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boomblip

Dec. 09, 2010

Under rating threshold (show) i thought I would be able to get upgrades to the monsters...shouldn't the goal be to kill the heroes?

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(-1)

gag132

Dec. 09, 2010

Under rating threshold (show) im sorry but i dont get the game o.o

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(4)

joeboon

Dec. 09, 2010

Under rating threshold (show) Progression on last comment: The moving back and forth also restricts me from doing ANYTHING. Even if I click STOP, he still roams back and forth which means I can't build, buy items for that character, or even start a new adventure! New rating:2/5 for fatal glitch.

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(-1)

redguy354

Dec. 09, 2010

Under rating threshold (show) stupidest game ever i get the dragon to 34 health and it switches all my f-ing guys. if i ever meet the creator im punching him in the face but other then that it was good

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(-2)

RagingStorm

Dec. 09, 2010

Under rating threshold (show) Isn't fair end a game just for the ending music....is it?

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(1)

Cpool

Dec. 09, 2010

Under rating threshold (show) The first screen keeps flashing and won't let me click anything.

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(-2)

rokh1

Dec. 09, 2010

Under rating threshold (show) the adventurers just are too stupid lol

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(-1)

Eidenhoek

Dec. 09, 2010

Under rating threshold (show) I need more "return at x%" items.

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(2)

youtubefan

Dec. 09, 2010

Under rating threshold (show) why do my people randomly turn around mid-floor and just leave? i mean ragequits are one thing, but these programs are kind of not doing what they're supposed to, and no, none of them have any return to town items.

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(-1)

Kueninja

Dec. 09, 2010

Under rating threshold (show) Wow, when it said upgrading adventurers, i thought it would be. a little more epic like permanently increase damage to a crazy ass number, maybe u should change "upgrade" to "level up"

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(2)

dragonshield

Dec. 09, 2010

Under rating threshold (show) I dont like how adventurers wilol randomly turn around after attacking a monster

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(0)

joeboon

Dec. 09, 2010

Under rating threshold (show) Sorry for spamming... But 4 out of 5 of my adventurers are "level _ undefined" 3 of those 4 are white, boxy figures with brown shoes, the other looks like a knight. The knight that I got came at level 18 and 105 base attack. The knight, along with one of the boxy figured "undefined" adventurers have NaN hp and no "gold" bar, so when the boxy figure is too low level to proceed, he just goes back and forth through the floor he's on.

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(0)

BobSaggetftw

Dec. 09, 2010

Under rating threshold (show) Nerdook wth happened? You make 5 super awesome games and then this?

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(-1)

TheHammer2000

Dec. 09, 2010

Under rating threshold (show) not the best but nice idea took a while to wrap it around my head

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(1)

Da_Vane

Dec. 09, 2010

Under rating threshold (show) 5 stars just for the ending song along. Would be fun with lots more levels, dungeon features, and stuff...

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(2)

LukeMann

Dec. 09, 2010

Under rating threshold (show) For the people saying to use gold bags, they go back to empty gold bags so they go to one, go to the 2nd one, then go back to the first one, rather than the exit... However, I'm happy to see a fantastic comeback after Deadly Neighbors. Truly a fantastic game. Did you trade your soul to the devil in order to gain amazing developing skills?

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(1)

joemama1512

Dec. 09, 2010

Under rating threshold (show) SUcks man. They all run into the dragon one at a time and die. Also, the replacements never seem to level. They just get stuck on the lower levels forever.

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(-2)

rottentoe

Dec. 09, 2010

Under rating threshold (show) I love the idea!!

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(1)

joeboon

Dec. 09, 2010

Under rating threshold (show) This game is very glitchy... I just received a "level 18 undefined" as an adventurer. 3/5 until this game fixes some of these bugs.

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(2)

Ranson

Dec. 09, 2010

Under rating threshold (show) It seems like the adventurers are attracted to "gold" spots even after the gold is long gone and there are fresher pastures around. Is that a bug?

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(-1)

joeboon

Dec. 09, 2010

Under rating threshold (show) Nevermind... I just started again and they all started on floor 1? This happened like 9 times in row though...

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(0)

JubJubisBetter

Dec. 09, 2010

Under rating threshold (show) I looked at this game and I said " Oh Yes!! Its made by Nerdook!! It must be good!!". And it turns out it was 5/5.

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(2)

leeboy

Dec. 09, 2010

Under rating threshold (show) I still think its amazing how you bring out such good games in such a short amount of time, i worship your skill

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(1)

Senthen

Dec. 09, 2010

Under rating threshold (show) How the hell are people finishing in 5 days?

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(1)

joeboon

Dec. 09, 2010

Under rating threshold (show) I don't know if this is a bug, but I'm building level 9-10 currently and when I begin the adventuring, all the adventurers start on floor 7 instead of 1. Is this supposed to happen? If not, has anyone else experienced this?

