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Even if this game has cartoon graphics, it is not a game for little childies. You know, you shouldn't complain so much without giving the reason. Like a little child.
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THE INSTRUCTIONS EXPLAINED NOTHINGGGG
I have been playing for 10 minutes and still have no freaking idea what I am supposed to be doing!!
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It's kinda like that "Pipe-Dream" game 'cept with Castle Crashers in the mix and an Idle game somewhere in there... It's okay... 3/5
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took me several play-throughs to understand what i was supposed to be doing... but now i got the hang of it!... kind of
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i belive that when you arrive near the 14th level the best thing to do is : give to a thief everything you have to raise the damage dealt and play as him is the only character you have because he doesn´t care about traps and if you give him something to raise his life in level below he will become like a war-machine when you need, when i´m arrived at the dragon my rogue can kiil it ALONE in just two days!!!
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"+" this if it's helpful. When the number of treasure chests you are picking up in your dungeon is higher than the max limit of your inventory, a way to maximize the gold you earn is to keep track of items you are getting while the adventurers are in the dungeon (by toggling back and forth to level 0) and erase the cheap items to make room for more expensive items.
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while a long and thought out walkthrough may be helpful, it really isnt necessary. I won in 22 days and all I did was focus the path of each floor to use as few tile placements as necessary, so that you save enough gold to unlock each floor quickly. Make sure that when you get items, even if its one you dont want, get them. It actually gives you money instead of taking it away, and it costs nothing to sell them so you can place them and just get rid of them for the money. If one of your characters has equipment thats lower than one in the store, like +5 damage with +7 in the store, make sure you replace it. Dont give your most powerful stuff to the new people in your group because they may die, have your highest leveled character with the highest leveled stuff. Finally, once you have the last floor, swap out any equipment that gives you money because you no longer need it, focus on damaging weapons instead. Wow, this turned out to be longer than I expected 0_o
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Woo-hoo! Defeated him on Day 24. My first adventurer (Level 14 Rogue) had fought well, but died in the end (He was alone). He took down about 3000 hp. Then my next 2 heroes (Rogue, paladin) killed the dragon. Long Live Me!
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I'm confused... am I trying to help them on there way, to finish their quest, or am I trying to vigorously slaughter them all day after day?
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I got some stuff:
Level 12 has no exit.
Level 13's exit is right next to entry, so the adventurers will just get to the exit, getting back to outside the dungeon.
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Truly a well thought out game, hoever there is only two things I would fix; The A.I. So that they don't keep going back and forth over the same spots over and over again. And the ability to place the monsters, traps, chest, etc. wherever you want to, other than that, an excellent game!
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For those having problems with navigation, try guiding your heroes with gold : ) If you don't like spending gold, then try to place something rather heavy on your spacebar, go tell your mother you love her, give her a hug, return to your computer and you'll have plenty of money! If you run out of money, then just repeat the above. Though, don't do it too many times, your mother might start to suspect of you doing drugs or something...
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The first thing I will say about Dungeon Developer, is that it gives a whole new perspective to the ordinary hack-and-slash RPG. The artwork is cute, the soundtrack is comical, and the ability to test your own creation in Dungeon Crawl Mode adds a pinch of nostalgia to the mix. Not only are you the master of your own dungeon, but you can share it with others as well; an appealing feature that opens the door to countless possibilities. Sadly, those possibilities are limited by linear gameplay and virtually no plotline, which is a great disappointment for a game that shows so much potential. Basic RPG elements such as character attributes, items, and skills are present, but they aren't emphasized enough to give the game any real depth. I give it 4 stars for personality, but if there is an expansion pack, I hope the creators go that extra mile to make this game truly worthy of a 5-star rating.
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as i type this my adventurer is going in circles for the 100th time on this level alone, WEEEEEEEE....still going.....still....*bashes head in*
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That guy was right. Having a Paladin and a Rogue make the hard badge easy, just keep expanding floors and keep attacking every monster that you can afford to.