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darckz

Dec. 18, 2010

Under rating threshold (show) arent you tired of making cute adventurers XD?

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(3)

brian1119

Dec. 18, 2010

Under rating threshold (show) @ying742 Scratch that, you dont have to be of equal level, you just have to put money on the map

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(-2)

brian1119

Dec. 18, 2010

Under rating threshold (show) @ying742 You either have to buy the next level, and Level 0. Or you have to level up your hero to the level you are trying to reach [:

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(-1)

Randolg

Dec. 18, 2010

Under rating threshold (show)

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(-4)

UndeadNuke3

Dec. 18, 2010

Under rating threshold (show) Constructive critic: We should be able to name our adventures.

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(5)

ying742

Dec. 18, 2010

Under rating threshold (show) whenever my heros reach the exit they go back to the beginning plz help >.<

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(0)

dragonclaw50

Dec. 18, 2010

Under rating threshold (show) i love the song at the end. its so random.

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(1)

Junkboy_45

Dec. 18, 2010

Under rating threshold (show) Hey Nerdook, Another great game! A few things that I would like to see added. 1) Tutorials Optional. 2) A way to get more money. Not in the beginning, since that may damage the gameplay, but towards level 10 or so. I buy up everything and maximize my income, but I still feel like it's lacking. Even though I have beaten the game before day26, I have never been able to upgrade my warriors by then. 3) It would be nice if you could choose to have warrior(s) sit out a day. This would allow your fallen warriors, or a warrior you like most (say a rogue) to catch up, instead of all the monster (XP) being taken by your mid level warriors. Lastly, on crawl mode, I wish that the chests would not replace a random item. I understand why it has to replace one at all, but I feel that the player should be allowed to chose what slot is replaced. If You all agree with me, please rate + so Nerdook can see this.

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(6)

angelofgame

Dec. 18, 2010

Under rating threshold (show)

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(-5)

llragell

Dec. 18, 2010

Under rating threshold (show) >.> I was at my 25th day and had 2 level 14s and a level 15. All 3 died from stupid dragon .... almost had the hard badge

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(1)

deathkknight

Dec. 18, 2010

Under rating threshold (show) Is this a bug? When I buy items from the shop, I gain money.

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(-2)

towerdefenseking

Dec. 18, 2010

Under rating threshold (show) beat the dungeon crawl with a level 16 knight

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(-1)

sttcharl

Dec. 18, 2010

Under rating threshold (show) how do you get the adventurers to go past level 1. This game is ridiculously confusing.

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(0)

shteev

Dec. 18, 2010

Under rating threshold (show) Not great. Getting the platinum rating makes you think a little bit more than none at all, which was something.

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(-1)

Airth77

Dec. 18, 2010

Under rating threshold (show) just a couple of things that i find to be a problem: 1 is that the adventures seem to be really retarded and go back and forth in places they have all ready been ALOT... 2 you should be able to sell items. 4 you should be able upgrade your units 5 and this one is a recamindation i would change the fact that you dont have a good set of instructions i would make it more clear on how to get your units to do surten things...

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(2)

Stealth_Ninja

Dec. 18, 2010

Under rating threshold (show) Barely made it in 25 days, my last level 15 adventurer had like less then 10% health before he killed the dragon. :D

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(0)

Kennin

Dec. 18, 2010

Under rating threshold (show) How the heck do I get the adventurers to go to the second floor? They reach the exit and are outside again. When I send them back in, they do the first floor again... over and over and over and over again.

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(-2)

Zouave321

Dec. 18, 2010

Under rating threshold (show) beat in 20 days, the key is to stack + %gold at begining, and make a path to a lot of traps just before a portail, also don't forget to recall when some are low hp, not for save them but to get plenty of gold. i still dislike this game, monster slayers is still way way better.

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(0)

ErlendHL

Dec. 18, 2010

Under rating threshold (show) One of my adventurers started at level 2 and leveled to 12 in one turn. But he died at floor 12 :(

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(0)

pancakeZACH

Dec. 18, 2010

Under rating threshold (show) the game is good but they should fix the pathing for the character. they keep going back and forth into the gold piles and its costing me money, especially on the later floors.

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(2)

thewinter10

Dec. 18, 2010

Under rating threshold (show) epic game! its really fun just like monster slayers

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(0)

thwack

Dec. 18, 2010

Under rating threshold (show) Easiest hard badge yet

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(1)

JackOfHeart

Dec. 18, 2010

Under rating threshold (show) Is it me or does it feel like we've been going in circles for the past 2 hours?

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(2)

kc765

Dec. 18, 2010

Under rating threshold (show) I find the Comment:"Warning, NO GOLD COINS this Floor! Adventures will NOT go to the next level" is really confusing. It makes it sound like you shouldn't have any coins on the level while the fact is you need to place at least 1 bag of gold on each floor to advance to the next one. Is this a game script error or just an information error? ^^

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(-1)

TXlonghorns

Dec. 18, 2010

Under rating threshold (show) I didnt have to play it. I saw it was made by nerdook and i already gave it a 5/5

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(0)

alarian

Dec. 18, 2010

Under rating threshold (show) To get the hard badge: Get a rogue first to disarm all the traps. Keep restarting until you get a rogue (it has to be first, not second in line). If you can, keep restarting until you start with 2 rogues. Build dungeon as long as possible at levels 3, 4, 5, 6, 7, above that it doesn't matter much because the healing/square becomes insignificant. Always buy all items. If your characters are full of items, delete the crappiest one and buy the items for that character, delete, buy, delete, buy. Don't give high damage items to low level adventurers, EXP is per HIT not per KILL, so less hits = less EXP / monster. Always place the gold at the EXIT so that you don't lose gold while the adventurers go back and forth through the level. TIP: The DRAGON isn't like the other monsters. The adventurers won't stop and fight it, they keep walking and can walk away from the dragon aswell. The dragon HP stays the same after the day is over. GOOD LUCK! 25 days = PIECE of cake with the above.

