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to anyone struggling to get the med+hard achievements to award, continue, complete again (which shouldn't take more than 2 or 3 adventuring days, you've got it all mapped out already) and it awards right away.
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TIP: To make the last battle realy easy build alot of titles around the dragon (I made a square 6x6). Adventurers (ones that survived, I had 3) will move around rarely attacking the dragon dealing some damage to it and then come back to walking around recovering lost HP (items increasing recovery per title are best). After some time your adventurers will easily kill the dragon. Please rate up, so everybody can see. Sorry for my English. I'm from Poland.
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ok i wasn't a fan of the game and over all it very luck based and sometimes i couldn't;t understand why my level 15 rouge wouldn't visit the 15 floor of the dungeon and it was 2/5 but then i beat the dragon and heard the credits which cheered me right up 4/5 for the credit song at the end
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how the f do i get to dungeon level 2??!! ive cleared a direct path and a path thats slays all the spiders... wtf man
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Anyone else think that there should be a badge that you get when you complete a dungeon crawl, titled "Doing what the AI couldn't?"
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lolololololololLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOOLOLOLLOOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLLLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLLOOLOLLOLOLOOLOLLOOLOLOLLOLOLOLOLOLOLOLOLO
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Yea... no gold on the level and you have to BUY the level to go on? Um...I DID buy the level and still there is NO gold and I can't place anything. This ....is just stupid. 5 thumbs DOWN
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This one's more luck-based than anything. Maybe it's just that I personally don't like those kinds of games, but I don't think this is one of your better creations, Nerdook.
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I cut off access to the dragon to make sure my players wouldn't die, but now when they reach the room and I end the day they dissapear as if killed by the dragon; IN short no way to clear the game anymore they all dissapear before they even reach the room
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It's depressing to nurture one group of adventurers to the last floor, then the first three get killed wiping out the dragon. :P
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It doesn't work on my end. I just keep adding dungeon levels and send dudes to die. Maybe that is the point? Except that there are equipment slots. So I'm probably missing out on your intent.
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The end song is beyond awesome! I have an urge to play the game all over again just to hear that tune again! Hahaha!! 5/5! =D
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this game changes drastically w/ a doc carrying 3 heall-while-walking items and having ALL THE TILES PURCHASED. lol watch the stupidity unfold. also helps if you have disregarded the badges, and beaten the game, severall times. lol SUPER DOC!!!
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i thought this game sucked hard, but after giving it a fair shake, and re-ppositioniung a few of my tiles/money bags, farming was easy as well as leveling up my characters. I really ended up killiong the dragon with 2 level 15's...... Fun game, 4/5
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I have no idea what I'm doing wrong, my guys just decide to go back and forth constantly even though there's a set path directly for them (with gold on it).
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a small tutorial would be very useful. At each non blank square each adventurer takes his own randomised decision about which direction to go from there, and will continue in that direction until he comes to another non blank square. This means the most cost effective thing to do each level is place a single money bag immediately before the exit.
Also, each time you add a new level, don't put a money bag on it until you've added the next one, the adventurers will go to your new level even without a money bag, they just won't go to the one after that if you add another and leave 2 in a row without bags, also they won't jump-to-start on a level without a bag