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and it would be nice if you prevented 4 "event" fields from forming a square (event field including traps, chests, enemies) for as soon as such a square exists, the group splits up into those who dash forward and those too stupid to follow... which may often lead into death if the sprinter ahead is a barbarian or cleric :(
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one thing i didnt like was the fact that the starting team of champions is chosen randomly. you dont really have a big chance of earning platinum if you start with the "wrong" team... so it would be nice if you actually got to CHOOSE the guys that join your team from at least 2-3 alternatives :)
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Coins are the key! Each level has to have one gold coin arrow or they won't advance to it. (a tip for those that miss that little tidbit)
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Come on! Be honest! :) You may have beaten it in 18-25 days (I have my doubts about 18ish) but post how many tries it took as well. And does anyone make these dungeons with dungeon crawling in mind? Since what works for parties over many days might be totally different in what works with 1. This is a fun thing and the fun is in what it take too win not all these "easy peasy comments". I've only got platinum twice out of many tries but the fun is in the trying. note: if some are using some kind of trick to do it keep it too yourself. :)
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To get to the next floor you have to buy it! you then have to add gold on the paths and there must be a path from the entry to the exit.
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My adventurers skipped 3 levels of my dungeon continuously because the exit and entrance were right next to eachother :S
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ok those guys get lost ez...i mean they never get 2 the exit they just freestylely run around and not go for the exit
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The Dungeon Crawl mode you get at the end is actually way more awesome than the entire game. They should expand on that.
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I don't like how the adventurers respond to walls and such. I had one guy who never went to an exit, even with gold on the ground, directing him towards the exit. JJust kept running around in circles taking all my money.
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I lost about 3 guys above level 15 to a TRAP. It was quite frustrating to watch your elite characters die in such an undignified way. Even so, Nerdook made this game very well. 5/5
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I would enjoy the game much more if the adventurers weren't completely brain dead and would actually try to progress instead of continuously running in circles, stealing my money.
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There is a bug where an adventurer can go through a wall, get back on the path, and then split from the rest of the party.
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allowing us to give away money to guide the heros is not a good way to cover up the fact that they have 0 AI. They just randomly choose a direction whenever there is a fork in the road and sometimes double back on the direction they just explored.
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Got Platinum on my first try! Make sure your paths go through every single enemy. And as many treasure chests as possible. By floor 15, you'll be buff and you'll get great accessories from town.
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OH yeah, it would be good if there were more stats, than just life and damage. At least one stat for each thing that the items affect.
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This was a great game. It could use a little more explanation/ insruction. Despite the comments from the "king," it took me a bit of experimenting to figure it out.
Also, the treasure feature is TEDIOUS. Best strategy is to sell all items to all heros on each level to get the most gold, but a lot of the items are junk, so I find myself equipping, unequipping, reequipping, etc.