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@ying742 You either have to buy the next level, and Level 0. Or you have to level up your hero to the level you are trying to reach [:
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YOU HAVE GOT TO CHANGE THE RANDOM MOVEMENT, IT'S THE ONLY THING, WHICH MAKES THIS GAME FROM A 5+/5 TO 3/5.. AND I'M SERIOUS ABOUT THAT.
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Hey Nerdook, Another great game! A few things that I would like to see added. 1) Tutorials Optional. 2) A way to get more money. Not in the beginning, since that may damage the gameplay, but towards level 10 or so. I buy up everything and maximize my income, but I still feel like it's lacking. Even though I have beaten the game before day26, I have never been able to upgrade my warriors by then. 3) It would be nice if you could choose to have warrior(s) sit out a day. This would allow your fallen warriors, or a warrior you like most (say a rogue) to catch up, instead of all the monster (XP) being taken by your mid level warriors. Lastly, on crawl mode, I wish that the chests would not replace a random item. I understand why it has to replace one at all, but I feel that the player should be allowed to chose what slot is replaced. If You all agree with me, please rate + so Nerdook can see this.
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>.> I was at my 25th day and had 2 level 14s and a level 15. All 3 died from stupid dragon .... almost had the hard badge
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just a couple of things that i find to be a problem: 1 is that the adventures seem to be really retarded and go back and forth in places they have all ready been ALOT... 2 you should be able to sell items. 4 you should be able upgrade your units 5 and this one is a recamindation i would change the fact that you dont have a good set of instructions i would make it more clear on how to get your units to do surten things...
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How the heck do I get the adventurers to go to the second floor? They reach the exit and are outside again. When I send them back in, they do the first floor again... over and over and over and over again.
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beat in 20 days, the key is to stack + %gold at begining, and make a path to a lot of traps just before a portail, also don't forget to recall when some are low hp, not for save them but to get plenty of gold. i still dislike this game, monster slayers is still way way better.
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the game is good but they should fix the pathing for the character. they keep going back and forth into the gold piles and its costing me money, especially on the later floors.
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I find the Comment:"Warning, NO GOLD COINS this Floor! Adventures will NOT go to the next level" is really confusing. It makes it sound like you shouldn't have any coins on the level while the fact is you need to place at least 1 bag of gold on each floor to advance to the next one. Is this a game script error or just an information error? ^^
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To get the hard badge:
Get a rogue first to disarm all the traps.
Keep restarting until you get a rogue (it has to be first, not second in line).
If you can, keep restarting until you start with 2 rogues.
Build dungeon as long as possible at levels 3, 4, 5, 6, 7, above that it doesn't matter much because the healing/square becomes insignificant.
Always buy all items. If your characters are full of items, delete the crappiest one and buy the items for that character, delete, buy, delete, buy.
Don't give high damage items to low level adventurers, EXP is per HIT not per KILL, so less hits = less EXP / monster.
Always place the gold at the EXIT so that you don't lose gold while the adventurers go back and forth through the level.
TIP: The DRAGON isn't like the other monsters. The adventurers won't stop and fight it, they keep walking and can walk away from the dragon aswell. The dragon HP stays the same after the day is over.
GOOD LUCK! 25 days = PIECE of cake with the above.
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- accidently clicking tiles and removing them (and losing 1/2 their purchase cost) is annoying
- having to click the gold direction tile each time you want to place one is stupid
- explanation of gold is poorly done, I was under the impression that I was supposed to be placing gold for the adventure, not that i'd be losing gold every time they walked on it.
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The only real problem i have is. I wish all the adventurers will go in the dungeon from level 1 together. Every time. It got kinda confusing when they're all seperated.
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I was going strong at 22 days and all 15 floors, but at floor 13 the adventurers automatically stepped on tile upwards, directly onto the exit EVERY SINGLE TIME. Because of that they never get any money from gold bags and go straight back to town i.e I needed to wait out another forty days before I got enough to "Upgrade Adventurers" twice to get them to lvl 15 so they started at the dragon......
Apart from that I really enjoyed the game, tons of fun all the way through :)
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The game makes no sense to me, it has contradicting goals, in one hand, you help to build a dungeon full of traps and other deadly things, and in the other hand you don´t want the heroes killed... recipe for a very mediocre dungeon builder...
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monsters, potions, etc should NOT be set as waypoints - in a perfectly linear dungeon heroes hit a monster corpse, turn around, and run back towards the entrance... for 20 minutes straight. argh!
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Or, make a very large thin loop on level 15 that passes through both the blue portal and the dragon. Heroes will pass through the Dragon and beat him up a while, then bail out when they fall below half hit points. About to win on Day 20 using that strategy, despite some terribly shaped early levels (four monsters/traps in a block that force my party to wander every which way rather than stay focused).
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One thing i hate about nerdook games is they are all the same, all of them have recycled graphics and the musics, the only one that was hillarious: the first one
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also, raid should really run around *together*. what ends up happening most of the time is that one guy runs way ahead (while the others take a different fork in the road), kills all the high-level monsters, ends up getting to level 14, and the others end up with nothing to kill and never level up high enough to actually reach the dragon within any reasonable amount of time...
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why can't i "lock" equipment in dungeon mode? random replacement of stuff i actually need = annoying! and worse when i have an empty slot (dumped a useless item) and a non-empty slot keeps getting replaced...