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Good game, but
A: Path finding issues with the heros
B: I'm making the dungeon, I want to be able to chose were to put down Monsters/chests/potions/traps/etc.etc.etc... Good begining, but please! If your gona let us make a dungeon, let us make ALL of it.
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I loved the game, as I have most of your other entries, but... as other have voiced, these adventurers have no aim, it seems. I don't mind them exploring, but having them go back on their path is pretty infuriating. Perhaps have them 'know' what tiles they have crossed. I won't mind them doubling back to explore another branch before exiting the level, as long as they don't go endlessly back and forth between a branch and the entrance.
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Has potential but is way too random atm. You can get horrible starting layouts that you know will drag your progress a lot longer than other setups would have. Pathfinding is improving, but still needs some work.
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mdcastle..."May I strongly suggest that the adventurers have a brain larger than a pea? It seems that they've been programmed to randomly pick one of the directions they are allowed to go when they come across a turning of any kind, when they have an option of "left or the way they just come" they should always choose left. As it is they repeatedly move backwards and forwards across the same span of dungeon until they suddenly sod off. This does not make for a fun nor an entertaining game, and instead just leads to me wondering why they are too thick to even understand how to put their own shoes on."
Update 1.0.0.1: Adventurers now move towards Gold and other interesting things!
And the adventurers cant enter the next floor, if they havent the lvl to enter.
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The pathfinding needs serious work. Nothing worse than a group turning around for no reason other than to drain my gold.
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It gets really irritating when they get caught up in a fight and end up leaving from boredom in the middle of it, when there's a bag of gold right next to them. It'd be nice if it paused or at least slowed the timer when an adventurer is in battle.
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I hate when an "adventurer" comes back to the entry after killing al monsters and collecting everything, instead of going right to the next level. The AI fails really bad.
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oh yah sure your going into my house killing my pets stealing my things and taking my science projects WELL HAVE FUN YOU NO LIFE!!!!!
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Maybe it's just me, or perhaps the update with them following gold, but many times the adventurers just walk back and forth for no reason. It's really annoying, especially when there's not that much that I can do about it because of all the preset tiles that are causing them to act that way.
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There must be something with the drop rate of the x% hp portal type items. For the second try, I have unlocked level15, found at least a hundred items, and not one of them was a portal type of item. You can't complete the boss efficiently without them.
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Oh, and I think I had someone die, but he continued to live on as a skeleton and killed everything he ran into. And he continued to be useful. So I'm thinking this is a bug.
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Great game! I don't know if it's a bug or not, but when I equip the items that should give +5 damage it only gives +2.
Still this game is amazing and addicting!
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@dip the instructions say that the adventurers gain more interest in going on with more gold bags laid on the ground (careful! you will lose gold the more bags you place)
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idk why but i have four floors unlocked and everytime i start the adventures only go like 5 tiles and the day is over. wtf 1/5
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My comment came from playing the version previous, when i finished i found out the pathfinding was fixed. Thanks Nerdook.
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The game itself was pretty fun, if annoying watching my poor warrior decide to walk back and forth. And then i met the end-game song; I laughed heartily.
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my apologies to those who played with the weird pathfinding. things should be working properly again. :p *free hugs all around!*
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OMGOMGOMGOMGOMG ITS NERDOOK!!!! i can hit 5/5 without playing thank you nerdook for giving us awsome games taking all our suggestions to mind and fixing some nerdook you are my favorite game developer in this world so i wish you best of luck with your next game.
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Why do my guys keep walking the same route again and again? I have connected the entry to the exit (rather convolutedly, true,) but they get to a certain point then turn around and go back. They go back and forth until they run out of interest. Why?