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This game becomes considerably easier with the addition of directional golds. But it feels like it makes obtaining platinum TOO easy, I managed to get it in 18 days... maybe add more dungeon levels or some option for increased difficulty?
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To upgrade all your adventurers near the end, just spam the start/stop button and you'll earn about 500 gold for every time you hit the stop button. Hit + to keep this comment alive!
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this hasnt even started yet but i know im going to love this game, nerdook we are all grateful of your games, they are almost always monthly and are AWESOME
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I've lost more than my fair share of gold because the gold sacks will not be selected when i click on them sometimes, and i end up deleting a tile on accident.
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I really hoped there would be an option to keep playing after slaying the dragon. Never even got around to upgrade one of my heroes... A new game+ would be cool, with a bonus depending on your earned trophies. Also, a trophy room showing off all trophies you got. As always, a really nice game nerdook!
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Hmm. a game+ after defeating the dragon would be nice. Or some sort of bonus at the end. Its quite fun (now the adventurers aren't so stupid) but once you've completed it a bit disappointing to not get anything.
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-doesnt understand for one why they wont go to a different floor....but game is ok ish :/..its not rly the type of game for me seeing how i clearly dont understand it 1/5 sorry :/
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I was expecting to be able to purchase monsters and items and traps to put into the dungeon to help the adventures, and was disappointed by everything being predetermined.
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Excellent game, it's still not boring after half a dozen wins. A couple thoughts: 1, being able to recall adventurers individually would be pretty cool, as long as we're headed in the more micromanage-y direction with the gold change. 2, it would be really nice if getting a chest didn't replace an item you already have until your shop is completely full. Also, maybe make it so that a higher-level item can't be replaced with a lower-level one? Getting a blue replaced with a white really sucks.
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Def needs to let you continue playing after you kill the dragon (Which never really dies as it killed my people even after it's health was 0)
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Another good one and your update was definitely a good one. I like this system much more instead of relying on the AI
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a bit disapointing i expect big from nerdook and get excited when i see a new game but this was just too confusing. :/
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I preferred the first version (except half turn in a the middle of a corridor), it was more puzzling. This one is much more straightforward but still nice.
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The new update is interesting, makes the game much easier. Certainly helped with keeping heroes in a group. However I just won in 27 days and got a Gold Medal (35 Days)
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wow, i got a gold for beating it in 30 days on the spot, and a warning "last day for platinum" on day 30 too, shouldn't that have ben 5 days ago? and the fear of the 1 dmg "death-traps" made me spend those 5 extra days digging around them
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And again Nerdook did it, he made another game in just a couple of weeks. Still with the same (unique) nice art and the fun gameplay we love.
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Please remove the "left click deletes tile without asking". Or maybe move it to shift+click. Anything please. it's driving me nuts.
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Aha! Update! Woo. They can now tie their shoes!
Thanks Nerdook. Last time i played it was frustrating, now they will at least go where I want. Great to see you changed gold to have directions. Thanks. A rare dev that listens and acts on suggestions.
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Before the update, I found it extremely unfun to watch my heroes repeatedly backtrack and rubberband, wasting time and money. The heroes are just as stupid, but now I don't feel like I'm being punished for it. My last real complaint would be the backtracking on linear paths. It seems that at every turn, even if the path is still completely one-way, your heroes have a chance to change directions/turn around. This is extremely frustrating when preset tiles force you to have several such turns. I've had literally no choice at times because the preset tiles were spawned in a Tetris Z shape at the entrance. The heroes would sometimes repeatedly return to the entrance until they left the dungeon without accomplishing anything! With the old gold system, I gave you a 2. Now, I'd say you're between 3 and 4, but I'm going to err on 4 because of your awesomely fast response to feedback. Without that last quirk, Dungeon Developer would easily deserve a 5/5.
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the game is addicting! esp when u try for the plat achievement. Kudos to nerdook for making these great puzzle games!
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i wish my adventurers would stick together actually, makes it easier to keep track of. and the adventurers are yea.. stupid to all hell, walking into every trap they can... but they are also greedy... if you put a gold sack where it is possible to loop.. THEY WILL LOOP AND ROB YOUR GOLD MULTIPLE TIMES X_X. (Hell, they will walk back to the gold even if there is no loop, since fighting monsters gives them a chance to turn around.)
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Choosing your own party would be much better cause i just want 3 people who are strong and can kill the dragon down...