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this game isn't working right... i've never had a problem usually on kongregate... i just play for the Power Up Points... but this one is acting real funny... like I can't put down tiles.... I click space bar and the game just keeps going in and out and in and out and in and out of whatever dungeon I'm on... crap shit.
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There's a tip about making sure dungeons are "efficient" and then one about alternate paths allowing more people to level up. Some things which seemed slightly contradictory. I don't necessarily enjoy wondering whether 10% crit or + 3 max damage or +15% damage are equivalent or not. Especially without being able to see any percentages or rolls or fight statistics. And I'm not real sure why these guys will get confused after a battle and change directions in an otherwise straight hall. With multiple guys on multiple levels, sometimes splitting up for no reason, an even slower speed would be nice when you are really trying to do the best but have one of your two heaviest hitters decide to head the other direction leaving a guy to solo the next level and stuff. Yeah, I know, they are dumb, but they should be able to follow a single square path.
It's a good game concept.
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Being able to wear multiple of an item or items clearly not meant for a certain class was a bit strange. I don't know why the gold coins say makes adventurers stay longer. That was confusing and made me think I needed them to stay longer and make some convoluted paths at first. One tip says make dungeons with as little conflict as possible is best, but this also gets you the least money and experience. And it would be nice if the guy in my group that just happened to get to the potion first but had full health would have the decency to hand it to someone else. :)
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Really liked the concept. Screens could use some work. Instruction text shows up on screens where it shouldn't be (left click any game tile etc). The message that you can adjust the game speed with the lower left hand buttons shows up only after you have clicked to adjust the game speed. The results screen after finishing a dungeon has some tips on it and sometimes goes away too fast to read results and the tip. Which I was looking for every tip I could get trying to comprehend what was going on.
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please don't negatively vote my comment, but I haven't figured out how to get past the first level. I've unlocked all the other levels, but clicking go only runs me through the first level. Someone please message me!!
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Oh AVOID traps. Makes more sense when you realize you're supposed to be keeping your adventurers alive and not killing them.
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game is kinda fun but i couldnt get past the first dungeon it just kept me playing the same one over again even after i unlocked them. It said no gold coins wont go to next dungeon. otherwise had potiential to be a fun game
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3 stars. :) I liked it, but not my favorite game. I'm not really a patient person, plus being slightly ADHD, I get bored with things quickly, especially if it repeats again and again. It would have been 5 stars, but you just do the same thing over and over again, it gets kinda boring by the 10th level. :)
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I was the 2000th person to up nerdook's comment! GO ME!
Oh, and this game is really great! There's a lot of replay value, and it's fun to create your own objectives, like trying to connect the dungeon to all of the tiles and still make it work, or trying to create a way to constantly kill your adventurers (before the dragon, heh). I also love the unique concept of profiting off of adventures, rather than making money to spend on equipment. Keep the great games coming, nerdook =)
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i could just tell by the people add the start screen that this was a game by nerdook! you have awsome games, my fav of yours is monster slayers!
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i think you should be able to have multi tries in dungon crawl, extra mode for placeing monsters and a super class that earns exp 10x faster and a extra item to instant kill the next enermy (not on dragon level through!) and lastly make the wanderings of dungon explorers a little bit more controled cause as 21thcen stats ''i love doing circles!'' says level 12 rogue '' round and round and round and round and round and round and round and round...'' well you get the idea, i had to watch a level 12 rogue do exacly 7682 turns before attacking the dragon!
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First try.. Done on day 26. One day too many. If only my best hero hadn't died on level 13, I'd have made it. Interesting concept.
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for the people who wonder how to play click to make a path the money bags control where adventures go on the right of the game scream and if you dont have at least 1 in a level the adventures leave. thats all to it :) (people who are to lazy to read its kinda simple when your done reading it)
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make it to were you can place the monsters down! it would be way funner!creative! you can still keep the original ones just make it to were you can place monsters!
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this game might be alright if it worked. kudos to the creators for an epic fail. if you're making a game with multiple levels, its way cooler if the players can play more than just the first one.
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How to change floor??? I unlock floor 2, 3, 4, 5 then I go in to floors 2 and click start (or hitting space) but all the time, my adventure start at floor 1 T_T
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So. My level 15 rogue was doing 200 per hit against the dragon on day 23 and 24. Needless to say, it didn't last long and I got the hard badge on my first try.
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When doing other peoples dungeons is there a way to choose which slots the chests go into? As it keeps replacing filled slots while there are still empty ones.
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I loved the ending song. I thought this was pretty simple and easy except when your heroes keep running circles around and around when the exit is straight ahead. 5/5 overall. I enjoyed it.
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Wasn't until day 47 that I realized that my heroes hadn't even finished the first floor cause' it was incomplete. There was nothing telling me something was supposed to happen after I pressed go other than me get 25gp. And I was working on the fifth floor.
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The idea of the game is very good but the execution didnt speak to me at all. Had no clue what I was supposed to do most of the time.
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I think I've found a glitch. Items that give +x HP/level can be put on a hero and then sold, and yet the hero retains the bonus. The dragon is a lot less threatening when being hacked down by a paladin and a wizard with over 1k health each.
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I love how you, as a dungeon developer, get to wait for adventurers to bring you items, and then you get to sell them back to them. Everyone loves a racket when it works in your favor ;)
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I liked the ending song- made it all worth it. The party that reached the dragon was all rogues, so all those traps meant nothing. XP
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Overloaded, unintuitive design in my opinion. The game screen looks plain horrible... also, it could do better with better descriptions. This game is pretty pointless. But once you get the hang of it, it can be quite fun. Not your best though, honestly. 3/5
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To EVERYONE complaining about your army not going to the second floor, read the announcement that says: "Warning! NO GOLD COINS on this floor! Adventurers will not go to the next floor!". That means you need to buy the next floor and then put at least one of those "money bags" on your dungeon's ground. Hope this helps.