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I pretty like this game but my guys always go to the entry instead of the exit and I know this comment is dumb I tell you please make it higher than 0 please
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I have never ever played a game like this EVER! Not only do you get to choose how the adventurers go through the dungeon but you also get to design the dungeon. In this game there's no good or bad person coz you control it! keep it up Nerdook! ^_^
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34 days its actally 33 but kill drag. then press stop the raid button i like it 5/5 aslo i didn't make a maze sort of
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Found a problem i was at floor 11 and my entrance started with warlocks all around that is not much of a problem till you realize you cant direct your adventurers so they walk around the entrance 5-6 times before they find the path but they useualy leave before then
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To those who don'T see why they turn around, I picture it as "afraid of continuing/hesitant/etc. Thats why you need to have money bags here and ther,e it motivates them. + If you agree this makes sense.
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great game but i dont get why my adventurers split up ?? some going further in the dungeon at start than others... idk why ppl is complaining about retarded heroes... just give them some money you cheap bastards that will point them in the right direction ;)
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GOOO THROUGH THE FRIGGIN EXIT!! NOT THE ENTRANCE!! THERES NO ENEMIES, WHY GO THE OTHER WAY!!! This Is A Ridiculous And Very Noticable Bug. Fix It...
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The idea shows a lot of promise but with the adventures taking random routes and quitting early just makes the game unplayable. I saw the comment about adventures quitting early due to lack of funds but to be honest I couldn’t see any gold bar that the comment mentioned. From my perspective it just looked like a bug. Better communication is needed. I can see where the random routes idea came from but it just isn't a fun watching a guy walk around in circles until a random number generator finally picks the correct direction. It looks good though and i feel if those changes where made (not that i am demanding them) i would like the game a lot more :P
-Jon
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If you're ever strapped for cash constantly(and don't care about the time medals) or the adventurers level too fast for you, you can just hit Go, then immediately Stop. The adventurers won't level up and you still get plenty of gold.
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got to 7, its irritating that they will get to the exit and turn around, go all the way back up to the previous level and then come back down. im gonna go play some dungeon keeper 2.
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To everyone complaining: You were told that the adventurers were stupid. The coins in the dungeons act as one-way gates, giving the adventurers an incentive to keep moving forward--by denying them the option of turning back. The whole point is to construct the dungeon in a way that leaves the adventurers no choice but to go where you want them.
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My people wont pass to the next dungeon level :((( I got 6>7>8 but they wont go to 7, it has gold, it is connected.. wtf?
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why the hell when i make other floors the adventurers keep going in the first one? I tried doing a lot of stuff but they keep going there.
If there's any reason i'll rate this 3/5 or so is because of that, cause i love the idea :)
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At first, I was irritated at the game because some adventurers got stuck going back and forth like 6 times before they went the correct way. But as I played, the rpg aspect made it lots of fun and I give it a 4/5 because of that.
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It's a fun little game, but I don't think I have the patience to get to level 15. It doesn't quite make sense - I get money for killing minions and for selling adventurers kit? I think the detail of the adventurers class and items is overkill, I haven't really used it.
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Nearly everything is flawless. I just hate the fact that adventurers are extremely hard to encourage (gold is supposed to do that for us right? Wrong.). These adventurers don't just lack intelligence, they lack common sense. Maybe they won't waste hundreds of GPs trying to exit instead of constantly ramming into a used trap. I hope to see an update that will solve that problem but until then, 4/5
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maybe i missed something, but with a 4 level dungeon, when the adventurers reach the next level door they teleport back to the entrance.
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23 days on first try. Hint: just plan the dungeon as a direct line just ignoring the trap damage. Use coins to avoid dead-ends. Also, sell everything to the adventurers. You get money from it, but don't lose money while removing items from them. Really fun game, though rather easy. 4/5
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The thing that I really did not like the most in this game: YOU CAN'T CONTINUE PLAYIN IF YOU KILL THE DRAGON AND YOU NEED TO MAKE A NEW GAME????