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omg nerdook your a genious give people bigger brain and you have a masterpeice. i love all your games and yet you still suprise me when i play a new one.
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Items that send your characters back at a certain percentage are crucial. Make sure you keep one on each of your players.
Suggestion for nerdook: Make a hotkey for bags of gold. Clicking back and forth for an average of four bags per floor is pretty annoying.
Also, why do the characters sometimes turn around and go back on a straight path?
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id like to see some sort of thing that points your guys in the right way, maybe a neon sign that you have to pay each time you want to light it for a raid, also transfering of items between your heros so you dont have to delete them, finally the ability to continue playing once you beat the game, but still this game is a 5/5
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Nerdook, you never cease to amaze me! A game (or two, or even more) every month, each atleast 4 stars in the starting week, exceptionally good concepts, etc. etc. You have got to be one my favorite game creators EVER!
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hmm. yeah ok one thing. are u or are u not trying to kill the adventurers? because ive been trying to kill them. and whats the 'shop'? can u purchase more hazards? or is it FOR the adventurers?
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I like the idea a lot, but I don't find it very playable... I don't understand the economics of the whole thing... theres a balance sheet that appears after the day, but it auto disappears in like half a second. when the adventurers are running around, its not obvious what is costing me gold and what is earning me gold. tutorial should be improved to cover this. also, i can't figure out the status of the characters... no idea why the disappear sometimes back to surface. life? time? other? no idea there's tiny status bars there, but its not clear what all of them are and they change so quickly. and yes, their lack of brains makes it painful to play
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It wasn't until halfway through the game that I realized you're supposed to SAVE the adventurers, not KILL them, which I always tried to do. *facepalmheaddesk*
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Adventurers only have a limited interest in your dungeon, to keep them in there for more than one floor, you have to place Gold Coins down. The more gold coins, the longer they will stay.
+ this comment so everyone can know!
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not much to say, it was a good game, the only bad thing about it was the heroes randomness in the dungeons, i beat it in 69 days
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Another great game by Nerdook! And hooray, I won in 28 days! :D
According to the leaderboards, currently only 98 people have managed to beat the game in under 30 days (platinum)
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the way to throw out shop items is to veiw town while the adventures are off in the dungieons. plus this for others to know
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great idea for a game. the idea. it's totally ruined by terrible AI (if you can call it that) and the building is kind of annoying. the adventurers should try to head for the exit, not choose a random direction at every intersection and after every fight. also, there really needs to be an undo button, or a higher sell back for tiles you get rid of. it's infuriating to have to wait another whole day to make the floor passable because you accidentally put a tile in the wrong place, and don't have enough money to move it.
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i was just waiting browsing the page whiling AD was playing and i was waiting. I then saw it was by nerdook and press 5/5 so man times my mouse broke i hate to get a new one but it was worth it
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Nerdook, your creations continue to be thee s hit. I've always enjoyed your animation style. Of course, like the others have said, the random navigation gets tedious, but also like Lazarony said, just change the layout if it's not working for you. Anyways, thanks again Nerdook, keep on creating.
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Oh, it took me a while to figure out that the yellow bar went up when they get more gold. I just thought the gold got them to where you want them to go.
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i know that stupidity on the part of the adventures is supposed to be a part of the game for a challenge. however, my idea would to add an element to the game wherethe player to create a limited number and/or expencive signs that say "go this way". it would add another challenge to think about as it could save the adventure if the guy thinks the sign is telling the truth.
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Frankly, I didn't have a problem with the hero navigation like everyone else seems to have had. Random makes sense, and if you don't like the path they're going, change the dungeon layout.
Second, we should NOT be able to place the items on our own, that's literally the only aspect of the game that creates any sort of challenge or thought. Without that, the game has no point, as you'd just be throwing down "monster, potion, chest, coins, monster potion, chest, coins" over and over and you'd win without any effort.
Great game Nerdook, much appreciated.
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I'm just not sure why they all of a sudden leave the temple. is it the yellow bar? or is it something I need to fix in the dungeon?
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like a lot of other people said there is this problem of the heroes turning directions... and i really like your games.
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The adventurer AI could still definitely use some improvement. Some randomness when they hit a branching path is fine, but they should be smarter about it. I think it would be really cool if adventurers with over some % of hp remaining were more likely to pick paths with living monsters and/or the exit, while those with below a certain % would be more likely to pick paths with portals or gems. If you want to get really fancy and add some complexity to the game, adventurers could have an intelligence stat that increases their chance to pick appropriate paths. For a relatively simple implementation, they could just have significantly higher chance to pick a path if there's gold on the next tile.