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Progression on last comment: The moving back and forth also restricts me from doing ANYTHING. Even if I click STOP, he still roams back and forth which means I can't build, buy items for that character, or even start a new adventure! New rating:2/5 for fatal glitch.
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stupidest game ever i get the dragon to 34 health and it switches all my f-ing guys. if i ever meet the creator im punching him in the face but other then that it was good
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why do my people randomly turn around mid-floor and just leave? i mean ragequits are one thing, but these programs are kind of not doing what they're supposed to, and no, none of them have any return to town items.
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Wow, when it said upgrading adventurers, i thought it would be. a little more epic like permanently increase damage to a crazy ass number, maybe u should change "upgrade" to "level up"
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Sorry for spamming... But 4 out of 5 of my adventurers are "level _ undefined" 3 of those 4 are white, boxy figures with brown shoes, the other looks like a knight. The knight that I got came at level 18 and 105 base attack. The knight, along with one of the boxy figured "undefined" adventurers have NaN hp and no "gold" bar, so when the boxy figure is too low level to proceed, he just goes back and forth through the floor he's on.
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For the people saying to use gold bags, they go back to empty gold bags so they go to one, go to the 2nd one, then go back to the first one, rather than the exit... However, I'm happy to see a fantastic comeback after Deadly Neighbors. Truly a fantastic game. Did you trade your soul to the devil in order to gain amazing developing skills?
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SUcks man. They all run into the dragon one at a time and die. Also, the replacements never seem to level. They just get stuck on the lower levels forever.
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This game is very glitchy... I just received a "level 18 undefined" as an adventurer. 3/5 until this game fixes some of these bugs.
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It seems like the adventurers are attracted to "gold" spots even after the gold is long gone and there are fresher pastures around. Is that a bug?
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I don't know if this is a bug, but I'm building level 9-10 currently and when I begin the adventuring, all the adventurers start on floor 7 instead of 1. Is this supposed to happen? If not, has anyone else experienced this?
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Why the floors have diferet colors? How can i make my adventures stay longer in the dungeon without spend money? This is the first nerdook game that i didnt understand!!!
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chocolateisgood they go to lvl 0 when they die. When you have the option to buy an item that teleports them back to the town at a certain health buy it!!!
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There's a problem, I make them stay long enough they want to stay on the floor, so they are JUST about to reach the end, then they go back. :F
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If you guys havnt noticed, of course the AI is stupid, if you read the description you would have noticed that the group is "The Silliest Bunch of Adventurers Ever™ are incredibly dense, so design your Dungeon wisely!". Vote this up so people can see this.
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do your guys go back to level 1 when they pass level up to level 16 cause, my guys keep disapearing and i keeping geting level 1 people...
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I saw several Developers (including Nerdook) on this, for some reason they were playing it even though it wasn't released, I tried joining and it resulted in taking me to the home screen. :P
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Once again Nerdook has surprised me with, a sort of samey look game, that still blows my mind with simplistic beauty, and somewhat good depth. Not to mention his punctuation on making these games is a achievement of it's own.
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Continued from last comment:
Some items feel worthless: +hp/empty tile, dodge and +hp/hit. Generally you do better with -dmg items or plain +dmg items. Percentual things seemed very hard to figure out what was better than or worse than because you got no numbers to do the slightest math on (also means that deleting an item can be a massive bummer!).
4/5 because overall it's a good game regardless of how absolutely wasteful the intelligence of the adventurers are. Stupid simply does not cover their lack of anything other than void hovering inside their skulls.
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I just barely made the bronze requirement.
Why? Ressurrection items are hard to come by, adventurers are greedy little bastards that take so much gold and take forever to level up (so either you've got no gold and they level faster or they level really, really slowly and you get some gold).
Adventurers bouncing back and forth in some stupid hallway you can't avoid (yay, a single square corridor, I'll go back and forth between here and where I came from... TO STEAL MORE MONEY! No other reason, I'm just greedy despite being sold some really awesome items).
At some point the enemies start to ramp up heavily in difficulty which easily caught me by surprise until I figured out that if your adventurers die, they're DEAD and you get a level 0 *QQ* Kinda rough not to have that explained.
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At first I disregarded all the comments that it had issues with movement but as i progressed it became more and more apparent. While it may make designing the maze harder, having units go straight to the beginning of the maze despite their being no apparent reason is just plain stupid. 3/5