Under rating threshold (hideshow)
once again nerdook great game keep up the good work... the only complaint is u should make different weapons, but other than that good game
Under rating threshold (hideshow)
wow nerdook i love your games they are the best oh ya i like your artwork too before i looked at the developer i saw the picture and knew it was you keep making games i bet illl keep loving them
Under rating threshold (hideshow)
It will be great if the adventurers kept on going to the last floor you build, and not leave the dungeon when they haven't even reached it yet.
Under rating threshold (hideshow)
it takes me some time to realise that i dont! have to kill the adventures. give it a + if this comment helped or if you had the same problem :)
Under rating threshold (hideshow)
i really love the games you produce nerdook! vertical drop heroes was a personal fav, and i really like tha cartoonish style you use in your games. keep up the fantastic work
Under rating threshold (hideshow)
Game was fun took a game to get use to it then it was ok 3/5. Then also it really irritated me when they kept going back and forth next time make them smarter!!! 2/5
Under rating threshold (hideshow)
You sir, should make a full video game. Your game designing skill and a little time would make the best selling game in the history of everything in the universe.
Under rating threshold (hideshow)
The AI can probably be improved. Maybe you can make that a feature of the game? Like you could make it so adventurers can go to school w/ some money and become better at pathfinding.
Either way, great idea!
Under rating threshold (hideshow)
how do you keep the guys going deeper? no matter how much money i give them they wont go lower than fourth level, and to get them to go that far i have to spend almost as much money as you make.
Under rating threshold (hideshow)
Ok, I love your games and all, but I was curious... are you building a dungeon cause underground is a dragon that has been locked away and you fear it may escape... or are you sending your adventurers down there because you want to create a dragon for them to kill.
Under rating threshold (hideshow)
My God, nerdook can make some seriously fun games!!!!!! Why is he wasting his time on Kong??? Hehe :) Much appreciated as always bud!!
Under rating threshold (hideshow)
it's really annoying when a guy dies. when at level 13-15 they die very easly, even with really good gear. I was wondering if you could make the guy just loose their gear, not there level too though.
Under rating threshold (hideshow)
@scythiantaco put the gold bags from the right hand side of the screen on the tiles and it will cause the stamina bars to regenerate when they walk over, but costs you money every run. It is required if you are to get to some of the higher floors.
Under rating threshold (hideshow)
im serious i say this on every nerdook if its nerdooks game u can just give it a 5/5 even if u didn't play it yet thats how good his games r =)
Under rating threshold (hideshow)
finished in 30 days, just about got platinum. Hated that adventurers sometimes walked all the way back to the exit if they steped one tile off the main path, they need to have some coding or something that makes them head towards the exit when given a choice of two paths.
Under rating threshold (hideshow)
hey kooder (spell it backwards) make a game just like this but you can make your own levels and share it onto kongregate and make a mode select (sandbox and campaign) and make it when they level up they get smarter brains (dont go walking randomly into ****ING TRAPS MAN) and make it so you can make enemies in the sandbox mode or you can just add all this stuff to the game and i would LOVE it btw and if the noobs hate it THEN TOUGH ****. Sincerely, Wutinic Wutnold.
Under rating threshold (hideshow)
the day end casually after few seconds, many times even before the PGs reach the 10th tile! How they will reach 15th floor? O.o
Under rating threshold (hideshow)
If possible, like in an upcoming game. If we could combine this game and the classic adventure game. What I mean is that what if you could design the dungeons and go through them yourself! That way you could then get a way of sharing dungeons. It's just an idea and I can go with out. But wouldn't be cool?
Under rating threshold (hideshow)
I can't count the number of heroes that died in my dungeon, because instead of going to the exit, they HAD to turn back and try to explore all the traps they left out...
My level 17 Thief managed to get me a gold medal still, but I only got him at day 20, after countless other heroes fell to the endless traps.
Under rating threshold (hideshow)
what give them a try before rating them but i havent played jet and I allready gave it 5 stars...sorry nerdook you are just to awsome to play before rating
Under rating threshold (hideshow)
I don't see the point of having a "time" bar for each character. They're supposed to make it to the exit but unfortunately the heroes ALL run out of time before they can even complete two floors. I understand the point that they're supposed to be doing things quickly but when the heroes can't actually complete anything we're forced to repeat the same floors over and over and over.
Under rating threshold (hideshow)
At first i hated that the A.I. was SO STUPID, but after they get past the 12 or so floor you satrt to get some real money and can build up really fast, I then realized something, The A.I.'s stupididy is the joy of the entire game. If the A.I. was smarter think how easy it would be, you beat it in 20days and there would be no fun, no challenge and the rankings would be 1000times harder to achieve. the game is all about working with stupid heros to get to the last floor and beat the game without this stupidity the game would be no fun. the game is great- creativty, fun,difficult, everthing is here worst part is that when the dragon gets em there gone for good 4.5/5
Under rating threshold (hideshow)
Thieves should really disarm traps they come across instead of ignoring them. Especially because traps become so common in the lower floors and do a metric assload of damage
Under rating threshold (hideshow)
A very unique game, and definitely worth playing.
A few suggestions:
Some of the gameplay elements don't seem to have a very big impact on the game- without visible stats it's hard to decide if items are worth buying (selling?). There's also some unclear optimization- do I really want to send my adventurers back when they're at 50%/33% health? Etc. Without any clear day limit, it's exploitable to repeatedly start and stop a day to gain money; perhaps a minimum time (such as 1 adventurer exiting the dungeon) might alleviate this.
Under rating threshold (hideshow)
it would be nice if i could chose weather or not i want to accept an adventurer and their path on floor 8 all my guys walk back and fourth between 3 tiles when theres a path right there for them to go on to floor 9 then 10 then 11 then 12
Under rating threshold (hideshow)
I thought it was good. I had little expectations of the game by the title, because i am not fond of Dungeon games of this sort. I liked it a lot though. Kind of short... Wish there may have been more UMF to it... if you know what i mean. Good job Nerdook! Cant wait for another weekly update :P
Under rating threshold (hideshow)
Stupid realistic heroes. They refuse to go to floor 15. It is almost like they know that they game will end if they reach it. For crying out loud, Heroes, you are already overpowered.