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(5)

lolo0500

Dec. 18, 2010

Under rating threshold (show) Nerdoox make the best games

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(0)

nailbunny

Dec. 18, 2010

Under rating threshold (show) - accidently clicking tiles and removing them (and losing 1/2 their purchase cost) is annoying - having to click the gold direction tile each time you want to place one is stupid - explanation of gold is poorly done, I was under the impression that I was supposed to be placing gold for the adventure, not that i'd be losing gold every time they walked on it.

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(5)

ezzellse

Dec. 18, 2010

Under rating threshold (show) You must put at least one gold on a level for your characters to move to the next level!

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(2)

Zintosion

Dec. 18, 2010

Under rating threshold (show) *Floor 1 even not level 1 my mistake

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(0)

Zintosion

Dec. 18, 2010

Under rating threshold (show) The only real problem i have is. I wish all the adventurers will go in the dungeon from level 1 together. Every time. It got kinda confusing when they're all seperated.

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(0)

Mimwing

Dec. 18, 2010

Under rating threshold (show) I was going strong at 22 days and all 15 floors, but at floor 13 the adventurers automatically stepped on tile upwards, directly onto the exit EVERY SINGLE TIME. Because of that they never get any money from gold bags and go straight back to town i.e I needed to wait out another forty days before I got enough to "Upgrade Adventurers" twice to get them to lvl 15 so they started at the dragon...... Apart from that I really enjoyed the game, tons of fun all the way through :)

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(-1)

loonycream

Dec. 18, 2010

Under rating threshold (show) good game cud do with more heros and upgrades

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(0)

khazhar

Dec. 18, 2010

Under rating threshold (show) I don't get it. I've tried everything and those heroes keep doing the first level. WTH? Explain please!

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(2)

raminminin

Dec. 18, 2010

Under rating threshold (show) i still didn't fully learned the game and i got all badges! kongregates badges are getting easy this days.

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(-1)

Hedanito

Dec. 18, 2010

Under rating threshold (show) Urgh I so much hate the design of these games. Please stop giving them cards.

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(0)

rafaMira

Dec. 18, 2010

Under rating threshold (show)

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(-6)

Raccoon99

Dec. 18, 2010

Under rating threshold (show) 5/5 for the ending song

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(0)

NollieFlipX

Dec. 18, 2010

Under rating threshold (show) Epic! Even the ending song! XD

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(2)

Chivus

Dec. 18, 2010

Under rating threshold (show) The game makes no sense to me, it has contradicting goals, in one hand, you help to build a dungeon full of traps and other deadly things, and in the other hand you don´t want the heroes killed... recipe for a very mediocre dungeon builder...

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(-2)

infomage27

Dec. 18, 2010

Under rating threshold (show) monsters, potions, etc should NOT be set as waypoints - in a perfectly linear dungeon heroes hit a monster corpse, turn around, and run back towards the entrance... for 20 minutes straight. argh!

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(2)

2EasyJust4Rick

Dec. 18, 2010

Under rating threshold (show) i really really don't know what this game want...

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(-1)

BrokenFixer

Dec. 18, 2010

Under rating threshold (show) Or, make a very large thin loop on level 15 that passes through both the blue portal and the dragon. Heroes will pass through the Dragon and beat him up a while, then bail out when they fall below half hit points. About to win on Day 20 using that strategy, despite some terribly shaped early levels (four monsters/traps in a block that force my party to wander every which way rather than stay focused).

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(0)

Viciously

Dec. 18, 2010

Under rating threshold (show) One thing i hate about nerdook games is they are all the same, all of them have recycled graphics and the musics, the only one that was hillarious: the first one

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(-1)

infomage27

Dec. 18, 2010

Under rating threshold (show) also, raid should really run around *together*. what ends up happening most of the time is that one guy runs way ahead (while the others take a different fork in the road), kills all the high-level monsters, ends up getting to level 14, and the others end up with nothing to kill and never level up high enough to actually reach the dragon within any reasonable amount of time...

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(0)

Darth_Knoll

Dec. 18, 2010

Under rating threshold (show) Really needs a change class system, but other than that It's 5/5

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(2)

artur

Dec. 18, 2010

Under rating threshold (show) 27 days... do i have to say anything???

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(0)

Pappeli97

Dec. 18, 2010

Under rating threshold (show) Boring!

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(-2)

infomage27

Dec. 18, 2010

Under rating threshold (show) why can't i "lock" equipment in dungeon mode? random replacement of stuff i actually need = annoying! and worse when i have an empty slot (dumped a useless item) and a non-empty slot keeps getting replaced...

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(-1)

el_DOOM

Dec. 18, 2010

Under rating threshold (show) theyre stuck repeating the first floor...

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(1)

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