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xclan4

Dec. 09, 2010

Under rating threshold (show) Finally, I can be a dev in one of the games. BANHAMMER LOL

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(0)

Mordraed

Dec. 09, 2010

Under rating threshold (show) Good game, but A: Path finding issues with the heros B: I'm making the dungeon, I want to be able to chose were to put down Monsters/chests/potions/traps/etc.etc.etc... Good begining, but please! If your gona let us make a dungeon, let us make ALL of it.

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(18)

SeltzerKing

Dec. 09, 2010

Under rating threshold (show) I loved the game, as I have most of your other entries, but... as other have voiced, these adventurers have no aim, it seems. I don't mind them exploring, but having them go back on their path is pretty infuriating. Perhaps have them 'know' what tiles they have crossed. I won't mind them doubling back to explore another branch before exiting the level, as long as they don't go endlessly back and forth between a branch and the entrance.

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(3)

Fel_Demon

Dec. 09, 2010

Under rating threshold (show) Pathfinding. Shortest way to doom :P

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(0)

Nitewolf

Dec. 09, 2010

Under rating threshold (show) Has potential but is way too random atm. You can get horrible starting layouts that you know will drag your progress a lot longer than other setups would have. Pathfinding is improving, but still needs some work.

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(1)

killer4000

Dec. 09, 2010

Under rating threshold (show) 3 words: ITS. SO. EPIC.

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(0)

superdonyay

Dec. 09, 2010

Under rating threshold (show)

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(-7)

Rallik

Dec. 09, 2010

Under rating threshold (show) Instant 5/5. Like always with nerdook... :)

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(-1)

GrimmjowJaqueres

Dec. 09, 2010

Under rating threshold (show) mdcastle..."May I strongly suggest that the adventurers have a brain larger than a pea? It seems that they've been programmed to randomly pick one of the directions they are allowed to go when they come across a turning of any kind, when they have an option of "left or the way they just come" they should always choose left. As it is they repeatedly move backwards and forwards across the same span of dungeon until they suddenly sod off. This does not make for a fun nor an entertaining game, and instead just leads to me wondering why they are too thick to even understand how to put their own shoes on." Update 1.0.0.1: Adventurers now move towards Gold and other interesting things! And the adventurers cant enter the next floor, if they havent the lvl to enter.

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(1)

gibblegabble

Dec. 09, 2010

Under rating threshold (show) how do you make such good games in so short amount of times

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(0)

Eclecto

Dec. 09, 2010

Under rating threshold (show) You should add the ability to "reroll" a floor for a certain amount of gold.

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(0)

GrimmjowJaqueres

Dec. 09, 2010

Under rating threshold (show) I love the ending :D 5/5

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(0)

LobsterMobster

Dec. 09, 2010

Under rating threshold (show) The pathfinding needs serious work. Nothing worse than a group turning around for no reason other than to drain my gold.

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(0)

MeerkatOfLulz

Dec. 09, 2010

Under rating threshold (show) It gets really irritating when they get caught up in a fight and end up leaving from boredom in the middle of it, when there's a bag of gold right next to them. It'd be nice if it paused or at least slowed the timer when an adventurer is in battle.

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(0)

bengali

Dec. 09, 2010

Under rating threshold (show) This game was real fun. Of course all it took for me to try it was the name nerdook.

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(-2)

heojong

Dec. 09, 2010

Under rating threshold (show) Nerdook you are not able to develope a bad game :D great one

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(0)

bokuwatensai

Dec. 09, 2010

Under rating threshold (show) I hate when an "adventurer" comes back to the entry after killing al monsters and collecting everything, instead of going right to the next level. The AI fails really bad.

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(1)

DeathSt33l

Dec. 09, 2010

Under rating threshold (show) This music...just made my dungeon that much more epic....

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(0)

zzcnick

Dec. 09, 2010

Under rating threshold (show) After you play nerdook's games, whenever you see a person like that, you smile. 5/5

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(0)

Kaarchin

Dec. 09, 2010

Under rating threshold (show) The new nerdook game. Looks great, fun to play. And once again i have no idea what i am doing. But it is still fun!

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(0)

dodgeballlafleur

Dec. 09, 2010

Under rating threshold (show) yay!!! another game from nerdook :)

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(0)

crasherdog

Dec. 09, 2010

Under rating threshold (show) oh yah sure your going into my house killing my pets stealing my things and taking my science projects WELL HAVE FUN YOU NO LIFE!!!!!

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(-2)

normal_ST

Dec. 09, 2010

Under rating threshold (show) Why these "adventures" sometimes just turn around and go back? Randomly...its make me crazy :D Nice game anyway.