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(2)

dadgo

Dec. 09, 2010

Under rating threshold (show) try to use paladins with next items: 2 damage modifiers (+25% dmg at max lvl) and 1 return to town (0% at max lvl)

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(0)

joliro

Dec. 09, 2010

Under rating threshold (show) needs badges plus + if you think the same

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(1)

Eidenhoek

Dec. 09, 2010

Under rating threshold (show) I'd like to be able to cycle through items in the shop. Since, y'know, +4 vs. undead < +10 vs. undead

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(0)

CarnageX

Dec. 09, 2010

Under rating threshold (show) nvm

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(0)

Porkammf

Dec. 09, 2010

Under rating threshold (show) Why the floors have diferet colors? How can i make my adventures stay longer in the dungeon without spend money? This is the first nerdook game that i didnt understand!!!

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(-1)

sumowar21

Dec. 09, 2010

Under rating threshold (show) game sux they run in circles all the time and waste the amount of time they can spend in dungeon

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(0)

sugarboy323

Dec. 09, 2010

Under rating threshold (show) chocolateisgood they go to lvl 0 when they die. When you have the option to buy an item that teleports them back to the town at a certain health buy it!!!

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(0)

ninjaTiki398

Dec. 09, 2010

Under rating threshold (show) There's a problem, I make them stay long enough they want to stay on the floor, so they are JUST about to reach the end, then they go back. :F

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(0)

epidemic_master

Dec. 09, 2010

Under rating threshold (show) If you guys havnt noticed, of course the AI is stupid, if you read the description you would have noticed that the group is "The Silliest Bunch of Adventurers Ever™ are incredibly dense, so design your Dungeon wisely!". Vote this up so people can see this.

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(6)

blowing0up

Dec. 09, 2010

Under rating threshold (show) do your guys go back to level 1 when they pass level up to level 16 cause, my guys keep disapearing and i keeping geting level 1 people...

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(-1)

everybodyedits

Dec. 09, 2010

Under rating threshold (show) EPIC JUST LIKE ALL OF UR OTHER GAMES!

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(1)

darkraiders

Dec. 09, 2010

Under rating threshold (show) I would like if we could have a bit more freedom to do what we want 3/5

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(-1)

CarnageX

Dec. 09, 2010

Under rating threshold (show) Why are my guys skipping levels 1-6 and going straight to level 7

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(0)

nicKnoit

Dec. 09, 2010

Under rating threshold (show) i love nerdook games! nuff said

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(0)

Eidenhoek

Dec. 09, 2010

Under rating threshold (show) Why is it only one gp gained to take back a block?

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(0)

PJ15132

Dec. 09, 2010

Under rating threshold (show) its funny how all nerdooks games have the same awesome graphics but gameplay is so different

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(1)

thecheaterdude

Dec. 09, 2010

Under rating threshold (show) sux. They keep on exiting.

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(0)

LeElohm

Dec. 09, 2010

Under rating threshold (show) this was really fun and the replayability factor is great. Always love the little songs at the end too :)

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(2)

fireforce8

Dec. 09, 2010

Under rating threshold (show) WOAH a game in less thaan 2 months!

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(1)

ninjaTiki398

Dec. 09, 2010

Under rating threshold (show) I saw several Developers (including Nerdook) on this, for some reason they were playing it even though it wasn't released, I tried joining and it resulted in taking me to the home screen. :P

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(0)

Xskill

Dec. 09, 2010

Under rating threshold (show) Once again Nerdook has surprised me with, a sort of samey look game, that still blows my mind with simplistic beauty, and somewhat good depth. Not to mention his punctuation on making these games is a achievement of it's own.

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(2)

ChaosReaper90

Dec. 09, 2010

Under rating threshold (show) Continued from last comment: Some items feel worthless: +hp/empty tile, dodge and +hp/hit. Generally you do better with -dmg items or plain +dmg items. Percentual things seemed very hard to figure out what was better than or worse than because you got no numbers to do the slightest math on (also means that deleting an item can be a massive bummer!). 4/5 because overall it's a good game regardless of how absolutely wasteful the intelligence of the adventurers are. Stupid simply does not cover their lack of anything other than void hovering inside their skulls.

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(1)

ChaosReaper90

Dec. 09, 2010

Under rating threshold (show) I just barely made the bronze requirement. Why? Ressurrection items are hard to come by, adventurers are greedy little bastards that take so much gold and take forever to level up (so either you've got no gold and they level faster or they level really, really slowly and you get some gold). Adventurers bouncing back and forth in some stupid hallway you can't avoid (yay, a single square corridor, I'll go back and forth between here and where I came from... TO STEAL MORE MONEY! No other reason, I'm just greedy despite being sold some really awesome items). At some point the enemies start to ramp up heavily in difficulty which easily caught me by surprise until I figured out that if your adventurers die, they're DEAD and you get a level 0 *QQ* Kinda rough not to have that explained.

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(2)

chchachia

Dec. 09, 2010

Under rating threshold (show) At first I disregarded all the comments that it had issues with movement but as i progressed it became more and more apparent. While it may make designing the maze harder, having units go straight to the beginning of the maze despite their being no apparent reason is just plain stupid. 3/5

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(0)

Necroticlord

Dec. 09, 2010

Under rating threshold (show) This has a bunch of problems with pathfinding, and I don't very like that one of my people is a level 4 undefined.

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(1)

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