch: Select the back button on the upper left corner. After doing so, click continue from the main menu. This won't reset your characters at all, but it will remove your level 2 dungeon map. All you have to do now is unlock that level, and you will now see that it will unlock along with your map scheme, WITHOUT spending any of your precious money.
Rinse and repeat.
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Would be greatly improved if we have different types of tiles. Also I find it really annoying that your group is never together. I would like it much better if the group started together on the lowest level and experience for the round was shared with the entire group.
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PS
Nerdook always makes epic games. I could give it 5 stars without playing it knowing it was made by Nerdook. Keep up the great work.
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Well, I beat it. Only two complaints (sadly):
1. You should be able to choose/buy what types of guys you get, instead of randomly getting them. I only got Rounded, Clergys, Mages, and on Barbarian and Paladin.
2. You should be able to place money on other objects, cause there was a trap next to a chestbut couldn't get it wihtout risking them hitting the trap.
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wow, this game is fun. It would be cool if you could customise the adventurers further though...mabye like a name, pick a starting adventurers class, or something to the effect.
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W00t! 24 days... the assassin/ninja people are the best imo, it only took 4 of them at about 1 at a time to take down the dragon across 3 days
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A few suggestions for dungeon crawl mode. First if there is an empty equipment slot the adventurer should put any new item into that slot rather than tossing out an item, it just feels broken as the idea in dungeon crawl is that you are playing as the adventurer.
Second please remove the no coins warning on the lowest level, it's meaningless and covers up too much stuff.
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I played this game last week or so when it came out, and I was thinking: Woohoo! Platinum! That ought to be a few points when badges come out! Well, badges are out. You have to beat it in 25 days or less. I beat it in 26. >.<. WHY? Why not just 30 like the game says? Thumbs up if you agree.
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Awesome game (I haven't even tried it yet lol, i can only tell via it is by Nerdook)
Also, is it just me or does the song on the main menu sound like Deadly Neighbores (also by Nerdook)
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o i c now... sorry about the last comment. 5/5 u need to put gold on every floor... that should be written more clearly... besides that, great game