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Neat idea, and a fun game, but this wasn't challenging at all. My first try I got 18 days, just making the most obvious dungeon I could. It was fun watching my little dudes get stronger, but I felt there was little substance or challenge to the gameplay. It might be more interesting if the game was much harder but there were more complex ways of directing hero movements (i.e. tiles which force heroes one way, but don't work on the same hero twice, etc.)
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This is so frustrating its not funny. All my guys are lvl 5, cept two rogues, and they only go through one level as ground 4 is a check point and there are only 2 guys on the 5th. I think I can finish it in 10000 days if im good.
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Once I played this game I thought to myself that the foundation or idea behind the game was cool but I do have to agree with a comment I read early by Lazarony. "...we should NOT be able to place the items on our own, that's literally the only aspect of the game that creates any sort of challenge or thought. Without that, the game has no point, as you'd just be throwing down 'monster, potion, chest, coins, monster potion, chest, coins' over and over and you'd win without any effort."
Also, this game is a great game. Everyone complaining about the navigation system is foolish, if your adventurer is going round and round then maybe change the dungeon corridors a little better. This game takes some logic, so figure out a good strategy on how to get them to all the monsters and still make is to the exit. Great game Nerdook, I look forward to the many games that you will make just as I did with the rest.
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awww...when it said to continue with reset adventures but the dungeon would be the same i thot i had a second shot at that hard badge...to bad the days continued...
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This must be the most aggravating game I have ever played.... "Let's spin in circles for 5 minutes" seriously, it's not a fun game when your adventurers are so stupid that they go anywhere the exit isn't.
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Wtf? After a handful of trips into the dungeon, they just started coming right back into town after clearing the first level. They never go to any other levels!
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Beat it in 25 days on my first playthrough :D Seems like fairly linear paths that hit all the monsters, chests, potions, etc (NOT traps) are your best bet where possible.
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this random walking crap is effing ridiculous, i wouldnt mind it if every chest or gem wasnt next to a trap but my guy consistently hit every trap regardless of the coins
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hell!as always,the simplicity design games,GREAT!!don't gimme sidequests,gimme a direct objective,crap!I love these games,and the ending songs are just....LMAO!
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one feature I'd like is to unequip items so i can switch them to another adventurer. Also once a better item is found no more of the lesser version
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Sweet game and an even sweeter song you know where... I would suggest being able to sell the items you gather to an adventurer's guild so you don't have to delete or have them crowd your inventory. Also, it would be nice to see a stat for every character so we can evaluate which is the best item combination we can use for them.
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There's a bug where +x hp / level items persist their effect after it's discarded. Got some serious hp numbers that way.
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So... I'm trying to lead them to all the enemies thus harming them, but I don't want to kill them, I want to take them to the next floor? I'm a bit lost on the whole point of the game...
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i think most people never read the instructions, so here goes. heroes don't go to the next level if they don't get gold coins!
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Hmmm... dunno if this is what's supposed to happen... but i've unlocked to the 4th floor.. have paths made for each floor, but these guys just hit the exit and appear back outside... they never get down to the second floor. What's the deal??
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What the heck? Last time I played this it was really challenging, but in a good way. Now all I remembered was "Help them survive" and I was able to kill the dragon in 24 days :/
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@uuu2 there are two reasons why your adventurers won't go to the next floor. The first one is that their level is too low. Adventurers won't venture into a floor 2 numbers above their level. The second one is the lack of a gold coin bag. for some reason they won't keep venturing unless they get some gold. To place a gold coin bag click the icon on the right of screen, they also have the benefit of controlling what direction your adventurers go to.
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Ok I'm having a problem, I reach the exit but somehow don't got to the next floor, it is unlock but I still won't go there. Can someone please tell me what I am doing wrong.
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http://www.kongregate.com/games/nerdook/dungeon-developer?dungeon=289237
Raid of the Bloody Red Dragon, a dungeon made by the same dude who made The Labyrinth. :D
Recommended Class: Rogue - You can slowly regenerate health when your injuries are fatal by walking back and forth. And can gather lots of the hidden gold behind traps.
Possible: Indeed it is, however it does take some luck as well as skill. This was made specifically for Dungeon Crawler.
Good luck, and enjoy. Pretty fun stuff.
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nerdook, the style of your artwork is amazing! I love all of your games! I bet you get no bad feedback, everybody knows your name!
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@Zeketheimpailer: The way to attack a dungeon is according to their level. For example, a level 4 rogue will start on floor 4 and work their way up. Make a way to the exit, then they'll go to the exit and hopefully level up :)