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(0)

Mistwind

Dec. 09, 2010

Under rating threshold (show) worth its 5 stars just for the ending song :D

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(-1)

Ro9ge

Dec. 09, 2010

Under rating threshold (show) Maybe it's just me, or perhaps the update with them following gold, but many times the adventurers just walk back and forth for no reason. It's really annoying, especially when there's not that much that I can do about it because of all the preset tiles that are causing them to act that way.

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(1)

bjones0647

Dec. 09, 2010

Under rating threshold (show) the adventurers keep turning around on me, besides that good game

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(0)

Hamersmid

Dec. 09, 2010

Under rating threshold (show) 31 :O 5/5

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(3)

sargent179

Dec. 09, 2010

Under rating threshold (show) actrule the games not even loading lol

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(-2)

sargent179

Dec. 09, 2010

Under rating threshold (show) rated 5 before game even loaded

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(-2)

thingolus

Dec. 09, 2010

Under rating threshold (show) Please imrpove the A.I a little, its a pain in the a** to see how they repeat their moves till they leave

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(-2)

lubaldo

Dec. 09, 2010

Under rating threshold (show) why a hero who is lvl 15 lvlup he disappears?

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(-1)

keeroy

Dec. 09, 2010

Under rating threshold (show) There must be something with the drop rate of the x% hp portal type items. For the second try, I have unlocked level15, found at least a hundred items, and not one of them was a portal type of item. You can't complete the boss efficiently without them.

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(-1)

thepedant

Dec. 09, 2010

Under rating threshold (show) Too easy to get these little guys stuck in an endless loop. Otherwise a really fun game.

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(3)

Felsetto

Dec. 09, 2010

Under rating threshold (show) Oh, and I think I had someone die, but he continued to live on as a skeleton and killed everything he ran into. And he continued to be useful. So I'm thinking this is a bug.

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(0)

mooseygoodness

Dec. 09, 2010

Under rating threshold (show) nerdook, you always have good games.

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(1)

jeff1010322

Dec. 09, 2010

Under rating threshold (show) 5 stars for the best ending music i have ever heard!!!!!!

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(0)

Felsetto

Dec. 09, 2010

Under rating threshold (show) It would be nice when the info box pops up after the adventurers are done exploring stays until you close it.

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(1)

Hedgehog101

Dec. 09, 2010

Under rating threshold (show) when the character dies...he goes? :( no wonder this game got low ratings :P

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(1)

Link34521

Dec. 09, 2010

Under rating threshold (show) Great game! I don't know if it's a bug or not, but when I equip the items that should give +5 damage it only gives +2. Still this game is amazing and addicting!

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(0)

mattex2

Dec. 09, 2010

Under rating threshold (show) @dip the instructions say that the adventurers gain more interest in going on with more gold bags laid on the ground (careful! you will lose gold the more bags you place)

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(-1)

Dipsomaniac

Dec. 09, 2010

Under rating threshold (show)

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(-5)

vorrishnikov

Dec. 09, 2010

Under rating threshold (show) oh my goodness nerdook publishes games faster than tyler perry churns out crappy movies

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(0)

mattex2

Dec. 09, 2010

Under rating threshold (show) My comment came from playing the version previous, when i finished i found out the pathfinding was fixed. Thanks Nerdook.

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(1)

mattex2

Dec. 09, 2010

Under rating threshold (show) The game itself was pretty fun, if annoying watching my poor warrior decide to walk back and forth. And then i met the end-game song; I laughed heartily.

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(1)

nerdook

Dec. 09, 2010

Under rating threshold (show) my apologies to those who played with the weird pathfinding. things should be working properly again. :p *free hugs all around!*

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(3)

xXPonzyXx

Dec. 09, 2010

Under rating threshold (show) OMGOMGOMGOMGOMG ITS NERDOOK!!!! i can hit 5/5 without playing thank you nerdook for giving us awsome games taking all our suggestions to mind and fixing some nerdook you are my favorite game developer in this world so i wish you best of luck with your next game.

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(-1)

NOMADE

Dec. 09, 2010

Under rating threshold (show) It would be nice to have a at the left where the floors are, a number indicating how many party memebers are there.

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(1)

nerdook

Dec. 09, 2010

Under rating threshold (show) fixed the portal thing, and rebalanced the routing priorities. urgh~

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(3)

Burlor

Dec. 09, 2010

Under rating threshold (show) Why do my guys keep walking the same route again and again? I have connected the entry to the exit (rather convolutedly, true,) but they get to a certain point then turn around and go back. They go back and forth until they run out of interest. Why?

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(1)

MikitsuBizunizu

Dec. 09, 2010

Under rating threshold (show) That latest update makes units try to go through portals when they cannot.

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(1)

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