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Valce

Dec. 09, 2010

Under rating threshold (show) Blargh! 31 days

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rc446

Dec. 09, 2010

Under rating threshold (show) I see no point in this game , because your just building . how many games are like this ?

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okalexj

Dec. 09, 2010

Under rating threshold (show) omg nerdook your a genious give people bigger brain and you have a masterpeice. i love all your games and yet you still suprise me when i play a new one.

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ShimmieShoNeuski

Dec. 09, 2010

Under rating threshold (show) So when do the guys start moving towards the exit and not running around in a circle???

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Salva

Dec. 09, 2010

Under rating threshold (show) another nerdook? this guy's a machine.

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davien

Dec. 09, 2010

Under rating threshold (show) Items that send your characters back at a certain percentage are crucial. Make sure you keep one on each of your players. Suggestion for nerdook: Make a hotkey for bags of gold. Clicking back and forth for an average of four bags per floor is pretty annoying. Also, why do the characters sometimes turn around and go back on a straight path?

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flamingpenguin

Dec. 09, 2010

Under rating threshold (show) id like to see some sort of thing that points your guys in the right way, maybe a neon sign that you have to pay each time you want to light it for a raid, also transfering of items between your heros so you dont have to delete them, finally the ability to continue playing once you beat the game, but still this game is a 5/5

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(1)

Disklord

Dec. 09, 2010

Under rating threshold (show) Nerdook, you never cease to amaze me! A game (or two, or even more) every month, each atleast 4 stars in the starting week, exceptionally good concepts, etc. etc. You have got to be one my favorite game creators EVER!

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thisistitan3

Dec. 09, 2010

Under rating threshold (show) hmm. yeah ok one thing. are u or are u not trying to kill the adventurers? because ive been trying to kill them. and whats the 'shop'? can u purchase more hazards? or is it FOR the adventurers?

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danielhead

Dec. 09, 2010

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Carp

Dec. 09, 2010

Under rating threshold (show) I like the idea a lot, but I don't find it very playable... I don't understand the economics of the whole thing... theres a balance sheet that appears after the day, but it auto disappears in like half a second. when the adventurers are running around, its not obvious what is costing me gold and what is earning me gold. tutorial should be improved to cover this. also, i can't figure out the status of the characters... no idea why the disappear sometimes back to surface. life? time? other? no idea there's tiny status bars there, but its not clear what all of them are and they change so quickly. and yes, their lack of brains makes it painful to play

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(2)

Drovoxx

Dec. 09, 2010

Under rating threshold (show) It wasn't until halfway through the game that I realized you're supposed to SAVE the adventurers, not KILL them, which I always tried to do. *facepalmheaddesk*

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(4857)

speandpfa

Dec. 09, 2010

Under rating threshold (show) one problem, when you get new adventurers they are randomized. i went a whole game with no rouges

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emobutters

Dec. 09, 2010

Under rating threshold (show) i love the new endgames your using! the songs are really good. ^_^ GR8 GAME!

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meownomnom

Dec. 09, 2010

Under rating threshold (show) This is so much fun, thank you! :)

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(1)

spw184

Dec. 09, 2010

Under rating threshold (show) EPIC END SONG!!!!!

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(1)

greenday333

Dec. 09, 2010

Under rating threshold (show) these games are time wasting but extremely addicting! :D

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(0)

blaken

Dec. 09, 2010

Under rating threshold (show) Adventurers only have a limited interest in your dungeon, to keep them in there for more than one floor, you have to place Gold Coins down. The more gold coins, the longer they will stay. + this comment so everyone can know!

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(4)

Vypus

Dec. 09, 2010

Under rating threshold (show) not much to say, it was a good game, the only bad thing about it was the heroes randomness in the dungeons, i beat it in 69 days

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Warb

Dec. 09, 2010

Under rating threshold (show) You have to feed them gold to keep em going.

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tionitis

Dec. 09, 2010

Under rating threshold (show) my guys run out of time so fast that they cant get to the second floor until they are lvl 5!

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MusicBar

Dec. 09, 2010

Under rating threshold (show) Nerdook making a game that actually sucks? It's the sign of apocalypse.

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(4)

Khronosis

Dec. 09, 2010

Under rating threshold (show) Another great game by Nerdook! And hooray, I won in 28 days! :D According to the leaderboards, currently only 98 people have managed to beat the game in under 30 days (platinum)

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Cylet

Dec. 09, 2010

Under rating threshold (show) Hmm... I think i liked the 15 levels of King Duegan's Dungeon better. (Kudos if you know what I'm talking about)

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SilenceOfHearts

Dec. 09, 2010

Under rating threshold (show) the way to throw out shop items is to veiw town while the adventures are off in the dungieons. plus this for others to know

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(1)

devoutsoul

Dec. 09, 2010

Under rating threshold (show) the song at the end totally pwned my @$$ XD

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(2)

Kentucky7062

Dec. 09, 2010

Under rating threshold (show) nerdook no offense but this game sucks would like more stuff not as good as i would thought it would be

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zkunxen

Dec. 09, 2010

Under rating threshold (show) great idea for a game. the idea. it's totally ruined by terrible AI (if you can call it that) and the building is kind of annoying. the adventurers should try to head for the exit, not choose a random direction at every intersection and after every fight. also, there really needs to be an undo button, or a higher sell back for tiles you get rid of. it's infuriating to have to wait another whole day to make the floor passable because you accidentally put a tile in the wrong place, and don't have enough money to move it.

