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Antother thing, has anyone else had problems with russerction items, it said it would heal him if he died... but hte hero didn't come back
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@wyrd42 - thanks for the info on characters refusing to go to next level. My guess with rogue is that it died (can the dragon do an insta-kill to a character with > 400 hitpoints?), but I've only seen characters die before when on low health to start with.
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If you use items such as 5hp/max level... even if you delete the item from the hero he still keeps the max life bonus!
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@blah13 The heroes won't go to a level that is two levels higher than their level. Most of the times they go back to town early, this is the reason. The portals only send them back if they have less than half hp, which can be hard to tell. They are more likely to wander in circles when low on health because they regenerate hit points based on how many tiles they move, even if they aren't equipped with an hp per tile item, which can make large areas for them to circle in a good idea. I don't know what happened to your rogue, but I beat the game in 24 days on my second try.
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1.get new level as soon as possible
2. build short ways from entry to exit, you don't have to fight and kill all enemies=skip far enemies
3. avoid been killed (use arrows to avoid traps),
4. use blue portal as exit for week players (to keep them alive)
and the MOST IMPORTANT- >
5. when level 14 is ready DON'T open level 15 until day 25, this way your man are getting more exp and getting stronger and grouping with the others. at the end of day 24, open level 25, build short route to dragon (skip all apart from heal) and use the rest of money to upgrade all players.
6. don't forget to buy new and better weapons along the way
good luck
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MORE BUGS ... the "send you back to town if you have low hitpoints" sometimes does nothing even though your character has low health.
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PS ... yes, it IS really annoying to restart the game 20 times to get a badge, and then lose the badge because of bugs in the game. This is the opposite of fun.
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SO MANY BUGS ... 1. When you have lots of characters, they "randomly" crash at end of level - they have full hitpoints but just "disappear". 2. On last level, about to win platinum, my Rogue vanished - PERMANENTLY - even though he still had almost fill HP etc. 3. the random-number generator for direction isn't random ... and doesn't do what the instructions claim ("go straight"), e.g. in certain cases it will always go left, I counted examples with 30 times in a row it turned at the same point. ... 1/5 for the bugs. Sorry - fix your bugs, and the game would be fun.
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Seriously... best ending of a game i've ever seen/heard. Your games never fail to amuse me, Nerdook. Thanks for creating this great and amusing game! :-)
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i agree with vondier99, Being able to place enemies would be awesome, maybe for the dungeon crawler thing, how about you do something where, you add solid blocks - chests - enemies - traps -portals etc for all 15 floors, you can either share it right away for other people to complete, or start a new game and you will see your map...... if i explained it simple enough and you get my idea plus this ---------------------------------------------------------------------->
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Nerdook, you have made me change my mind from 3/5 to 5/5, due to the latest uptades such as: Sharing your dungeon, having more control over the men etc, its really good!
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tips: 1) Restart if you cannot get straight floor plan in first 3 floors. 2) Planning at 15th floor is important. 2a) dig around the boss 2b) place around the boss: 2-3 for entrance and all others exit. 2c) keep open space and let them run around. 2d) use +HP/Tile weapons. 3) See my sharing Dungeon for reference (especially the final stage. only spend 1-2 days to beat the boss)
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Someone needs to explain to my why in my town, it clearly says "day 25," but when I slay the dragon on that day, it says it took me "26 days." What's up with that, nerdook?
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sorry about comenting twice in a row...
i like the update, being able to point the advetureres is good but it shouldent cost gold again again and again the more times the adventurer stupidly runs back the way they came from. and the randomley generated tiles can be SOOOO badley placed thats its imposible to help the adventurers and it costs waaay to much beacuse of the placements of everything, i think you should be able to place them youreself. the way this should work is you HAVE to place a number of things on the map, like you have to place x amount of monsters and traps and chests per level each time you unlock a new floor, you should also gain something for traps going off (gold?) and you should be able to re enchant items at the COST of youre own gold the randome generator is just too randome fro me and i always get what i dont want and the items normaly suck too much to replace the bad items the adventurers already have
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my only 2 problems are 1. my heroes always take the side paths unlike what you say. they keep taking my money. I'm losing hundreds every raid! 2. you can't fill a tile back in.
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For all those noobies who are saying 'ahhhh the charecters are getting stuck / _ \, you know, there is a big fat 'STOP' button at the top left of the screen!
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my main problem is the charecters, you should be able to select what the "Adventurers" are and maybe level there stats for them.
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Thirdy, level 4 adventurers start at level 4 and do not go through earlier levels anymore. It is nicely explained ingame as soon as you unlock level 4. Best not click mindlessly through all the text like all the idiots in the world, eh?
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If i press start all except 1 of the adventurers go to Level 4 without taking out and helping the adventurer on level 1-3! Its a skip bug actually, Can't we just fix this or is the skipping maximum really 3 adventurers each?