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I like the new updates with the gold coins controlling the heroes' directions, but for gods sake, when you sell a block that you placed, give us back the full money. I hate the hell out of any game that, if you buy something by mistake, you get way less money back when you sell it back -.-
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damn it i wasted like 6 days because i thought the message that said, "warning, NO GOLD COINS on this floor, adventurers WILL NOT proceed to the next level" meant that i shouldnt put gold coins there. >:(
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Thier should be a evolution system like in one of your past games Nerdock. When mages could turn into flame ice or thunder. And swordsman could become beserkers assassins and thunderbreakers.
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The main reason I don't 5/5 this game is because it seems my adventurers are more attracted to traps than money. therefore 4/5
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On all those who don't like adventurers boucing : an excellent strategy to kill the dragon is to leave a large open space around him. your random bouncing adventurers will (oddly?) have a preference for the left bottom corner where they regenerate a bit before random bouncing ( and some well placed gold coins) bring them to fight again.
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The point I liked best was that at first you look at the your adventurers as gold bags but later you have to care about them (to kill the dragon.) Because when it says you play the dungeon, you're against the dragon not the adventurers!
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I can only get the dumb adventurers to stay in the first floor of the dungeon I don't know how to get them to stop going to floor 0
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found a glitch: if you build tiles until you're out of money then refresh the page, you'll have your money back and the tiles will be there.
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Game is nice, sure, but the music is a pain... please find something else for your next game, you can do better than this nerdook! ;)
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I think this game has potential, but I want more interactivity...I kept watching the rogue just behind the cleric, who became the trap b*tch...I wanted to pick up the cleric and go 'hey, moron, you go SECOND, behind the guy who can disarm the traps'. Perhaps if I could give them a potion or click to stop and start them going again, that would be cool...as it was, I was just watching the game go, and making tiles. That was about it.
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People who can't figure out how to get to the next floor: If the heroes reach the exit without getting any gold coins, they exit the dungeon. If they run into gold coins, they go to the next floor.
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you guys should make another monsterslayer that was the best game but i love the songs at the end of all the games! =) bye.
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Wins the award for most simplistic-looking yet ingeniously complex game of the year (maybe decade). One of Nerdook's most creative ideas thus far, and that is saying something. Is there anything he doesn't do well besides rhyme and sing? J/k.
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oh, one more thing... can you choose your character's classes? cuz one game, i had like 4 rouges. im playing the game again and now i have 5 barbarians :(
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This game has dumbass people. Dumbass people are usually funny. This game isn't. It's so damn tedious and repetitive FAST.
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I only just realised that making adventurers go in circles isn't a bad thing, didn't realise they gain hp while walking XD