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When i saw this game i thought it would be you creating a dungeon to try and prevent the advance of the adventurers and protect yourself
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It pains me to do this, but the only grade I can give this game is a solid "I" for "Incomplete". To say it lacks polish would be an understatement; it took me a minute to even realize what I was supposed to be doing, and this just looks in every aspect like it wasn't finished.
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"The Stupidest Adventurers Ever are really, really dumb". I get the impression maybe they're SUPPOSED to be stupid >.>
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my levels require an IQ of ATLEAST 80-EIGHTY!!!! Although it is too much to ask from these dim-witted so called 'adventurers'
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I really understood the gold bags things (I do read the instructions), the thing is that they'll keep bouncing in any direction except to the exit, take all the gold and get bored. Better AIs for the adventurers.
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I always love your games, but I have to agree with the comments that adventurers are really, really stupid. Much stupider than even you suggest in the game. They seem to like going into dead ends and forgetting which way they came...over and over and over again. Still, 4/5
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the little windows that keep flashing up are annoying... i wish you could permanently turn off the update or close it when it pops up
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Seems odd, why would you make a dungeon for players to WIN? i wanted to be the bad guy and make an evil dungeon T.T also, why are the people as smart as half a brain cell on drugs?
Either way, 3/5 amazing idea, average delivery, painfully stupid ai.
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not sure how but i have a path 3 blocks beneath the exit but when they try to go by it keeps finishing the dungeon even though they cant reach the exit
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as the dungeon master i force you to delete your items and buy new items that you may not even want. *evil laugh* how else would the shops restock.
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Okay, if it wasn't for the uber retarded pathfinding, this game would be really really awesome.
But not gettting gold, because your 3 level 14 heros instead of fighting the dreagon are bouncing around a U shape on the 14th floor makes the game just that much worse...
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Aw, I beat the game. Now I have to start over. I beat the dragon in one meeting, with a rogue with 3 blue-level dodge items.
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needs to be tweeked smarter bots be able to customize the adventures leveling up but the last games were the best nerdook can pullthis one out of the the mud too with some updates
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great game except for 2 somewhat fatal flaws.
the AI is horrible for the adventurers, as many others have stated they spent more time walking in circles than doing anything. the other is how i find it somewhat annoying that there is no way to move items from one character to another. Even with these two flaws i find the game fun, possibly much more fun once they are corrected
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it was an ok game but when i saw the title at first i though you would be the person making the dungeon not you making a dungeon so they can reach a dragon
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The only tip is: Make smarter guys, sometimes I have 4 squares and they just rotate in the squares for like 15 seconds and them they take the wrong way...
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It's pretty much stated all over the place that the adventurer's are dumb. use the gold to lure the adventurers in the right direction. It ain't hard people.
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personally they do need to stop going in squares and a adventurer that entertains would be great like a clown or music player would be great.
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So, I'm the evil conniving dungeon master that wants to help the rivaling courageous adventurers to SUCCEED at pillaging my rewards? That makes absolutely no sense.
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The best way to win quickly is to build a somewhat direct path to the exit (not many path choices so that they don't go wandering) and with bags of gold every 3 to 4 spaces (that way they stay longer). From there just try not to have your guys die and get good items.
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Hey Nerdook! If you are reading this, then you're biggest concern yet is upon you. I keep getting adventurers that are classified as undefined and are white like skeletons. I don't know if this is anything to help but the enemy I scroll over's Class is copied over to the undefined adventurer. If this was to be a glitch occuring with other players, then maybe there would be Ogre's and such on your team. (note: the undefined characters do not swap to the other class, just the description, like Physical Defense)
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I think it'd run smoother if coin bags 'attracted' them, so that you could place them in such a way as to keep them out of roundabouts and obnoxious dead-ends.
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hey, the gold you must feed them is an huge amount and the adventurers will get stuck in the most idiot way when there is a 1-tile detour at a side of the path... original game but a bit heavy 3/5