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The "raiders" or what ever are little spammers.. i made a place where i wanted them to minipulate either going up or left... so it goes left... collects money via it, then goes all the way around and does it again... so i lose like lots of money thru that... so could you add in a feature where each character can only get a big sum of money, once on each of those pads to change their direction... oh and could you also make it so u can choose where to put the trpas, creatures entrance + exit. as on my floor 2 i have 6 serpants right near the entrance, in a line... Good game though 5/5, i love all of your games : your a legend !!!
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I could just be clueless, but I can't seem to actually add gold to the 1st floor to start anything off. Maybe a Mac issue?
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I like the concept however as stated before the adventurers are kinda dumb. I can understand the adventurers taking wrong turns and getting lost. I always build my dungeons in a straight line, no side paths and branches, and for some reason they will just turn around.
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how in the world does a malaysian young adult who is addicted to video games and is an engineer who was born in the year of the rat and dosent smoke and would say he is a cynic and is a gemini make games so fast?!?....http://en.wikipedia.org/wiki/User:Nerdook
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jesus nerdock how do you make all these epic games so fast,i wish i had some money to give to ya you definitly deserve it
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Arrow gold works like a dream! You win a my favorite developer award! Any chance of a create your own dungeon setup (drop creatures, traps, chests, etc.) that could be shared publicly?
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I like most of the update The only changes I would make is to the items, it seems to randomly replace items so if I have people on multiple levels my store automaticly replaces a blue item with a white one either replace the lowest lvl item or more items slots also a way to quickly sort the items by type like tp dvu maxd dodge etc.
Thanks for another great game Nerdook
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gold coins should disappear once every party member has been over it once to avoid loops, and dungeon tiles should give the full cost back if you remove them before your next dungeon run.
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2 Suggestions: 1. An option to turn off the tutorial king. On my 3rd playthrough now and it's getting really annoying. He covers up a lot of blocks. There was a couple times there were exp and treasure chests I didn't see because of him. 2. An option to sell all at the store!! Like just to chuck away all the items that I won't be using and turn them in to gold. It's really annoying that I have to sell an item from one of my guys, then "buy" which actually gives me more money, and then repeat the process over and over until I'm out of items, saving the best of the items for last of course.
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veerrry steep learning curve, takes a lot of muddling along before you fully understand all the rules etc. Also (for me atleast) after awhile you stop caring about refining the dungeon, drop a few gold pieces, and fastforward until the stupid peons finally find the exit. Only one of my characters leveled up enough to go to the Dragon though (as opposed to getting in to endless loops and buggering off)
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I won it after 39 days, my thief battled the dragon for 3 days alone till the beast died... btw, nice song there at the end, 4/5 fer the game and 4/5 fer the song XD
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amazing!! Although i wish their was a multiplayer mode or something like you build dungeons for your friends and you get a percentage of the money that they make but it doesnt ad on to the story or something like that...
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It would be nice if the money acted like a lure as well, not only used to direct adventurers, but to attract them. I sat there and watched them choose between going for money or going for a trap, and they keep choosing Trap. Then they wander all the way back to the entrance, come back, and choose "Empty dead end" instead of "money"
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i cant place coin icons= i cant design a dungeon....is it me or wtf? tried for like 10 minutes ...nothing happens. heeeeeeeeeeeeelp OMFG!!!!
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Slaps head hard!! Ok solved my little problem. You click the location you want to place a tile first then click on the icons for the money stuff and then re-click on the piece of corridor you just made that requires the adventurers to go in the direction you want.
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yes another nerdook game, that bomb u r nerdook, i can rate 5/5 without even starting the game, i can hope that theres a silly song!!
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awesomely complex maze-maker with rpg elements that lets the gamer be a dungeon game developer. only nerdook can pull off such postmodern twists to casual games. those who are unable to control their adventurers, you need to direct them through the maze you create by tempting them on with gold. 5/5.
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Very fun and challanging game.
With the 1.0.0.1 it is now VERY important to watch / return your characters to town once their HP is very low, either by using the portals or gear. The adventures die A LOT more then in the previous version. I would suggest every time you find a return to town item you put it on a character ASAP.
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I'm using Firefox. I'm going to give explore a shoot. So want to play this game. Looks deadly and reading the comments sounds lots of fun!!
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So... is nerdook just one person or a whole team of developers?
If it's the former: Holy crap. I can't believe how you shoot out so many of these high quality games so fast.
If it's the latter: Still holy crap. Even for a team of people, releasing so many unique games of such quality is an achievement.
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Did it in 35 ;P. Not even near the platinum. I guess to get platinum you need to get to 15 level in 15 days and hack at the dragon for 10 days xp.
Nice song though :).