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If we're playing as the dungeon, you should make the adventurers tough to kill and make that our goal. There's a similar game to this concept called My Life As A Dark Lord on the Wii. You should look it up.
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My only problem is that when you get too many minions, you can't switch back and forth as easily to your high levels minions.
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The most fun I had was messing around after killing the dragon. After the dragon is dead I'd like to see a few more options. For instance, it'd be fun to be able to buy a randomize floor. the lower the floor the more expensive. Or, even a randomize tile. another thing that'd be fun is a +death buy button adding more traps and monsters to a floor (which is especially necessary for the upper levels after killing the dragon. there are not enough monsters for all the level 0 heroes.)
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it would be cool if there was a mode where the guys werent total retards and you had to kill them instead of save them
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why are the heroes running past the dragon to fight instead of standing to fight?? well whatever, won in 24 days, platinum achieved, don't have to play any more
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The lyrics of the end song don't match the song sung =O As in, they are a bit slow for the song. But amazing game as usual nerdook 5/5 =)
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This was a really cool concept for a game and if you are willing to update it and make expansions perhaps a sequel it would be an awesome game. I second Drovoxx's opinion because in the beginning you are both required and rewarded for the amount you can screw up the adventures but in the end they must still be strong enough to win and I did thing in the game to hurt them just to make money i needed and sell all the good equips they had and gave them bad equips and i got screwed at the end
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cute but think it could use more instructions. played it rather randomly and got gold. but wasn't really interested as it truly seemed random. looks like it has the ability to be cool, but not seeing it yet. good graphics, layout, playability as always though.
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WAYYYYYYYYY better with the new gold rules! Helps get rid of some of the annoying "gee, I'm going to go backwards" characters!
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Hey, nerdook! Another great game. I like the 1.0.0.2 modifications, but Endless Mode has a bug. I finish the game, then press Continue to enter the endless mode, then press Back on the menu above, then Continue again. Then my heroes appear at level 25, with no bodies, 99999 life and attack and the game stuck. o.o
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It makes me sad when people say: It's Nerdook - 5/5 because some games (even Nerdook once in a while) don't deserve it. Like the game, NOT the developer.
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Love the game, but I wish that the classes were more different. In vertical drop, I really feel like the game play is different for each class. In this game, some of the classes are better, but none really require a different strategy or gameplay. But great design, as always.
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To beat the dragon, the best strategy I've found, is have a large open floor plan and then a single entry and exit to/from the dragon. Equip one of your guys with as many "restore x hp per empty tile" as you can. He spends most of the time walking around the dungeon and regaining his hp. Given enough time a single adventurer will beat the dragon this way.
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Anyone else think clerics are retarded? Crappy attack and a useless ability. I nearly cried when I got four at the same time :(
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This game is a really awesome concept, but the tutorial doesn't explain it that well. Really more thought-provoking than you expect when you see the game.
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Yeah! Win in 21 days I made it! Have tried four times ... The final upgrade of the adventurers is awesome, the dragon stood no chance!
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There's one thing I just couldn't figure out, and isn't among the hints either: What does 'Hero fees' exactly depend on?
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28 days first try. 24 second. One question- How come when you click the "Do Better" button it starts you with level 0 adventurers on your second-to-last day (day 23 in my case)? You can't mathematically do better. A single day is NOT long enough for everyone to reach a high enough level to kill the dragon.
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I'm a fan of your games and this one is another great one. Two suggestions to make it more excellent:
First, consider making the cleric's healing after every level a percentage based off of Max HP. They're great at the start but then their special doesn't stay relevant like the paladin or barbarian.
Second, I'd like to be able to sell items I don't want to give to my adventurers without having to use a complicated sell mechanism.
Again, thanks for the great game.
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So I love this game 5/5 but I believe the adventurers need a desire to reach the exit not just wander around aimlessly and shuldn't go down the same dead end again just like any real person wuldn't. I love beating the game I've beaten it 5 times but I hate waiting for the song to be over to play again it shuld just have a "skip" or "keep playing" availability.
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Now that i played through a few times, i can give my opinion on the game. Its a great game, to say the least, but i think it still needs a bit of polishing. Its a tought concept to get right, you've done huge updates twice this week, both really changed the game alot. I'd like to see the oposite game be made were the tiles on the 15 floors are placed and you need to try to kill of the heros befor they get to it without discourageing them by placeing monsters, traps, gold, and chests. Just a thought? Well Great game and i can't wait to see what you have in store for next time.
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There is something weird, glitch possibly. Every time i give +x hp per lvl item to a hero, hp bonus he gets is permanent: hps dont go down to basic level after deleting of the item.