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Finally...25th day..both my Paladin and Rogue lay dead at the feet of a severely wounded dragon...and a greedy mage who barely made it to 13..and between you and me I suspect he was there only for the gold..came and finished the dragon off. Phew..what an epic struggle.
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there is a pretty annoying bug in the game, when my guys come out of the the dungeon their levels stay the same but their classes switch. I go in with a lvl 12 mage and comeout with a lvl 12 cleric.
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it took me about 5 days before i realized how to actually play. More clear instructions please. I was like, "what the hell do i do??
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I wish there was a tool that lets you place multiple gold coin paths without constantly grabbing another... Great Game BTW very catchy music too
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that's awesome! especially the ending song. it's a goofy little game, and it made me laugh til i peed my pants! okay, i didn't really pee my pants, but i did snort milk out of my nose!
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The only items that matter: Regen hp on empty tile (critical) and restore full hp at x% one time (insurance for if your guys start pathing suicidal). Load your team up on those, autowin. Fun game, end boss super easy just by laying tile everywhere and watching your dudes rune around regening and occasionally pathing over the dragon.
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It keeps deleting my best characters. I mean i have all the character spaces filled, one of them is a lvl 13 and he disappears and a lvl 0 replaces him.
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i love it when ur waiting for your higher level guys to get back to give them better equipment, then that equipment is over-taken by some POS that you won't use
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So I have to downgrade my original rating to a 4/5. I was trying to go about this in a smart manner where my party was all level 15 and simultaneously reached the dragon as a group, where the rouge is at the front disabling traps, etc. This is doable, but not under 26 days.
Then I just connected the dots with as few passageways, and let the guys run around crazy like, and made a big loop with one entry and exit at the dragon, and was able to finish in 21 days. So there is no real thought or planning that needs to be done, just luck. This would be so much better if there were objectives, and some sort of logic went into the planning to meet goals.
Ah well, I really enjoyed the game anyway. I hope you can make an improved version soon!
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from playing the dungeon crawler mode I found out why THe guys walk back and forth. Its to regain health. you regain health as you move. if they didn't do it they would die. I rate it 5/5. Not because i perticuallarly like the game. But because it managed to catch my interest for an hour and a half.
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lol nerdook games are the only ones i watch all the credits for.... solely for the songs! nice work once again, great game 5/5
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I am really depressed...nerdook always makes fantastic games but this one is getting boring after a while....please make games like monster slayers :(
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Pretty cool concept, but these damn guys execute like Lemmings. The dungeons aren't big or spacious enough to get them to execute in maze fashion like you want them to. This excruciating agony costs the game its fun factor, and quite frankly there are too many items to end up managing.
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master nerdook strikes again with a small, short, but fine piece. like all your games quick and enjoyable, relatively easy and fun to play.
now, we are all waiting for the grand jewelry, a big one, probably and RPG, that makes us all sweat and grind to finish... 5/5
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Hard badge seems very random
The game is fun. Having the opportunity to control wether heroes start from deep levels would be usefull
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In the tips, it says that items can be sold/destroyed straight from the store, without giving them to a hero first. This does not work, but it would be very nice to be able to destroy lousy items picked up so that you can then have space for new items that might be nicer without losing a random item in the process.
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great game, the meaning of equipment could be improved
hard badge seems to be a quest of luck. try to have every monster and bonus on the way in every stage. make the pathes clear by placing gold, team will stick together then
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wth, I manage to unlock 3rd floor, but my heroes can't seen to go through them.
They go through the 1st floor, and instead of going to my 2nd f. dungeon, they go out!
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there needs to be a way to have everyone start on floor 1 everyone keeps going on floor 4 except for my barb and he keeps dying and will always die becaus of this flaw 2/5 4/5 if fixed
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i dont like that you put all your money into the dungeons, the cash pointer bits, i lost all my money because of this, you should be able to place however much money you want on these tiles and that amount is the amount of times that they go that way, if you know what i mean
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A fun concept, but 2 flaws -
1. i spent more time managing items than i did building dungeons, which is dull
2. it's very easy - i got the hard badge on my second playthrough