Under rating threshold (hideshow)
I don't like the gold bags that send the chars to a direction, I just would preffer the characters to choose paths randomly but NEVER passing through the same place more than twice (unless they have to in order to reach another unexplored area.
Special squares with rewrds/enemies that get revealed only when you tile them, would be fun =P
Under rating threshold (hideshow)
I love this game. For all those complaining about the characters running around like headless chickens for me that only happened on the first level. If you think about where you are placing your tiles and then think about where to place your gold you should have much of a problem and should only have to use 5 bags MAX per level. Great Game.
Suggestions: Could you make the ability to put the characters in parties? Max 3 or something just to make those final 3 levels a bit easier.
Also I think when a thief goes over a trap he should disarm it.
Might want to give each character an alignment to change their reaction to others when in a party. Could have party hacking?
Finally you should restrict what items can be used by what character. I don't think a paladin would wear boots of greed. He would be too righteous.
Conclusion great game I love it. Just take a look at these suggestins please. :)
Under rating threshold (hideshow)
Again a new Nerdook Game that i love. also i think he is one of the most active game posters on kong. at least the one i can remember. keep this up Nerdo :P
Under rating threshold (hideshow)
Yeah !!! I beat the game in 25 days!!! When you earn enough gold, i.e. more than 15000, you can have a chance to updrade your men. A lvl 16 hero can kill the dragon!! This is a Great Great game, Nerdook. Thank you so much for all the fun. I think this game is already well balanced in many ways. Thank you !
Under rating threshold (hideshow)
When the entrance is in a 2x2 square with other unremovable fields (2traps+1mob) even with gold right next to it the adventurers mostly just go back home... happend 6 days in a row for me =(
Under rating threshold (hideshow)
oh thank you thank you thank you thank you thank you for changing the gold/time/movement system!!! this is a great game now!!
Under rating threshold (hideshow)
I liked it better before the update. Sure the adventurers were slightly dumber, but at least the platinum trophy was achievable with skill instead of luck.
Under rating threshold (hideshow)
It needs to say click on the empty squares to create tiles. Right now it is so confusing I clicked on everything in floor 1 and was just about ready to give up.
Under rating threshold (hideshow)
nice game!!! love every games by nerdook!~~ always like the ending songs and the background music, always cheer me up =)
Under rating threshold (hideshow)
I seriously lol'd at the ending song.. Some parts are quite annoying, especially when traps/items/monsters are close together and your characters just run around randomly untill they give up
Under rating threshold (hideshow)
It is really easy after the last update. It is not actually a "gold floor tile" but a sack of gold. So you just drop it on the floor, it will force the Adventurers to go in the way shown by the arrow.
Under rating threshold (hideshow)
Ok, probably a silly question, but how do you place gold floor tiles. I have clicked every where on the dungeon and can't place it. Am I placing the tile wrong by clicking the floor map, or do I need to up date something in java?
Under rating threshold (hideshow)
The AI is just retarded. Can you somehow make them NOT run back to the entrance of the dungeon after picking up a chest at a teeny fork in the road please? Or stop making them loop at a corner because they can't comprehend how to turn right?
Under rating threshold (hideshow)
I'd like some sort of indication on how and where inactive adventurers exited the dungeon. Like color coding their status icon as left, died, ejected or completed, and the max floor they reached. Maybe even leave markers on the map for where they left off.
Under rating threshold (hideshow)
um.....nerdok........THIS GAME IS STUPID! I mean, make the people smarter, and........just make some of your other games better. There, i said it.
Under rating threshold (hideshow)
this is just like the last remnant where no one would ever understand how the game actually works. you got that gold to make your adventurers go a certain way so use it. also if you place no gold in the dungeon at all they cant advance. there is a red flashy msg telling you about this. i really dont understand why some ppl go try->error->rage. i think it is a great game and i loooved the ending theme.