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they should make it so you can send like only one guy if you want and the others can stay at town so you can lvl them 1 at a time or something or keep them as even lvls >:) click plus kirby wants you to click plus <(-_-<) (>-_-)> he is even dancing for you!!!
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why does the adventurers just keep running out of the entrance? they should EXPLORE the dungeon for gold and not just enter,kill a monster and run out of the dungeon while only 1 explorer is left inside fighting for his life.
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Nerdook, I am convinced that underneath that innocent smile of yours is in fact an evil underground slave ring of kidnapped Japanese programmers who make your games for you less they be forced to listen to your daughter's Justin Beiber album. I am sending the FBI over to your house as I am typing. (Do not take seriously)
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Hey Nerdook, I have a suggestion on what you should do for your next game.
My first idea is for you to make an awesome ninja game with upgrades, abilities and rewards.
My second idea should be just try making a shooting game with M4s and AK-47s and SPAS-12s and shit like that
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to everyone complaining about the AI, think of it as a challange to how you make your dungeon, use gold to get them to go in the path you want, and key words here "NO FORKS!!!" even if it leads though traps, if you have a dead end bad thing WILL happen, and keep an eye on the guys, if they are getting stuck on a spot in your path, try remaking it. remember they are stupid with no memory, keep the number of choices they have to make at a minimum and you should be fine.
(this may look alot like a previus post that said make Strait lines, IGNORE THAT I gave it a thumbs down myself because that was misleading, it dose not mater how twisted the path is as long as there are no FORKS)
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To everyone complaining about how stupid the adventurers are for wandering around randomly and aimlessly, you should know that you must make a straight path. The game is meant to be played that way, crossroads will only confuse the adventurers so don't make any and only focus on making a straight path. It does say so in the game but I have to admit that it wasn't clear enough and it took me a while to see it.
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I find myself wanting more options than gold and open tile. Maybe locks that require a certain type of charater to pass? (Locked doors, pits, etc)
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Dude, I love the ending songs. I could care less on how long it took, I had fun. (With that in mind though, you should probably extend the award times.)
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You should be able to sell items from the shop to clear the shop without having to give them to someone and then delete it.
Kind of annoying when you get your guys geared out to have to remove something just to get the extra shop cash
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Great game. Dont know if its a bug. or not but I cannot continue. Also and endless would be nice.
or like a Second dragon or something ore more like a dragon every 15 levels. could get interesting.
Your gaming team is by far one of my favorite.
Keep up the good work.
I am still curious if when a hero dies do you gain money or lose money? because I gained some at first and then lost a ton in the end.
4/5
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there should be a character like a adventurer and the stat bonus should be that he stays longer without having to get treasures all the time
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to everyone complaining about the AI, think of it as a challange to how you make your dungeon, use gold to get them to go in the path you want, and key words here "STRAIT LINES!!!" even if it leads though traps, if you have a dead end bad thing WILL happen, and keep an eye on the guys, if they are getting stuck on a spot in your path, try remaking it. remember they are stupid with no memory, keep the number of choices they have to make at a minimum and you should be fine.
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sorry just another comment.
I thought this game was going to be very customizable almost like a defender game. Like...if the warriors cant pass through the dungeon, you get bonus points/money....also you'd have a choice of what monsters to put where to mess with their AI.
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something i cannot explain is why my heroes reset over time? i already got all the 15 floors and yet nobody manage to get to the last floor beacuse they are always changing 2/5 sad face :(
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Maybe its just my comp, but it seems like the dungeon wont be cleared then suddenly they are back in town o3o!? I don't get it.
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SHOULD explain some of the details, as when i first started, i had no idea there was a time limit and thus did not know about the gold keeping them more interested. also, goes WAY too fast to keep track of all of my "adventurers" and most of them would keep dying and resetting levels. So by the end i had one or two extremely high-levels taking down the dragon while the others lagged far behind.
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It's... ok, a little plaid you could make it more exiting by letting us put more down to keep them interested like monster rooms and safe points, but you could also make it a side scrolling animation like usual, a bit like Monster Slayer but without the buttons to command them, and also it would be great if the Adventurers weren't so silly.. i mean, i doubt you could be SO lost to go back to the entrance of that floor.
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The problem wasn't beating the game, it's that they will walk between this one treasure room you couldn't build around and the entrance instead of going to the exit. (Dang t shaped sides >.<)
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My level 10 (barbarian?) disappeared. Just...gone. Why? Also, the adventurers are often lured by empty hallways instead of gold bags. I don't like that dumb luck often dictates the path of my characters. This game would be a 5/5 for sure if it played as intended. As it is now, 2/5 for originality and concept.
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I might have figured out the cause of the annoying "go back the way you came" situation; when an adventurer fights an enemy on a corner he seems to 'forget' which way he came in, so he ends up having a 50% chance of going back the way he came. Might be wrong, but that's what I've seen.
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I think most of the complaints about bad AI are invalid. I beat the game on my first try. If your heros dont go where you want then your design was probably bad. and you need to leave gold so that the heros will stay in the dungeon.
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These guys take all the gold possible!
Now I know how it feels in games when they stash items in dungeons then I come and clean the place out.
XD
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Easy, and boring. The most complicated part is figuring out how to deal with the shitty AI. Cool concept, but I didn't enjoy it much.
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Darkir they jump to the 5th floor when they are level 5. The classes are cleric, theif, warrior, barbarian, wizard, and paladin(or knight forgot which). It's completely random which you get, they come every couple of levels up to 7 units. The levels they join are the same every playthrough. The ai is a bit bad, but smart pathways and minimizing the amount of them helps get through better.
Also woot got platnium ^.^ gogo Dmg reduction paladin soloing.
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Tips for those having trouble: First of all, try to make each floor a single line from Entrance to Exit. Don't branch off into multiple paths unless you're forced to (and if you have to, put the branches towards the Entrance -- the adventurers will find the right path sooner).
Second, try to include 80% of the monsters/traps/items in your path on each floor (yes, I said traps for a reason...keep reading).
Third, the fastest strategy I found (thus far) is to focus on Thieves. Try to start a game with at least two of them and ignore the other heroes entirely (let them die off, and maybe they'll respawn as Thieves too ^.^).
Fourth, buy everything from the shop each day -- you get a gold bonus from doing so! The best items are those that save your heroes from dying by teleporting them to town at X% health; after that go for Gold kill modifiers, then whatever you want.
Finally, place money bags generously; one every 3-4 tiles should be enough.
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update 1.0.0.1 apparently doesn't work, because heroes will still run around in circles occasionnally, and for some reason since I unlocked the 3rd floor the raid will stop instantly at any time even if one or more heroes are still alive. Actually, Never did any of my heroes died and all my raids since floor 3 ended that way.
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Wow, this game is awesome. To all those complaining about their guys running back and forth, it's (probably) because your dungeon is poorly designed. I've seen them turn back after fighting a monster occasionally, but not often enough to make a serious difference. Get your guys return to town items and you'll win eventually, if you get to the dragon. The game is really not that hard to figure out, just read the instructions
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i alwase love you games but this one is kind of a failuer it would be a lot better if you could control the people its a great idea just expand on it
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I really love Nerdook's games, but this one doesn't give me enough control over the whole process. Not at all! It's also hard to keep some adventurers from being the only one to level up and gain access to a lower level, then be fighting by themselves (dying). It's really not as fun as any of the other games. And why do my items keep changing from the ones I bought, to new ones I didn't even choose? I've tried to like this--I really have. It's just not doing it for me.