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(0)

hellsenergen

Dec. 09, 2010

Under rating threshold (show) the new game button doesnt work? thats as far as i got

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(1)

Twig7

Dec. 09, 2010

Under rating threshold (show) Nerdook, its a good game but i'd like to pick my adventurers

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icesoul56

Dec. 09, 2010

Under rating threshold (show) i was just waiting browsing the page whiling AD was playing and i was waiting. I then saw it was by nerdook and press 5/5 so man times my mouse broke i hate to get a new one but it was worth it

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Skull_Krusher

Dec. 09, 2010

Under rating threshold (show) Well, in contrary to the complaint that the adventurers are dumb, they are "The Silliest Bunch of Adventurers Ever".

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audioworm333

Dec. 09, 2010

Under rating threshold (show) This...is the first time I've been disappointed by Nerdook...

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Nova666

Dec. 09, 2010

Under rating threshold (show) Very Dumb AI..

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pacman12

Dec. 09, 2010

Under rating threshold (show) Nerdook, your creations continue to be thee s hit. I've always enjoyed your animation style. Of course, like the others have said, the random navigation gets tedious, but also like Lazarony said, just change the layout if it's not working for you. Anyways, thanks again Nerdook, keep on creating.

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DarkReality

Dec. 09, 2010

Under rating threshold (show) Yeah. Not too much fun if there heroes are idiots.

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climber59

Dec. 09, 2010

Under rating threshold (show) There needs to be a way to toss out shop items you don't want so that new ones can take their place.

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dslider

Dec. 09, 2010

Under rating threshold (show) Oh, it took me a while to figure out that the yellow bar went up when they get more gold. I just thought the gold got them to where you want them to go.

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ismsfrar

Dec. 09, 2010

Under rating threshold (show) i equiped 3 gloves on one person, The other adventurers were calling him ol' triple hand.

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maecenas

Dec. 09, 2010

Under rating threshold (show) greatest ending credits ever - first credits i've ever watched!

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kool_boy04

Dec. 09, 2010

Under rating threshold (show) hey Nerdook, can you make a game the plays the Theme song of the games you made?

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SilenceOfHearts

Dec. 09, 2010

Under rating threshold (show) i know that stupidity on the part of the adventures is supposed to be a part of the game for a challenge. however, my idea would to add an element to the game wherethe player to create a limited number and/or expencive signs that say "go this way". it would add another challenge to think about as it could save the adventure if the guy thinks the sign is telling the truth.

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Lazarony

Dec. 09, 2010

Under rating threshold (show) Frankly, I didn't have a problem with the hero navigation like everyone else seems to have had. Random makes sense, and if you don't like the path they're going, change the dungeon layout. Second, we should NOT be able to place the items on our own, that's literally the only aspect of the game that creates any sort of challenge or thought. Without that, the game has no point, as you'd just be throwing down "monster, potion, chest, coins, monster potion, chest, coins" over and over and you'd win without any effort. Great game Nerdook, much appreciated.

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dslider

Dec. 09, 2010

Under rating threshold (show) I'm just not sure why they all of a sudden leave the temple. is it the yellow bar? or is it something I need to fix in the dungeon?

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turbotowns

Dec. 09, 2010

Under rating threshold (show) like a lot of other people said there is this problem of the heroes turning directions... and i really like your games.

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Brendun

Dec. 09, 2010

Under rating threshold (show) Would love to be able to pick adventurers.

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0potthead

Dec. 09, 2010

Under rating threshold (show) the adventurers are honestly dumber than a box of rocks. 5/5

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pyronetic3

Dec. 09, 2010

Under rating threshold (show) this is stupid my heros dont go past floor 2 thay kill 3 rats 2 bats then there back at town..

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Solistus

Dec. 09, 2010

Under rating threshold (show) The adventurer AI could still definitely use some improvement. Some randomness when they hit a branching path is fine, but they should be smarter about it. I think it would be really cool if adventurers with over some % of hp remaining were more likely to pick paths with living monsters and/or the exit, while those with below a certain % would be more likely to pick paths with portals or gems. If you want to get really fancy and add some complexity to the game, adventurers could have an intelligence stat that increases their chance to pick appropriate paths. For a relatively simple implementation, they could just have significantly higher chance to pick a path if there's gold on the next tile.

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(2)

alexmf2

Dec. 09, 2010

Under rating threshold (show) nerdock strikes again...

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(1)

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