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the ai needs fixing. im tired of waiting for hrs for the run to end because that stupid cleric is goign back and forth in the same hallway.
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Gaaaaaah :) 26 days. Sigh. I'd love a chance to maybe select the new heroes, or something to give better variety. I've had entire runs of just two classes; I didn't see a cleric until my third try.
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I don't understand why rouges are so over powered in this game I mean they can survive traps. Is there a speed bonus as well?
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I like this game an awful lot, but it would be nice to have the ability to skip the tutorial when I try to replay it. Perhaps it could be implemented at some point? :)
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One of my warriors just managed to walk off the borders of the dungeon. He just walked into nothing. And he has not yet returned. I wonder where he is now? Did he go into Nirvana? Probably he's fine there. Not leveling up anymore, though.
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It wasn't until halfway through the game that I realized you're supposed to SAVE the adventurers, not KILL them, which I always tried to do. *facepalmheaddesk*
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+ - ! F (3297)
21thcen
Jun. 01, 2011
Under rating threshold (hideshow) Adventurer: I know I have been down this corridor 100 times, but I want to go again in case a leprechaun comes so i can take its pot of gold. remove | hide spam | reply
+ - ! F (401)
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Wonderful time waster, A sequel would be great with the option of class promtion. Like Rogue into assassin and assassin into hitman at a certain point. Anyways another wonderful entry from nerdook.
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When engaging the Dragon, make sure to create enough empty tiles around it (two in each direction), so your heroes will heal by randomly walking around, and hit the dragon when passing by.
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Its kinda buggy. When i made my second floor the warriors would just stop at the exit for the first floor. So, because of that ive had to restart the page every time it happens. D: If anyone has any advice plz tell me.
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Ahh :( dungeon crawl follows the rule that makes it so that you can't go into a stage thats 2 levels higher than you which makes it impossible to finish completely.
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Good game, especially like how once you beat the game you can play dungeon crawler mode, though it needs some improvements (on how you don't get to decide which item you get to keep).
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So I beat this game back in the day, decided to try for t I buy tiles? And where are the allies?! Did stuff get removed o.O
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Use this glitch; at the start of the day, sell items, buy/build/rebuild the dungeon, then click BACK, then continue game. Your items and money will reset back (no changes), but check your dungeon, that's free construction..
NOTE;ONCE a day and will not work on Day1.
Tips;To counter the randomness, use the magic BACK button. Item drops sucks, BACK. New hero sucks, BACK. Messed layout, BACK. D*MN! my biggest lvl hero died! BACKKK!!
#1;xHP/LVL glitch (equip then delete, hp not change), NOT TRUE. That affected hero's hp will be normalized when engaging enemy or trap or whatever.
#2;Why exit so soon? a)portal. b)dungeon lvl is >= +3 than hero's lvl. i.e; hero lvl 3, exit at dungeon lvl 6.
#3;Rebuild dungeon lvl 4 or your highest one into infinite (no path to exit) so the day will never end unless you STOP it.
#4;Items slot max at 7, clear the path to low lvl chests. Or rebuild lvl1 dungeon to exit, so you can assign/sell items while the raid is still ongoing.
#5;Rate up:)
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At last we can play as dungeon masters for poor and foolish adventurers and make them pay for it! A great concept, but really, the heroes are too dumb, the interface feels old, and some numbers are missing for efficient gaming.
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this game isn't working right... i've never had a problem usually on kongregate... i just play for the Power Up Points... but this one is acting real funny... like I can't put down tiles.... I click space bar and the game just keeps going in and out and in and out and in and out of whatever dungeon I'm on... crap shit.
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There's a tip about making sure dungeons are "efficient" and then one about alternate paths allowing more people to level up. Some things which seemed slightly contradictory. I don't necessarily enjoy wondering whether 10% crit or + 3 max damage or +15% damage are equivalent or not. Especially without being able to see any percentages or rolls or fight statistics. And I'm not real sure why these guys will get confused after a battle and change directions in an otherwise straight hall. With multiple guys on multiple levels, sometimes splitting up for no reason, an even slower speed would be nice when you are really trying to do the best but have one of your two heaviest hitters decide to head the other direction leaving a guy to solo the next level and stuff. Yeah, I know, they are dumb, but they should be able to follow a single square path.
It's a good game concept.
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Being able to wear multiple of an item or items clearly not meant for a certain class was a bit strange. I don't know why the gold coins say makes adventurers stay longer. That was confusing and made me think I needed them to stay longer and make some convoluted paths at first. One tip says make dungeons with as little conflict as possible is best, but this also gets you the least money and experience. And it would be nice if the guy in my group that just happened to get to the potion first but had full health would have the decency to hand it to someone else. :)
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Really liked the concept. Screens could use some work. Instruction text shows up on screens where it shouldn't be (left click any game tile etc). The message that you can adjust the game speed with the lower left hand buttons shows up only after you have clicked to adjust the game speed. The results screen after finishing a dungeon has some tips on it and sometimes goes away too fast to read results and the tip. Which I was looking for every tip I could get trying to comprehend what was going on.
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please don't negatively vote my comment, but I haven't figured out how to get past the first level. I've unlocked all the other levels, but clicking go only runs me through the first level. Someone please message me!!
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Oh AVOID traps. Makes more sense when you realize you're supposed to be keeping your adventurers alive and not killing them.
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game is kinda fun but i couldnt get past the first dungeon it just kept me playing the same one over again even after i unlocked them. It said no gold coins wont go to next dungeon. otherwise had potiential to be a fun game
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3 stars. :) I liked it, but not my favorite game. I'm not really a patient person, plus being slightly ADHD, I get bored with things quickly, especially if it repeats again and again. It would have been 5 stars, but you just do the same thing over and over again, it gets kinda boring by the 10th level. :)