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~INFINITE MONEY TRICK without GAINING DAYS: Go to any dungeon floor, tile any map any way you want. NOW RELOAD the GAME (F5). Now, Click Continue Game. Your map will be set up like you had it, but you will still have the same money as before :) Now set up your items on your heroes and attack. Please Rate This Comment If You Think This Comment Will Help People, thanks :) Now AI tricks. The AI always jumps to the exit when next to it (unless a gold arrow). Set up a gold arrow right after the entrance to guarantee they each get 1 gold. Try to get all your units wearing a Portal item(this saves them from Dragon death too! If not, dead adventurers get replaced with a new level 0 unit! Eww) On the final floors, don't make a path to the dragon until you are ready (level 13-15),then change all the last floor tiles to attack only him and no other monsters,for full hp. Give every item to your units to get even more gold (pick n delete 1 item and replace it till all items are gone).~
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Well, there's this kind of bug thing. If the entrance is next to the edge of the map, and there's no other tiles but the entrance, the adventurers will walk off the screen if they try to walk towards the edge of the map.
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Hey nerdook nice game ( as usual ) the only thing i reccomend for this game is that there should be difficulty buttons. i say this because it'd be fun to try it on easy medium or hard either way u choose what diffiuculty you want to be on. + if u agree.
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lol i was always building the dungeon before buying items, and so i never had gold for the items when it hit me, i GET gold for buying items LOL + if you want others too see this
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You had a town, You built it down, At the end, a dragon cruelly slain! And floor by floor, You were earning more, The greatest dungeon in the kings domain!
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I agree with enrico9, I'd like to see the ability to buy and sell heroes as I see fit, then I get an extra air of tactics outside of setting up the trap and letting it run.
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So I found a bug, but I'm not sure if it is supposed to be in there. Items effects like the +Hp/level stay on the character even after you delete the item itself. I believe this also some how applies to the "teleport after certain %" which other people are finding if they had that item on their adventurers at some point, which would then port your adventures back randomly.
Beyond that, I really wasn't a fan of the AI's "The Silliest Bunch of Adventurers" movement. If there was a block of 4, they would practically go around in circles, and not even a block of 4 that i put there, just naturally occurred in the dungeon. I guess that is just how it is supposed to be, but still annoying.
Pretty fun, good job.
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Very frustrating that you only get 1gp back when you sell as tile as it tells you at no point in the game. Sometimes I misclick and buy a new tile and don't get the full price back when I sell it.
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@tommy: Are you new to the internet or have you never heard of a hacker before?
For that matter, have you never looked at a leaderboard for any video game ever made? Flash games especially have hacked leaderboards and so do a lot of console/PC games.
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yaaay i changed the rating from 4.0 to 4.01!!!
awesome game btw. Although it would be nice to at least choose the monsters. Not where they go but the type so you can custom build a level with all rats or w/e
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Nerdook what would the world be without your WIKID games? Let me answer it: NOTHING! 5/5 Great Job! I'm waiting for the next game to come
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Some thing are just stubid. I accidently click to wrong place, and I get only 1 gold back instead of the 10 I spent even though I haven't even raided that dungeon or anything.
If I remove a block in the same day I have placed it, I should get the money back
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Miklay I've done it twice. Once your guys are level 15-13 and you're on day 22-23 make all of your routes completely direct through no monsters or traps only chests and exp. Then you can get platinum
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okay after 2 playthroughs and all chars on lvl 20 with blue equip youve got no content anymore... would be nice if youd have some with other playthroughs
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Just got Bronze for 50 days. :/ But then again, I didn't realize I was being timed until the warning for Platinum came up. I have a feeling that's going to be an impossible badge soon. Good luck getting it. :P
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I appreciate the updates for this game. The added directions helped and I appreciate the directional gold feature. I appreciate your attention to feedback Nerdook. You are a very good developer and being about to use criticize constructively just proves it! Thank you!
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TO ANYONE WHO CAN'T GET THE CHARACTERS TO THE NEXT FLOOR:
You have to put at LEAST one gold bag on their way, so they'll go towards the next floor. Pro tip: on the later levels you'll find yourself using even 10 of those bags, you basically tell your characters WHERE to go, for a small price. Of course, don't abuse them, or you'll have NO gold, which you totally need.
+ this up for anyone with this "problem", I was also having it.
And yaaaay! I just beat this on 25 days! Platinum get! :3
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One of the "random hints" made me think of Antoine Dodson... "The adventurers are really dumb." I'm thinking, "The adventurers are so dumb. They are really dumb. Fo' real."
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I really loved the game, besides there should be some things to fix up
But i really think that the char navigation it's the beauty about this game, mixed with the player's creativity and smartness on building an dungeon, it's really awesome.
But there should be some confirmation buttons, like confirm that you want to start, because i lost like 5 days wrong clicking in the star button -.- , and the tile clicking really annoys when you click wrong on a floor that costs like 50 gold a tile... beside that the game is really great and creative ^^
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Much of the time, undefined adventurers show up. Most of the time, they are simply white blocks, but sometimes will have character portraits of actual adventurers. Whatever that picture is, they always seem to have "Takes and deals extra damage." They usually level up normally, but now, this just happened, i got a Level 107 undefined that actually looks like a paladin.
This could be a bug, or just a side-effect of continuing a done playthrough, but i think it should be fixed. :P