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I was the 2000th person to up nerdook's comment! GO ME!
Oh, and this game is really great! There's a lot of replay value, and it's fun to create your own objectives, like trying to connect the dungeon to all of the tiles and still make it work, or trying to create a way to constantly kill your adventurers (before the dragon, heh). I also love the unique concept of profiting off of adventures, rather than making money to spend on equipment. Keep the great games coming, nerdook =)
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i could just tell by the people add the start screen that this was a game by nerdook! you have awsome games, my fav of yours is monster slayers!
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i think you should be able to have multi tries in dungon crawl, extra mode for placeing monsters and a super class that earns exp 10x faster and a extra item to instant kill the next enermy (not on dragon level through!) and lastly make the wanderings of dungon explorers a little bit more controled cause as 21thcen stats ''i love doing circles!'' says level 12 rogue '' round and round and round and round and round and round and round and round...'' well you get the idea, i had to watch a level 12 rogue do exacly 7682 turns before attacking the dragon!
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First try.. Done on day 26. One day too many. If only my best hero hadn't died on level 13, I'd have made it. Interesting concept.
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for the people who wonder how to play click to make a path the money bags control where adventures go on the right of the game scream and if you dont have at least 1 in a level the adventures leave. thats all to it :) (people who are to lazy to read its kinda simple when your done reading it)
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make it to were you can place the monsters down! it would be way funner!creative! you can still keep the original ones just make it to were you can place monsters!
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this game might be alright if it worked. kudos to the creators for an epic fail. if you're making a game with multiple levels, its way cooler if the players can play more than just the first one.
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How to change floor??? I unlock floor 2, 3, 4, 5 then I go in to floors 2 and click start (or hitting space) but all the time, my adventure start at floor 1 T_T
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So. My level 15 rogue was doing 200 per hit against the dragon on day 23 and 24. Needless to say, it didn't last long and I got the hard badge on my first try.
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When doing other peoples dungeons is there a way to choose which slots the chests go into? As it keeps replacing filled slots while there are still empty ones.
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I loved the ending song. I thought this was pretty simple and easy except when your heroes keep running circles around and around when the exit is straight ahead. 5/5 overall. I enjoyed it.
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Wasn't until day 47 that I realized that my heroes hadn't even finished the first floor cause' it was incomplete. There was nothing telling me something was supposed to happen after I pressed go other than me get 25gp. And I was working on the fifth floor.
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The idea of the game is very good but the execution didnt speak to me at all. Had no clue what I was supposed to do most of the time.
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I think I've found a glitch. Items that give +x HP/level can be put on a hero and then sold, and yet the hero retains the bonus. The dragon is a lot less threatening when being hacked down by a paladin and a wizard with over 1k health each.
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I love how you, as a dungeon developer, get to wait for adventurers to bring you items, and then you get to sell them back to them. Everyone loves a racket when it works in your favor ;)
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I liked the ending song- made it all worth it. The party that reached the dragon was all rogues, so all those traps meant nothing. XP
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Overloaded, unintuitive design in my opinion. The game screen looks plain horrible... also, it could do better with better descriptions. This game is pretty pointless. But once you get the hang of it, it can be quite fun. Not your best though, honestly. 3/5
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To EVERYONE complaining about your army not going to the second floor, read the announcement that says: "Warning! NO GOLD COINS on this floor! Adventurers will not go to the next floor!". That means you need to buy the next floor and then put at least one of those "money bags" on your dungeon's ground. Hope this helps.
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Utter fail for a hard badge that can be lost through randomness. I got a town portal NEXT to the dragon so could not kill him. Not to mention having barbarians which totally socked. ALSO not to mention that my wizard was near death so I hit the stop button... which STARTED the next day b/c of lag and wizard dying. Too much suck in what was almost a great game
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Too easy. 25 days on first try. Just clear the last floor and even level 12 adventurers will be able to plink the dragon down